chapter 7: Physical and Cognitive Development in Early Childhood

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Last updated 8:55 AM on 8/31/26
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42 Terms

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night terror

- Abrupt awakening from a deep sleep in a state of agitation, generally occurs in young children.

- Abrupt awakening from a deep sleep

- The child may scream, cry, or thrash around but usually has no memory of it afterward.

- “I looked terrified, but I wasn't really awake.”

Example: A child suddenly sits up, screams, looks terrified, and pushes their parents away—but the next morning says, “I don't remember anything.” memory of it afterward.

<p>- Abrupt awakening from a deep sleep in a state of agitation, generally occurs in young children.</p><p>- <strong>Abrupt</strong> <strong>awakening</strong> from a <strong>deep sleep</strong></p><p>- The child may scream, cry, or thrash around <u><mark data-color="blue" style="background-color: blue; color: inherit;">but usually has no memory of it afterward.</mark></u></p><p>- “I looked terrified, but I wasn't really awake.”</p><p><strong>Example:</strong> A child suddenly sits up, screams, looks terrified, and pushes their parents away—but the next morning says, “I don't remember anything.” memory of it afterward.</p>
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sleepwalking

- Walking around and sometimes performing other functions while asleep.

example: A child walks around the house while still asleep and does not remember doing it the next morning.

<p>- <strong>Walking around </strong>and sometimes performing other functions while asleep<strong>.</strong></p><p><strong>example:</strong> A child walks around the house while still asleep and does not remember doing it the next morning.</p>
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sleeptalking

Talking while asleep.

<p><strong>Talking </strong>while asleep.</p>
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nightmare

- “I had a scary dream.”

- The child wakes up and can usually tell you what happened.

- A bad dream, sometimes brought on by staying up too late, eating a heavy meal close to bedtime, or overexcitement

- A frightening dream that usually causes the child to wake up.

Example: “Mommy, I dreamed that a monster was chasing me!”

<p>- “I had a scary dream.”</p><p>- The child wakes up and can usually tell you what happened.</p><p>- A bad dream, sometimes brought on by staying up too late, eating a heavy meal close to bedtime, or overexcitement</p><p>- A <strong>frightening dream</strong> that usually causes the child to wake up.</p><p><strong>Example: </strong>“Mommy, I dreamed that a monster was chasing me!”</p>
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enuresis

- Repeated urination in clothing or in bed.

- involuntary urination during sleep

- Preschool children normally recognize the feeling of a full bladder while asleep and awaken to empty it.

<p>- Repeated <strong>urination </strong>in clothing or in bed.</p><p>- involuntary urination during sleep</p><p>- Preschool children normally recognize the feeling of a full bladder while asleep and awaken to empty it.</p>
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gross motor skills

- Physical skills that involve the large muscles.

- Uses large muscles: arms, legs, whole body

- Requires balance, strength, and movement

EXAMPLE: jumping, running, climbing, throwing a ball

<p>- Physical skills that involve the <u><mark data-color="green" style="background-color: green; color: inherit;">large muscles</mark></u>.</p><p>- <strong>Uses large muscles:</strong> arms, legs, whole body</p><p>- Requires balance, strength, and movement</p><p><strong>EXAMPLE:</strong> jumping, running, climbing, throwing a ball</p>
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fine motor skills

- Physical skills that involve the small muscles and eye-hand coordination.

- Uses small muscles: Hands, fingers, wrists

- Requires precision and coordination

EXAMPLE: cutting with scissors, drawing, buttoning clothes, writing

<p>- Physical skills that involve the <u><mark data-color="#f6e8fc" style="background-color: rgb(246, 232, 252); color: inherit;">small muscles and eye-hand coordination</mark></u>.</p><p>- Uses <strong>small muscles</strong>: Hands, fingers, wrists</p><p>- Requires precision and coordination</p><p><strong>EXAMPLE: </strong>cutting with scissors, drawing, buttoning clothes, writing</p>
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systems of action

- Increasingly complex combinations of motor skills, which permit a wider or more precise range of movement and more control of the environment.

<p>- <u><mark data-color="red" style="background-color: red; color: inherit;">Increasingly complex combinations of motor skills</mark></u>, which permit a wider or more precise range of movement and more control of the environment.</p>
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handedness

Preference for using a particular hand.

