Motor Skills, Sensation, and Perception

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Flashcards covering motor skill milestones, infant reflexes, sensory development, and perception assessment methods based on the lecture notes.

Last updated 4:26 AM on 9/23/26
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66 Terms

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APGAR Acronym

An acronym representing Activity, Pulse, Grimace, Appearance, and Respiration, which are the five health indicators evaluated in a newborn baby.

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APGAR Score 7+

An APGAR evaluation result indicating that the newborn baby is in good health and condition.

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APGAR Score 4-6

An APGAR evaluation result indicating that the newborn baby needs special care.

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APGAR Score Below 3

An APGAR evaluation result indicating an emergency medical situation for the newborn.

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APGAR Rating: Appearance (Color)

Scored as 0 for Blue, 1 for Pink body, blue extremities, and 2 for Pink.

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APGAR Rating: Pulse (Heart rate)

Scored as 0 for Absent, 1 for Slow (below 100), and 2 for Rapid (over 100).

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APGAR Rating: Grimace (Reflex irritability)

Scored as 0 for No response, 1 for Grimace, and 2 for Coughing, crying.

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APGAR Rating: Activity (Muscle tone)

Scored as 0 for Limp, 1 for Weak and inactive, and 2 for Active and strong.

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APGAR Rating: Respiration (Breathing)

Scored as 0 for Absent, 1 for Irregular and slow, and 2 for Crying, good.

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Brazelton Infant Assessments Purpose

Evaluates a baby's personality, social responsiveness, and neurological health.

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Brazelton Target Age

Designed for infants from Birth to 2 months.

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Brazelton Assessment Scale Items

Consists of 28 Behavioral Items (measuring interaction with the world) and 20 Reflex Items (checking basic neurological integrity).

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Habituation (Brazelton Area)

A core evaluation area of the Brazelton assessment measuring the baby's ability to sleep through distractions such as light or noise.

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Motor Skills (Brazelton Area)

A core evaluation area of the Brazelton assessment evaluating the quality of movement and muscle tone in the baby.

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State Regulation (Brazelton Area)

A core evaluation area of the Brazelton assessment measuring how the baby handles stress and self-soothes.

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Orientation (Brazelton Area)

A core evaluation area of the Brazelton assessment measuring the infant's level of engagement with people and objects.

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Reflexes (Infant)

Built-in, automatic survival mechanisms that occur in response to stimuli and are beyond the infant's control.

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Reflex Disappearance Timeline

Most infant reflexes disappear within 3–4 months as voluntary brain control takes over.

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Palmar Grasp Reflex

An infant reflex where fingers curl around objects touching the palm; present from birth to about 4 months, when replaced by voluntary grasp.

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Rooting Reflex

An infant reflex where the head and tongue turn toward a stimulus when the cheek is touched; disappears over the first few weeks of life.

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Sucking Reflex

An infant reflex involving sucking on objects placed into the mouth; present from birth to about 6 months.

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Moro Reflex

A startle response to loud noise or sudden head position changes, causing the infant to throw out arms, arch the back, and bring arms together; present birth to about 5 to 7 months.

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Babinski Reflex

An infant reflex involving fanning and curling the toes in response to stroking the bottom of the foot; present birth to about 8 to 12 months.

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Stepping Reflex

Making stepping movements as if to walk when held upright with feet touching a flat surface; present birth to about 2 to 3 months.

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Swimming Reflex

Holding breath and moving arms and legs as if to swim when placed in water; present birth to about 4 to 6 months.

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Gross Motor Skills

Motor skills that emerge from reflexes and involve large muscle groups required for posture, balance, coordination, and locomotion.

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Locomotion Factors

The elements involved in learning to walk: posture and balance, stepping, perceptual factors, and coordinating skills.

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Sitting Milestone Timeline

Infants typically sit with help at 3 months and sit without help (sit alone) around 6 to 7 months.

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Crawling Milestone Timeline

Infants typically achieve the motor milestone of crawling around 7–10 months (or 8–10 months).

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Walking Milestone Timeline

Infants typically stand alone and walk alone between 10 to 12 months.

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Tummy Time

A practice that builds essential neck, shoulder, and core strength in infants.

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SIDS Connection to Motor Milestones

Back-sleeping reduced SIDS deaths but caused delays in some motor milestones like crawling, which is compensated for by tummy time.

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Fine Motor Skills

Motor skills involving refined movements and dexterity to manipulate small objects, shaped by environment, experience, and perceptual coordination.

