Key Film Terms and Concepts in Cinema Studies

0.0(0)
studied byStudied by 0 people
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
Card Sorting

1/261

encourage image

There's no tags or description

Looks like no tags are added yet.

Study Analytics
Name
Mastery
Learn
Test
Matching
Spaced

No study sessions yet.

262 Terms

1
New cards

Persistence of Vision

The optical illusion that makes still images appear to move when shown in rapid succession. It's the foundation of how film works.

2
New cards

Mimesis

Imitation or representation of reality in art. In film, it refers to how movies try to replicate or reflect real life.

3
New cards

Monstration

The act of showing or displaying something on screen, often contrasted with narration.

4
New cards

Narration

The process through which a story is told, either by a voice, visuals, or characters within the film.

5
New cards

Side Show

A smaller entertainment performance, often part of a larger fair or carnival, sometimes featuring 'freak shows' or novelties. Early cinema was often shown in these contexts.

6
New cards

Minstrel Show

A racist American theatrical form popular in the 19th century, featuring white (and later Black) performers in blackface, perpetuating harmful stereotypes.

7
New cards

Variety Show

A stage or television entertainment program with a mix of music, comedy, dance, and skits—important in early film history for its influence on editing and pacing.

8
New cards

Kinetograph

An early motion picture camera invented by Thomas Edison and W.K.L. Dickson in the 1890s.

9
New cards

Cinématographe

A film camera, projector, and printer all in one, invented by the Lumière brothers. It helped popularize cinema in the 1890s.

10
New cards

Flip Book

A book with a sequence of images that show movement when the pages are flipped quickly. A basic animation precursor.

11
New cards

Kinoks

A radical Soviet filmmaking group including Dziga Vertov. They rejected fictional cinema and promoted documentary-style filming.

12
New cards

Kino-eye (kino-glaz)

Dziga Vertov's concept of using the camera to reveal truth that the human eye alone cannot see; film as an extension of the eye.

13
New cards

Invisible Editing (Continuity Editing)

Editing techniques that make cuts unobtrusive, preserving the illusion of continuous time and space.

14
New cards

Continuity Editing

Same as invisible editing; uses techniques like match cuts and the 180-degree rule to maintain spatial and temporal coherence.

15
New cards

Soviet Montage

A film movement and editing style that emphasizes the collision of shots to create meaning. Think Eisenstein and intellectual montage.

16
New cards

Visible Editing

Editing that draws attention to itself, often used for stylistic or political reasons (opposite of invisible editing).

17
New cards

Sergei Eisenstein

Soviet filmmaker and theorist who pioneered montage theory; director of Battleship Potemkin and Strike.

18
New cards

Vertical Integration

When one company controls production, distribution, and exhibition of films—used by major Hollywood studios in the classic era.

19
New cards

Oligopoly

A market dominated by a few major companies. Describes the structure of the Hollywood film industry, especially during the studio era.

20
New cards

Exclusive Release

A release strategy where a film opens in select theaters only, often to build word-of-mouth or prestige.

21
New cards

Wide Release

A film that opens in many theaters across the country on the same day.

22
New cards

Limited Release

A film released in a small number of theaters, often in large cities, before expanding based on performance.

23
New cards

Second Run

Theatrical screenings that happen after the initial release, often in cheaper or smaller theaters.

24
New cards

Target Audience

The specific group of people a film or ad is designed to appeal to (e.g., teenagers, horror fans, etc.).

25
New cards

Repeat Viewer

Someone who sees a film multiple times; often important for box office hits and cult films.

26
New cards

Redistribution

Re-releasing a film to theaters or other platforms after its original run, sometimes in new versions.

27
New cards

Cinephile

A passionate lover of cinema, often with deep knowledge of film history and theory.

28
New cards

Cineaste

A person involved in filmmaking or a serious film enthusiast (can be synonymous with cinephile but sometimes implies artistic intent).

29
New cards

NC-17

A U.S. film rating indicating no one 17 and under is admitted. Often given to films with explicit sexual content or strong violence.

30
New cards

R

A rating meaning 'Restricted.' People under 17 require accompanying parent or adult guardian. Common for films with mature themes, strong language, or violence.

31
New cards

Movie Palace

Lavish, ornate theaters built in the 1910s-1940s, designed to give movie-going a glamorous, theatrical atmosphere.

32
New cards

Nickelodeon Theater

Early 20th-century storefront theaters that charged 5 cents (a nickel) for short films; helped popularize cinema in the U.S.

33
New cards

Cult Viewer

Someone deeply devoted to a particular film or genre, often with a shared subcultural identity (e.g., Rocky Horror fans).

34
New cards

Preproduction

The planning phase of filmmaking, including scriptwriting, casting, location scouting, and budgeting.

35
New cards

Postproduction

The phase after filming: editing, sound design, visual effects, scoring, and final cut.

36
New cards

Principal Photography

The main period of filming when the majority of the scenes are shot.

37
New cards

Mise-en-scène

French for 'putting on stage'; everything visible in a shot: setting, lighting, costume, actor movement, and composition.

38
New cards

Set

A constructed environment for filming, whether on a sound stage or on location.

39
New cards

Prop

Any physical object used by actors during a scene, from a gun to a coffee cup.

40
New cards

Blocking

The precise staging of actors in a scene; determines movement and placement within the frame.

41
New cards

Setting

The time and place in which the film's story occurs.

42
New cards

Location

A real-world place used for filming, as opposed to a built set.

43
New cards

Night-for-Night Shoot

Filming night scenes at actual night time (contrast with day-for-night, where night is simulated with filters).

44
New cards

Frame Rate

The number of frames (images) shown per second. Standard is 24 fps for film.

