GameDev: Modeling Categories and Approaches (Part 1) & Polygonal and Box Modeling (Part 2)

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25 Terms

1
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Modeling

It involves creating or recreating the shape of an object

2
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additive,

subtractive

In a broader sense, you can consider an _________________ approach or a __________________ approach, like sculpting an object from a block of wood or stone.

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primitives

In computer graphics, a set of objects known as ________________________ are used to approximate simple geometric shapes

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primitives

these can be as simple as a point or can be a 2D or 3D object such as a line or a face or a box.

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primitives

It can serve as the starting point for many models

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polygons,

faces

In polygonal modeling, the 3D scene objects are generated by putting together many flat surfaces, known as _______________________ or _____________________.

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Polygonal models

are commonly used in graphics applications as they are not only simple to define in terms of storing within a database, but they are also easy to transform, manipulate, and display.

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3D objects

are modeled using polygon meshes to recreate the surface that is being approximated, which is typically four-sided quadrilaterals (quads) or three sided triangles (tris)

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polygon meshes

3D objects are modeled using ________________________ to recreate the surface that is being approximated, which is typically four-sided quadrilaterals (quads) or three sided triangles (tris)

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quads,

tris

3D objects are modeled using polygon meshes to recreate the surface that is being approximated, which is typically four-sided quadrilaterals (______________) or three sided triangles (_____________)

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n-gons

In addition to tris or quads, polygons with more than four sides, namely n-______________, are also used for polygonal modeling

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polygonal models

Generally, ______________________ are relatively more convenient to create and to render, especially when it comes to organic modeling, polygonal meshes can be quite useful and efficient

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organic modeling

Generally, polygonal models are relatively more convenient to create and to render, especially when it comes to __________________________, polygonal meshes can be quite useful and efficient

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time-consuming

However, polygonal modeling can be ____________________________, especially when dealing with sophisticated designs requiring elaborate modeling.

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flat surfaces

Another shortcoming of polygonal modeling is that it requires many _____________________________ to avoid faceted appearance of the final models created.

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faceted appearance

Another shortcoming of polygonal modeling is that it requires many flat surfaces to avoid _____________________________ of the final models created.

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E B B C

here are different ways to distort a polygonal model to suit the looks of an object: What are those 4?

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Extrusion

refers to selecting a face from a polygonal mesh or an edge and pulling it out.

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Bevel

this refers to the creation of inclined surfaces, and can be referred to inward bevel or outward bevel

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inward,

outward

What are the two types of bevel

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Bridge

an operation where the edges of the polygons can be bridged together to create objects by combining two 3D objects

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Constructive Solid Geometry

refers to the use of Boolean Operations (AND, OR, NOT) to create complex designs and intricate shapes

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Box modeling

is a common technique for 3D modeling compound scene models that are composed of multiple parts.

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Box modeling

involves starting with a standard primitive object such as a cube and then working with the sub-objects like faces and edges by transforming and modifying them in different ways

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Box modeling

It can be used to create both organic models and hard-surface models.