Unit 2 Terms

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163 Terms

1

Perception

The process of organizing and interpreting sensory information.

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2

Bottom-Up Processing

Processing that begins with sensory input, building up to the final perception.

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Top-Down Processing

Processing that begins with the brain and uses expectations and prior knowledge to interpret sensory information.

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4

Schemas

Cognitive structures that help organize and interpret information.

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5

Perceptual Set

A mental tendency to perceive one thing and not another.

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6

Attention

The process of focusing awareness on a narrowed range of stimuli.

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7

Selective Attention

The process of focusing on a particular object in the environment for a certain period.

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8

Cocktail Party Effect

The ability to focus one's attention on a particular stimulus while filtering out a range of other stimuli.

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9

Inattentional Blindness

Failing to see visible objects when our attention is directed elsewhere.

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10

Depth Perception

The ability to perceive the distance of objects and the three-dimensionality of the world.

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11

Visual Cliff

A laboratory device used to test depth perception in infants and young animals.

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12

Binocular Cues

Depth cues that rely on the use of both eyes.

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13

Convergence

The degree to which the eyes converge inward to focus on an object.

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14

Retinal Disparity

The difference between the images projected onto each eye.

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15

Monocular Cues

Depth cues available to either eye alone.

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16

Relative Clarity

A monocular cue for perceiving depth; hazy objects are perceived as farther away.

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17

Relative Size

A monocular cue that causes objects that are larger to be perceived as closer.

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18

Texture Gradient

A monocular cue; as texture becomes denser, it is perceived to be further away.

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19

Change Blindness

The phenomenon of not noticing changes in a visual stimulus.

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20

Gestalt Psychology

A school of thought that emphasizes the idea that the whole is greater than the sum of its parts.

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21

Closure

The tendency to perceive a complete image even when part of it is missing.

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22

Figure and Ground (figure-ground)

The organization of the visual field into objects (the figures) that stand out from their surroundings (the ground).

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23

Grouping

The perceptual tendency to organize stimuli into coherent groups.

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24

Proximity

A Gestalt principle where objects that are close together are grouped together.

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25

Similarity

A Gestalt principle where items that are similar are perceived as a group.

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26

Linear Perspective

A monocular cue where parallel lines appear to converge in the distance.

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27

Interposition

A monocular cue where one object blocks another, indicating that it is closer.

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28

Perceptual Constancies

Perceiving objects as unchanging despite changes in sensory input.

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29

Color Constancy

The ability to perceive colors consistently across different lighting conditions.

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30

Perceptual Adaptation

The ability to adjust to an altered visual field.

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31

Apparent Motion

The perception of movement when there is none.

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32

Stroboscopic Movement

The perception of motion caused by a series of images presented in rapid succession.

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33

Phi Phenomenon

The illusion of movement that occurs when two or more adjacent lights blink on and off in quick succession.

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34

Autokinetic Effect

The perception of motion in a stationary point of light in a dark environment.

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35

Cognition

The mental processes involved in acquiring knowledge, including thinking, memory, and problem-solving.

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36

Metacognition

Awareness and understanding of one's own thought processes.

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37

Concept

A mental grouping of similar objects, events, ideas, or people.

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38

Prototype

A mental image or best example of a category.

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39

Executive Functions

Higher-level cognitive processes such as decision-making, problem-solving, and planning.

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40

Algorithm

A methodical, logical rule or procedure that guarantees solving a particular problem.

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41

Heuristic

A simple thinking strategy that often allows us to make judgments and solve problems efficiently.

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42

Representativeness Heuristic

Judging the likelihood of things based on how well they seem to represent, or match, particular prototypes.

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43

Availability Heuristic

Estimating the likelihood of events based on their availability in memory.

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44

Mental Set

A tendency to approach a problem in a particular way, often based on past experiences.

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45

Priming

The activation, often unconsciously, of certain associations in memory.

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46

Framing

The way an issue is posed; framing can significantly affect decisions and judgments.

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47

Nudge

A subtle policy shift that encourages people to make decisions that are in their broad self-interest.

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48

Gambler’s Fallacy

The belief that past events can affect the probabilities of future events in independent random events.

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49

Sunk-Cost Fallacy

The tendency to continue an endeavor once an investment in money, effort, or time has been made.

