AP CSA Unit 3 (Class Creation): Designing Robust Java Classes

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25 Terms

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Abstraction

Focusing on what an object/class does and how to use it, while hiding the internal details of how it works.

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Interface (public-facing API sense)

The set of public methods a class exposes that tells other code what operations can be performed (not necessarily the Java interface keyword).

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Implementation

The private fields and internal logic that make a class work; hidden behind the class’s public methods.

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Encapsulation

Bundling data with the methods that operate on it inside a class, while restricting direct access to the data (often using private fields).

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Cognitive load (in program design)

The amount of detail a programmer must keep in mind; abstraction reduces it by letting you think in terms of method calls instead of internal steps.

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Localization of change

A design benefit where changes to how something works are mostly confined to one class/module, without rewriting code that uses it.

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Class invariant

A rule about an object’s state that should always be true (e.g., balance is never negative), enforced by constructors and methods.

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High cohesion

A design goal where a class has a single, clear responsibility and its methods/fields strongly relate to that one purpose.

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Responsibility (of a class)

The specific job or role a class is meant to handle (what it should do and what it should not do).

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Representation (internal state choice)

How a class stores its data internally (e.g., storing total+count vs storing an average); should be hidden from users of the class.

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Leaking representation

When outside code depends on a class’s internal storage details, making future implementation changes likely to break other code.

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API (Application Programming Interface)

The “remote control” of a class: the methods and behavior other code is intended to call and rely on.

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Field (instance variable)

A variable stored in an object that remembers state between method calls; each object has its own copy of instance fields.

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Constructor

A special class member (same name as the class, no return type) that initializes a new object into a valid starting state.

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Default no-argument constructor

A constructor Java provides automatically only if you define no constructors at all; it takes no parameters.

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Overloaded constructor

One of multiple constructors in the same class with different parameter lists, allowing different ways to initialize objects.

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Constructor chaining (this(…))

Calling one constructor from another using this(…), which must be the first line of the constructor, to avoid duplicated initialization logic.

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Accessor method (getter)

A method that returns information about an object without changing its state (e.g., getScore()).

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Mutator method (setter/modifier)

A method that changes an object’s state; a key place to enforce class invariants (e.g., prevent negative values).

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this reference

A reference to the current object inside an instance method/constructor; often used to distinguish fields from parameters.

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Shadowing

When a parameter/local variable has the same name as a field; without using this.fieldName, assignments may not affect the field.

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Method signature

A method’s name plus its parameter types (and order); used by Java to distinguish overloaded methods.

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Overloading (methods)

Defining multiple methods with the same name but different parameter lists; changing only return type does not overload.

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Static member

A field or method that belongs to the class itself (shared across all objects); static methods do not have access to this.

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Modularity

Building a program from well-defined parts (often classes) with clear boundaries, limited dependencies, and changeable internals.

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