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Grasping Evolution

Developmental progression of grasping from using the whole hand (Palmer grasp) to using the thumb and forefinger (pincer grip).

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6-Month Fine Motor Milestone

The fine motor skill achieved at 6 months of age: picking up finger foods.

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1-Year Fine Motor Milestone

The fine motor skill achieved at 1 year of age: filling a spoon.

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2-Year Fine Motor Milestone

The fine motor skill achieved at 2 years of age: rotating the wrist.

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Sticky Mittens Study

A study by Libertus & Needham where pre-reaching infants wore Velcro mittens allowing them to grab objects.

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Sticky Mittens Study Finding

Demonstrated that early reaching experience led to faster social and cognitive interest in objects.

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Gross Motor Skills (Age 2-3 years)

Walks more smoothly, runs but cannot turn or stop suddenly, jumps, throws a ball with a rigid body, catches by trapping ball against chest, and rides push toys using feet.

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Fine Motor Skills (Age 2-3 years)

Unzips large zippers, puts on and removes some clothing, and uses a spoon.

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Gross Motor Skills (Age 3-4 years)

Runs, ascends stairs alternating feet, jumps 15 to 24 inches, hops, pedals, and steers a tricycle.

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Fine Motor Skills (Age 3-4 years)

Serves food, can work large buttons, copies vertical line and circle, and uses scissors.

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Gross Motor Skills (Age 4-5 years)

Runs smoothly with stopping/turning control, descends stairs alternating feet, jumps 24 to 33 inches, skips, throws ball by rotating body/transferring weight, catches ball with hands, and rides/steers tricycle effectively.

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Fine Motor Skills (Age 4-5 years)

Uses scissors to cut along a line, uses fork effectively, and copies simple shapes and some letters.

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Gross Motor Skills (Age 5-6 years)

Runs more quickly, skips more effectively, throws and catches a ball like older children, makes a running jump of 28 to 36 inches, and rides bicycle with training wheels.

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Fine Motor Skills (Age 5-6 years)

Ties shoes, uses knife to cut soft food, and copies numbers and simple words.

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Goals of Early Sensory Processes

Serves two main goals in early development: social interaction (responding to caregiver) and comfort (soothed during distress).

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Early Facial & Voice Preference

Infants prefer their mother's face and voice over a stranger's by 2 days of age.

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Maternal Smell Discrimination Age

Infants respond to and prefer their mother's smell by 6 days of age, though this preference is not present at 2 days.

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Innate Taste Preferences

Newborns have an innate preference for sweet (breastmilk) and an innate rejection of bitter (toxins).

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Salt Preference Timeline

An infant's preference for salt appears around 4 months of age.

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The Carrot Juice Study (Mennella)

Showed that prenatal or breastmilk exposure to carrot juice led to higher acceptance of the flavor during weaning.

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Newborn Smell Preferences

Newborns sense smells at birth and prefer vanilla and strawberry smells over fish and rotten egg smells.

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DeCasper et al. Hearing Study

Demonstrated that infants read 'The Cat in the Hat' prenatally by their mothers preferred that story (measured by sucking patterns) over a new story.

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Infant Binocular Vision Timing

Binocular vision develops in infants by 14 weeks of age.

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Infant Color Vision Timing

Color vision is well developed in infants by 4-5 months of age.

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Size and Shape Constancy

The realization that an object is the same despite appearing smaller when far away (size) or being viewed from different perspectives (constancy); emerges around 3 months.

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Visual Cliff Studies (Gibson & Walk, 1960)

Depth perception study showing 1-2 month old infants notice the depth difference without fear, whereas 4-6 month old infants express fear of the 'deep' side.

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<p>Visual Cliff Setup</p>

Visual Cliff Setup

An experimental apparatus containing a glass surface over a patterned floor with a shallow side and a visual drop-off deep side to test depth perception.

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Habituation

A research concept defined as getting bored of or accustomed to a repeated stimulus.

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Dishabituation

A research concept defined as 'perking up' or recovering interest at the presentation of a new stimulus.

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Visual Preference Method

A technique measuring infant perception based on the observation that infants look longer at preferred items.

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High-Amplitude Sucking

A technique measuring infant perception where an infant alters sucking patterns to receive a reward such as a sound or taste.

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Intermodal Perception

The ability to integrate information from two or more senses and identify a stimulus through one modality that was experienced through another.

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<p>Infant Eye-Tracking Setup</p>

Infant Eye-Tracking Setup

An experimental setup using a Magnetic Head Tracker (MHT) receiver attached to an infant's hat along with an eye tracker and infrared camera to record visual orientation.