STRAT S13

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Last updated 6:40 PM on 5/2/26
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13 Terms

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Repeated Games (Iterated Games)

Static games (one-off decisions) often result in a Nash Equilibrium that is not Pareto optimal. However, when a game is repeated multiple times, the strategic environment changes.

  • Long-term Payoffs: Players consider long-term gains rather than just immediate payoffs, which can lead to different behaviors.

  • Repetition Effects: Iteration creates opportunities for Learning, Expectations, and Trust. It also allows for "Trust Threats" to enforce agreements.

  • Cooperation: Repeated interactions can create stability in collusive agreements (cooperation) even without formal contracts.

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Static Models

Focus on immediate outcomes. They often fail to explain how firms maintain prices above competitive levels without formal collusion.

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Dynamic Models

Address the intensity of price competition over time and focus on how price cooperation can be sustained.

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Short-term vs. Long-term

Short-term profits in a static model are often followed by negative long-term effects in a dynamic setting.

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Sustainable Cooperation Strategies

Cooperation is often a superior long-term strategy for oligopolies (e.g., electric, telecom, or financial industries), whereas a failure to cooperate can damage an industry long-term (e.g., airlines).

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Tit-for-Tat

A player mimics the rival’s previous move. If the rival cooperates, you cooperate; if they defect, you defect. The mere possibility of a player using this strategy can incentivize rivals to cooperate if the time horizon is long enough.

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Trigger-Grim (Grim Trigger) Strategy

A player threatens a rival with a "worse" punishment forever if they deviate from an agreed action just once.

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The End-Game Problem

Cooperation is a good strategy unless players know the game is about to end, at which point the incentive to defect increases.

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Pure Strategy

Assume strategies are chosen with the same probability.

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Mixed Strategy

A Nash Equilibrium where each player assigns a specific probability to each strategy.

Benefit: It prevents rivals from easily predicting your moves and keeps payoffs balanced (e.g., Firm 1 non-advertises with 60% probability while Firm 2 does so with 70%).

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Bertrand Model Paradox

This model focuses on Price Competition between two firms in a duopoly.

  • Assumptions: Homogeneous products (perfect substitutes), identical marginal costs (MC), and simultaneous price-setting.

  • The Paradox: Because products are perfect substitutes, if one firm lowers its price even slightly below the other, it captures the entire market.

  • Equilibrium (P1=P2=MC): Firms will bid prices down until they reach the Marginal Cost. At this point, Return on Investment (ROI) is zero, and firms make no profit despite being in a duopoly.

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Cournot Oligopoly Model

Unlike Bertrand, the Cournot model focuses on Quantity Competition.

  • Strategic Decision: Firms set the production quantity (q1,q2) simultaneously.

  • Reaction Function: The best quantity for one firm depends on the quantity produced by the other.

  • Profit Calculation:

    1. Calculate Total Revenue for both firms.

    2. Calculate Marginal Revenue and Marginal Cost.

    3. Set Marginal Revenue = Marginal Cost to find the Reaction Function.

  • Comparison of Quantities: Monopoly Quantity (QM) < Cournot Quantity (QD) < Perfect Competition Quantity (QC). Consequently, the Cournot equilibrium price is lower than a monopoly price but higher than a perfectly competitive price.

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Key Principles for the Exam

  • Reputation Matters: In games with revealed partners, trust and cooperation increase. With anonymous partners, trust and cooperation decrease.

  • Failure to Cooperate: Often results from rapidly shifting demand or cost conditions, as seen in the airline industry.

  • Information Asymmetry: Signaling theory (communicating information to a receiver) is used to create commitment and trust to sustain Nash Equilibria over time.