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50

Functional Fixedness

The tendency to think of things only in terms of their usual functions.

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51

Insight

The sudden realization of a problem's solution.

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52

Intuition

An effortless, immediate, automatic feeling or thought.

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53

Overconfidence

The tendency to be more confident than correct; to overestimate the accuracy of one's beliefs.

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54

Creativity

The ability to produce novel and valuable ideas.

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55

Divergent Thinking

The ability to generate multiple unique solutions to a problem.

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Convergent Thinking

The ability to find the single best solution to a problem.

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57

Memory

The persistence of learning over time through the encoding, storage, and retrieval of information.

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58

Explicit Memory

Memory of facts and experiences that one can consciously recollect.

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59

Long-Term Potentiation (LTP)

An increase in a synapse's firing potential after brief, rapid stimulation; believed to be a neurological basis for learning.

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60

Working Memory

A short-term memory system that actively holds and processes information.

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61

Episodic Memory

A type of explicit memory that involves the recollection of specific events.

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62

Visuospatial Sketchpad

The component of working memory that processes visual and spatial information.

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63

Semantic Memory

A type of explicit memory that involves the recall of facts and general knowledge.

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64

Long-Term Memory

The relatively permanent and limitless storehouse of the memory system.

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65

Implicit Memory

Unconscious memories such as skills and conditioned responses.

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66

Multi-Store Model

A model that proposes three distinct memory stores: sensory, short-term, and long-term memory.

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67

Procedural Memory

A type of implicit memory that involves skills and procedures.

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68

Sensory Memory

The immediate, initial recording of sensory information in the memory system.

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69

Prospective Memory

Remembering to perform a planned action in the future.

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70

Neurogenesis

The process by which new neurons are formed in the brain.

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71

Encode

The process of transforming information into a form that can be stored in memory.

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72

Mnemonic Devices

Techniques that use vivid imagery and organizational devices to assist in memory.

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73

Method of Loci

A memory technique that involves associating items to be remembered with specific locations.

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74

Chunking

The process of grouping items into smaller, more manageable units.

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75

Categories

Groups or classes of items based on shared characteristics.

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76

Hierarchies

Systems of organizing information into levels, prioritizing more general to more specific.

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77

The Spacing Effect

The phenomenon where distributed practice results in better retention than massed practice.

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78

Massed Practice

Cramming all practice of material into a short time period.

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79

Distributed Practice

Spreading out study or practice sessions over time.

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80

Serial Position Effect

The tendency to recall best the first and last items in a list.

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81

Primacy Effect

The tendency to remember the first items presented in a series.

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82

Recency Effect

The tendency to remember the last items presented in a series.

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83

Short-Term Memory

Activated memory that holds a few items briefly before the information is stored or forgotten.

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84

Memory Consolidation

The process of stabilizing a memory after its acquisition.

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85

Maintenance Rehearsal

The process of repeatedly verbalizing or thinking about information.

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86

Elaborative Rehearsal

A memory technique that involves thinking about the meaning of the term and its relationships to other terms.

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87

Autobiographical Memory

A type of explicit memory that involves recollecting specific experiences from one's own life.

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88

Flashbulb Memory

A clear and vivid long-term memory of an emotionally significant moment or event.

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89

Retrograde Amnesia

An inability to retrieve information from one's past.

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90

Anterograde Amnesia

An inability to form new memories after an injury.

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91

Infantile Amnesia

The inability to retrieve memories from early childhood.

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92

Retrieval

The process of getting information out of memory storage.

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93

Recall

A measure of memory in which the person must retrieve information learned earlier.

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94

Recognition

A measure of memory in which the person must identify items previously learned.

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95

Relearning

The ability to learn something more quickly when you learn it a second time.

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96

Retrieval Cues

Stimuli that help you retrieve a certain memory.

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97

Encoding Specificity Principle

The idea that cues and contexts specific to a particular memory will be most effective in aiding recall.

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98

Context-Dependent Memory

The improved recall of specific information when the context present at encoding and retrieval are the same.

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99

Mood-Congruent Memory

The tendency to recall experiences that are consistent with one’s current mood.

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100

State-Dependent Memory

The phenomenon where information learned in one state is easier to recall when in that same state.

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