<p><strong>Preference </strong>for using a <strong>particular hand</strong>.</p>
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dental caries

Tooth decay, cavities.

<p>Tooth decay, cavities.</p>
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preoperational stage

In Piaget's theory, the second major stage of cognitive development, in which symbolic thought expands but children cannot yet use logic effectively.

<p>In Piaget's theory,<strong> the second major stage of cognitive development</strong>, in which <u><mark data-color="#e2f8f7" style="background-color: rgb(226, 248, 247); color: inherit;">symbolic thought expands but children cannot yet use logic effectively.</mark></u></p>
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Use of symbols

Understanding of identities

understanding of cause and effect

ability to classify

understanding of number

empathy

theory of mind

6 Cognitive Advances during Early Childhood

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Centration: inability to decenter

Irreversibility

Focus on states rather than transformations

Transductive reasoning

Egocentrism

Animism

Inability to distinguish appearance from reality

Immature Aspects of Preoperational Thought (According to Piaget)

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Centration

- inability to decenter

- Children focus on one aspect of a situation and neglect others.

- The child focuses only on one part & ignores the rest

<p>- <strong>inability to decenter</strong></p><p>- Children <u><mark data-color="#e7f4d4" style="background-color: rgb(231, 244, 212); color: inherit;">focus on one aspect of a situation and neglect others.</mark></u></p><p>- The child focuses only on one part &amp; ignores the rest</p>
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Irreversibility

- Children fail to understand that some operations or actions can be reversed, restoring the original situation.

- The child cannot mentally reverse an action

<p>- Children <strong>fail </strong>to understand that<u><mark data-color="#fde3ee" style="background-color: rgb(253, 227, 238); color: inherit;"> some operations or actions can be reversed, restoring the original situation.</mark></u></p><p>- The child cannot mentally reverse an action</p>
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Focus on states rather than transformations

- Children fail to understand the significance of the transformation between states.

<p>- Children <strong>fail </strong>to understand the <u><mark data-color="#f2efd6" style="background-color: rgb(242, 239, 214); color: inherit;">significance of the transformation between states.</mark></u></p>
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Transductive reasoning

- Children do not use deductive or inductive reasoning; instead, they see cause where none exists.

- Reasoning from one specific event to another specific event, often based on an incomplete connection

<p>- Children do not use deductive or inductive reasoning; instead,<u><mark data-color="#edfde7" style="background-color: rgb(237, 253, 231); color: inherit;"> they see cause where none exists</mark></u>.</p><p>- Reasoning from one specific event to another specific event, often based on an incomplete connection</p>
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Egocentrism

- Children assume everyone else thinks, perceives, and feels as they do.

- The child has difficulty understanding that others may see things differently

<p>- Children <strong>assume </strong>everyone else thinks, perceives, and feels <strong>as they do</strong>.</p><p>- The child has <u><mark data-color="#e5f9fd" style="background-color: rgb(229, 249, 253); color: inherit;">difficulty understanding that others may see things differently</mark></u></p>
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Animism

- Children attribute life to objects not alive.

<p>- Children <u><mark data-color="#f8f4d5" style="background-color: rgb(248, 244, 213); color: inherit;">attribute life to objects not alive.</mark></u></p>
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Inability to distinguish appearance from reality

- Children confuse what is real with outward appearance.

ex: Courtney believes that if she wears blue-tinted glasses, then everything she sees really did turn blue.

<p>- Children <u><mark data-color="blue" style="background-color: blue; color: inherit;">confuse what is real with outward appearance.</mark></u></p><p><strong>ex:</strong> Courtney believes that if she wears blue-tinted glasses, then everything she sees really did turn blue.</p>
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Conservation

- Understanding that quantity stays the same despite changes in appearance

<p>- Understanding that <u><mark data-color="#ebeffb" style="background-color: rgb(235, 239, 251); color: inherit;">quantity stays the same despite changes in appearance</mark></u></p>
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Appearance vs. reality

Judging things based on how they look rather than what they really are

<p><strong>Judging </strong>things based on how they look rather than what they really are</p>
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symbolic function & pretend play

- Piaget's term for the ability to use mental representations (words, numbers, or images) to which a child has attached meaning.

