2.2: Thinking, Problem-Solving, Judgments, and Decision-Making

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33 Terms

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Cognition

All mental activities associated with thinking, knowing, remembering, and communicating.

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Perceiving

The process of interpreting and becoming aware of sensory information.

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Reasoning

The process of drawing conclusions from premises or evidence.

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Remembering

Recalling or recognizing information that was previously learned.

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Imagining

Forming new images or concepts not present to the senses.

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Conceiving

The ability to form or devise a mental concept or plan.

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Judging

Forming opinions or conclusions based on evidence or experience.

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Problem-Solving

The process of finding solutions to difficult or complex issues.

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Concepts

Mental groupings of similar objects, events, ideas, or people.

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Prototype

A best example or mental image of a category that helps quickly sort new items.

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Assimilation

Interpreting new experiences in terms of existing schemas.

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Accommodation

Adapting current schemas to incorporate new information.

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Executive Functions

Mental processes that enable planning, focus, remembering instructions, and multitasking.

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Algorithms

A methodical, logical rule or procedure that guarantees solving a problem.

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Heuristics

A simple thinking strategy that often allows for fast, efficient judgments—more error-prone than algorithms.

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Representative Heuristic

Judging the likelihood of things based on how well they match prototypes.

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Availability Heuristic

Estimating the likelihood of events based on how easily examples come to mind.

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Mental Set

A tendency to approach a problem in one particular way, often a way that has been successful in the past.

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Priming

The activation of certian associations, often unconsciously, that influence perception, memory, or response.

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Repetition Priming

Easier recognition of a stimulus after repeated exposure.

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Semantic Priming

A process in which activation of an idea in memory causes activation to spread to other ideas related to the first in meaning.

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Framing

The way information is presented can affect decision-making and judgments.

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Creativity

The ability to produce novel and valuable ideas by combining information in new ways.

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Divergent Thinking

A type of thinking that explores many possible solutions and is associated with creativity.

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Convergent Thinking

A type of thinking that narrows options to determine the single best solution to a problem.

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Expertise

A well-developed knowledge base in a specific area, which supports creativity and problem-solving.

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Imaginative Thinking

The ability to see things in novel ways, recognize patterns, and make unique connections.

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Venturesome Personality

A trait characterized by risk-taking, perseverance, and seeking new experiences—associated with creative individuals.

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Intrinsic Motivation

Performing a task for internal satisfaction or interest rather than external rewards.

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Creative Environment

A supportive setting that fosters creativity through encouragement, resources, and freedom of expression.

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Functional Fixedness

A cognitive bias that limits a person to using an object only in the traditional way it is used.

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Gambler's Fallacy

The mistaken belief that if something happens more frequently than normal, it will happen less frequently in the future, and vice versa.

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Sunk-Cost Fallacy

The tendency to continue investing in a decision based on prior investment, even when it no longer makes rational sense.