EPHF COMPLETE

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Last updated 12:26 PM on 6/3/26
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222 Terms

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Automation definition

use of machines to do human work, control of manufacture, application and extension

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4 types of automation

info acquisation, integration, selection, execution

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problems with automation

reliability, calibration, sa, confusion, allocation

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limits of function allocation

difficult of allocation between automation and human

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principles of human-centred automation

mental models, attention, response selection, perception, interaction, organisational

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mental models (principle)

define and communicate the purpose of automatio, role of person, simplification

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attention (principle)

system to signal its inability to satisfy a given role

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response selection (principle)

should avoid accidental activation and deactivation

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interaction (principle)

keep humans integrated within workflow loop, flexible automation

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perception (principle)

automation should be transparent

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organisational (principle)

user should be effectively trained to operate the complex automated system

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anthropometry

study of human body dimensions

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anthropometry engineering

using human body measurements for design

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applications of anthropometric guidelines

workspaces, consumer products

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factors of human variability

sex, ethnic groups, nationalities

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anthropometric percentile

percentage of population with body dimension of certain size or smaller

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factors affecting human variability

age, sex, generational, body postion, occupational, clothing

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anthropometric data distribution

represnted as normal distribution

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normal percentile number

50th

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structural anthropometric data

static measurements of body dimensions

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functional anthropometric data

body adopting various working postures

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anthropometric design principles

determine user population, body dimensions, percentage of population to accomodate, percentile value, use data sensibly, conduct usability test

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mechanics

study of forces and motions produced by their actions

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biomechanics

applying mechanis to structure and function of human body

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occupational biomechanics

mechanical behaviour of the musculoskeletal system and tissues undergoing physical work

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biomechanics types

statics, dynamics

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musculoskeletal system

bones, connective tisues, muscles

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biomechanical models

mathematical models that treat the mechanical properties of the human body

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application of biomechanical models

predict stress levels of specific musculoskeletal components quantitively, identify and avoid hazards

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low back problems

most costly and prevalent work related musculoskeletal disorder, accounts for 1/3 claims

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cumalative trauma disorders (CTD)

disorders of the soft tissues in upper extremitites such as in fingers, hand, wrist, arms, elbow and shoulderctd

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ctd severity

occurs due to repetitive tasks, accounts for more than 50% of all occupational illnesses

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2 types of human beahaviour models

probabilistic, deterministic

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KLM-GOMS Model

developed to predict completion time for human computer interaction tasks

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model validity

does the model behave like a human in some useful way

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model fitting

parameters to match human data

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task network models

complex tasks, acting in parallel, probabilistic

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control theoretic models

linking human to a system with changing state

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cross-over model

relates the order of a system to its behaviour

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control instability

control errors over time grow larger, leading to loss of control

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cognitive architecture models

uses human cognition to predict human behaviour

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machine-learned model

uses imitation learning methods to train a large neural network to reproduce human behaviour

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Rasmussen’s Skills-Rules-Knowledge Model


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knowledge-based decisions

user analyses environment without prior experience

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knowledge-based decisions theories

multiattribute utility, expected value

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rule-based decisions

familiarity of situations enforces rule followed response

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skill-based decisions

triggered by sensory cues, carried out without concious effort

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optimal decision making

making the best decision based on criteria

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suboptimal decision making

choices that doesn’t result in the best outcome

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normative decision making

how decisions should be made

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descriptive decision making

how decisions are actually made

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bias

ways in which decision making becomes suboptimal

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principles of improving decision making

choice architecture, displays, automation, proceduralisation, training

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choice architecture

limit number of options

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displays

provides fast and unbiased cues

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automation

suggest suitable actions

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proceeduralisation

methods of forming decisions

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training

how to use procedures and tools

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situational awareness (SA)

provides perception for decision making

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Endsley’s 3 level model

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levels of SA

perception, comprehension, projection

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perception

observation of environment and its elements

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comprehension

meaning and significance of situation

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projection

future states and events

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SA global assessment technique (SAGAT)

interrupt taks and question probe sa

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Situation Present Assessment Method (SPAM)

ask questions during task and measure response time

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SA Rating Technique (SART)

subjective rating of situation

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perception design priniciples (for improving sa)

make situation changes noticable

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comprehension design principles (for improving sa)

organise situation info around goals

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projection design principles (for improving sa)

train for sa

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selective attention mechanics

brain’s ability to focus on specific tasks whilst being able to tune out external/internal distractions

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4 factors of selective attention mechanism

salience, expectancy, value, effort

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salience

bottom-up, stimulus driven process that refers to elements that naturally capture your attention

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effort

energy required to process stimulus

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expectancy/value

top-down, knowledge driven, value effects frequency of response to stimuli

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implications of selective attention and perception for design

maximise bottom-up, automaticity, top-down, discriminating features

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working memory (WM)

short-term memory, temporary store of info keeps available during use

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limits of working memory

capacity, time confusability, similarity

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WM implications on design

minimise working memory load, provide visual echoes, placeholders for sequential tasks, exploit chunking, confusability, zeros, negatives

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long term memory

storing memory and retriving it later

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types of long term memory

semantic, episodic, procedural

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4 factors of long term memory mechanism

strength, associations, working memory interaction, forgetting

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effect of repetition

forms habits, encourages memory and automatcity

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LTM implications for design

encourage regular use, acitve reproduction, standardise, memory aids, design helpful habits, remembered info, correct mental models

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visual echoes

visual display of info that minimises the burden on WM

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placeholders

feedback provided after each task which require multiple steps

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exploiting chunking

reduce info size, create meaningful sequences, letter preference over numbers, seperation

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instruction congruence

reduction of WM load through alignment of order of words and actions

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redundancy gain

processing info faster and more accurately, by better presentation

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semantic

memory for general knowledge

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episodic

memory for specific events

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procedural

acquisition of recalling tasks through gradual repition and practice

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ltm strength

frequency and recency of tasks

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ltm associations

linking items to other items

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ltm and wm interaction

retrieval of information depends on strength of association

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forgetting trends

exponential decay of item strength and association strength

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Baddeley’s model of WM

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central executive

directs attention, coordinates info to subsystems

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visuospatial sketchpad

maintains visual and spatial info

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phonological loop

processes audiotory and verbal information