- Using an object, word, or idea to represent something else

<p>- Piaget's term for the <u><mark data-color="#f4ebdd" style="background-color: rgb(244, 235, 221); color: inherit;">ability to use mental representations (words, numbers, or images)</mark></u> to which a child has attached meaning.</p><p>- Using an object, word, or idea to<u><mark data-color="yellow" style="background-color: yellow; color: inherit;"> represent something else</mark></u></p>
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pretend play

Play involving imaginary people and situations; also called fantasy play, dramatic play, or imaginative play.

<p>Play involving <u><mark data-color="#f4e6d8" style="background-color: rgb(244, 230, 216); color: inherit;">imaginary people and situations</mark></u>; also called <strong>fantasy play, dramatic play, or imaginative play.</strong></p>
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Bilateral integration

Ability to use both sides of the body together effectively

<p>Ability to <u><mark data-color="#f9e6fa" style="background-color: rgb(249, 230, 250); color: inherit;">use both sides of the body</mark></u> together effectively</p>
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sensory memory

Holds sensory information very briefly

<p>Holds <strong>sensory </strong>information <strong>very briefly</strong></p>
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Working memory

Holds information temporarily while we use or work with it

<p>Holds information <strong>temporarily </strong>while we use or work with it</p>
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Long-term memory

Stores information for a long period

<p>Stores information for a<strong> long period</strong></p>
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Autobiographical memory

Memories about your own life experiences

<p>Memories about your <strong>own life experiences</strong></p>
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Pragmatics

How we use language appropriately in social situations

<p>How we use language appropriately in <strong>social situations</strong></p>
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private speech

- Talking to yourself to guide your actions or thinking

- when children talk to themselves out loud to guide their own thinking or behavior.

<p><strong>- Talking to yourself</strong> to guide your actions or thinking</p><p>- when children talk to themselves out loud to guide their own thinking or behavior.</p>
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Episodic memory

- Memory for personal experiences/events

- Personal experiences/events

<p>- Memory for<strong> personal experiences/events</strong></p><p>- Personal experiences/events</p>
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Semantic memory

Facts and general knowledge

<p><strong>Facts </strong>and<strong> general knowledge</strong></p>
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Generic memory

Memory for general/repeated events

<p>Memory for<strong> general/repeated events</strong></p>
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Encoding

- Taking in and changing information into a form the brain can remember

example: The child sees and focuses on the picture of the dog.

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Storage

- Keeping the information in memory

Example: The child retains what the picture looked like.

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Retrieval

Bringing stored information back when needed

example: Later, the child remembers what the picture looked like.

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CENTRAL EXECUTIVE

- Manages attention and coordinates mental processes while solving a problem.

<p>- Manages attention and coordinates mental processes <u><mark data-color="#faeed2" style="background-color: rgb(250, 238, 210); color: inherit;">while solving a problem</mark></u>.</p>
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METACOGNITION

Thinking about and monitoring your own thinking.

<p><strong>Thinking </strong>about and <strong>monitoring </strong>your own thinking.</p>
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Stanford-Binet Intelligence Scales

measures: Intelligence/cognitive abilities

- Broad age range, including children

- used for ages 2 and up and take 45 to 60 minutes.

- used to measure fluid reasoning, knowledge, quantitative reasoning, visual-spatial processing, and working memory.

<p><strong>measures:</strong> Intelligence/cognitive abilities</p><p>-<u><mark data-color="#e0f7e8" style="background-color: rgb(224, 247, 232); color: inherit;"> Broad age range, including children</mark></u></p><p>- used for <strong>ages 2</strong> and up and <strong>take 45 to 60 minutes.</strong></p><p>- used to<u><mark data-color="#e4f7e3" style="background-color: rgb(228, 247, 227); color: inherit;"> measure fluid reasoning, knowledge, quantitative reasoning, visual-spatial processing, and working memory.</mark></u></p>
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Wechsler Preschool and Primary

Scale of Intelligence, Revised (WPPSI-IV)

measures: Intelligence/cognitive abilities

- Young children/preschool-aged children

- An individual test that takes 30 to 60 minutes

- It yields separate verbal and performance scores as well as a combined score.

<p><strong>measures:</strong> Intelligence/cognitive abilities</p><p>- Young children/preschool-aged children</p><p>- An individual test that takes <strong>30 to 60 minutes</strong></p><p>- It <u><mark data-color="purple" style="background-color: purple; color: inherit;">yields separate verbal and performance scores</mark></u> as well as a combined score.</p>
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