operant conditioning

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26 Terms

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operant conditioning

  • learning explained by consequences

  • Classical conditioning explains involuntary learning.

  • Behaviourist psychologists needed a model for voluntary behaviours.

  • B.F. Skinner focused on how environmental stimuli control voluntary behaviours through operant conditioning.

  • Operant behaviours are those that act on the environment to produce consequences.

  • Operant conditioning is associative learning where learners connect their voluntary behaviours with rewards or punishments.

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opperant

  • Any response that acts on the environment to produce a consequence.

  • Based on Edward Thorndike’s law of effect:

    • Behaviours followed by pleasant consequences are likely to be repeated.

    • Behaviours followed by unpleasant consequences are likely to cease.

  • Rewarding consequences strengthen behaviours (reinforcement), while

unpleasant consequences weaken behaviours (punishment).

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three phase model

  • The probability of behaviour (B) occurring in response to an antecedent (A) depends on the consequence (C) that followed in the past.

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antecedent

  • the stimulus that signals the probable consequence for a behaviour.

  • influences whether a behaviour will occur

  • does not elicit a response like in classical conditioning.

  • The antecedent condition must be present for the behaviour to potentially occur.

    • E.g. The red light in the Skinner Box signals the rat to press the lever.

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behaviour

  • the voluntary action in response to the antecedent stimulus.

  • can be a specific action or a pattern of actions.

    • E.g. Pressing the lever when the red light turns on.

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consequence

  • the event that occurs immediately after the behaviour.

  • affects the strength and frequency of the behaviour.

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strength

Behaviour can become more or less established.

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frequency

 Behaviour can occur more or less often.

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consequence

action that follows a behaviour and influences its future occurrence.

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opperant conditioning

  • Operant conditioning involves modifying behavior through reinforcement or punishment.

  • Reinforcement increases the likelihood of a behavior, while punishment decreases it.

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reinforcers

  • Reinforcement strengthens or increases the likelihood of a response.

  • It involves:

    • Adding a desirable stimulus (positive reinforcement).

    • Removing an undesirable stimulus (negative reinforcement).

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reinforcer criteria

  • Strengthen the preceding behavior.

  • Increase the frequency of the behavior.

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positive reinforcement

  • stimulus that strengthens a target behavior by providing a desirable consequence.

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negative reinforcement

  • unpleasant stimulus that, when removed, strengthens a target behavior.

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punishers

  • Punishment aims to weaken or eliminate unwanted behavior.

  • It can involve:

    • Delivering an unpleasant consequence (positive punishment).

    • Removing a pleasant consequence (negative punishment).

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positive punishment

  • adding an unpleasant stimulus to decrease behavior.

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negative punishment

  • removing a pleasant stimulus to decrease behavior.

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reinforcement delivery

  • Reinforcement can be delivered in two main ways:

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continuous reinforcement

  • Provided after every correct response.

Learning is usually fastest when the correct response is continuously reinforced.

Once the desired response is consistent, a partial reinforcement schedule can be used to maintain or strengthen the response.

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partial reinforcement

  • Provided only on some occasions for performing the correct response.

  • Responses maintained through partial reinforcement are stronger and less likely to weaken than those maintained by continuous reinforcement.

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ratio

After a certain number of correct responses.

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interval

After a certain amount of time has passed since the last correct response.

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fixed interval

  • Reinforcer delivered after a specific time has elapsed since the last reinforcer, provided the desired response has been made.

    • E.g. First correct response after 2, 7, 10, or 20 seconds is reinforced.

  • Produces a moderate and often erratic response rate.

  • Workers may show more productivity before evaluations and less afterward.

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variable interval

  • Reinforcement given after irregular periods have passed, provided the desired response has been made.

    • E.g. Average of once every 10 seconds, but at unpredictable times.

  • Produces a low but steady rate of responding.

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fixed ratio

  • Reinforcer given after a set number of desired responses.

    • E.g. A ratio of 1:10 means one reinforcement for every ten correct responses.

  • Once learning is complete, the frequency of reinforcement can be extended.

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variable ratio

  • Reinforcer given after an unpredictable number of correct responses.

    • E.g. Average of ten correct responses for reinforcement, but can vary widely.

  • Very effective for acquiring responses and prolonging behavior.