45
New cards

Anthropomorphic Vision

Visual perspective that mimics human sight (e.g., eye-level shots or natural angles).

46
New cards

Linear Perspective

A system of depth in visual art where parallel lines converge at a vanishing point, creating a sense of 3D space.

47
New cards

Vanishing Point

The point on the horizon where parallel lines appear to converge; essential for realistic depth.

48
New cards

Diegesis

The film's world, including everything that belongs to the story's universe (dialogue, events, sounds, etc.).

49
New cards

Diegetic Sound

Sound that comes from within the film's world (e.g., a character's dialogue or a radio playing on screen).

50
New cards

McGuffin

A term popularized by Hitchcock: an object or goal that drives the plot but may have little actual importance (e.g., the briefcase in Pulp Fiction).

51
New cards

Jump Cut

A sudden, jarring cut that disrupts time or space continuity, often used for stylistic or narrative effect.

52
New cards

Smash Cut

An abrupt transition between scenes, typically used to create a shock or emphasize contrast.

53
New cards

30-Degree Rule

A continuity editing guideline: the camera should move at least 30 degrees between cuts of the same subject to avoid a jump cut.

54
New cards

Fade-In

A gradual transition from black to image, often used at the beginning of scenes.

55
New cards

Dissolve

A transition where one image slowly fades into another.

56
New cards

Superimposition

Two or more images layered over each other in the same frame.

57
New cards

Fade-Out

A transition from image to black, often used to end scenes.

58
New cards

J-Cut

When audio from the next scene starts before the visual cut occurs (audio leads).

59
New cards

L-Cut

When audio from the previous scene continues into the next one (audio lags).

60
New cards

Match Cut

A cut that maintains visual or thematic continuity between two shots (e.g., a bone turning into a spaceship in 2001: A Space Odyssey).

61
New cards

Long Shot

A shot that shows a character's full body within its environment.

62
New cards

Long Take

A shot held for an extended time without a cut.

63
New cards

Iris-Out

A transition where the screen closes in a circular mask, often ending scenes in silent films.

64
New cards

Iris

A circular mask used to focus attention on a part of the frame.

65
New cards

Wipe

A transition where one image is replaced by another through a moving line or shape.

66
New cards

Whip Pan (Swish Pan)

A fast camera movement that blurs the image, often used to transition between scenes.

67
New cards

Insert Shot

A close-up shot of a detail that was in the main scene (e.g., a clock ticking).

68
New cards

Master Shot

A wide shot of the entire scene, used as a reference and safety net in editing.

69
New cards

Establishing Shot

A wide shot at the beginning of a scene that sets the location and context.

70
New cards

Cut-Away

A shot that interrupts the main action to show something else, often a reaction or object.

71
New cards

Disjunctive Editing

Editing that calls attention to itself, disrupts narrative flow, and breaks continuity.

72
New cards

Verisimilitude

The appearance of being true or real; how realistic or believable a film feels.

73
New cards

Slow Cinema

A style of filmmaking characterized by long takes, minimal narrative, and quiet observation.

74
New cards

ASL (Average Shot Length)

The average duration of shots in a film. Fast editing = shorter ASL; slow cinema = longer ASL.

75
New cards

Eyeline Match

A continuity editing technique: a shot of a character looking is followed by a shot of what they're looking at.

76
New cards

Crosscutting

Editing between two or more separate actions occurring simultaneously or related by theme.

77
New cards

Aspect Ratio

The width-to-height ratio of the film frame. (e.g., 4:3, 16:9, 2.35:1)

78
New cards

Academy Ratio

The old standard aspect ratio of 1.37:1, used in classic Hollywood.

79
New cards

Television Ratio

Typically 4:3 (older TVs) or 16:9 (modern widescreens).

80
New cards

Offscreen Space

The implied space outside the visible frame that still affects the scene.

81
New cards

Close-Up

A tightly framed shot, usually showing just a face or object.

82
New cards

Extreme Close-Up

A super tight shot, focusing on something like an eye or a fingertip.

83
New cards

Medium Shot

Frames the subject from roughly the waist up.

84
New cards

Extreme Long Shot

Shows a subject from a great distance; emphasizes setting.

85
New cards

Medium Long Shot

Frames the subject from the knees up.

86
New cards

Medium Close-Up

Frames the subject from the chest or shoulders up.

87
New cards

High Angle

Camera looks down on the subject, often making them look weak or vulnerable.

88
New cards

Low Angle

Camera looks up at the subject, making them appear powerful or threatening.

89
New cards

Dutch Angle

A tilted camera angle that creates a sense of unease or disorientation.

90
New cards

Aerial Shot

A shot taken from above, usually from a drone, crane, or helicopter.

91
New cards

Overhead Shot

A shot looking directly down, often used for abstract or stylized effects.

92
New cards

Deep Focus

Everything in the frame (foreground, midground, background) is in sharp focus.

93
New cards

Rack Focus (Pulled Focus)

A shift in focus from one object to another within the same shot.

94
New cards

180-Degree Rule

A continuity rule: the camera should stay on one side of an imaginary 180° line to maintain consistent spatial relationships.

95
New cards

Film Suture

A theoretical concept: how editing 'stitches' the viewer into the film's perspective, making them unconsciously identify with what they see.

96
New cards

Fetishistic Gaze

A way of looking that objectifies a subject, often linked to sexual pleasure.

97
New cards

Voyeuristic Gaze

Watching someone without them knowing, typically from a position of power.

98
New cards

Spatiotemporal Integrity

The logical consistency of space and time in a film's world.

99
New cards

Interpellation

A concept from Althusser: how individuals are shaped as subjects by ideology through media, including film.

100
New cards

Dominant Reading

The viewer accepts the intended message or ideology of the film.