Week 5 Positive & Negative Reinforcement and Extinction

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Vocabulary flashcards covering Chapters 4 & 5 on positive and negative reinforcement, schedules of reinforcement, motivating operations, behavioral principles, and extinction procedures.

Last updated 6:44 PM on 9/19/26
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42 Terms

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<p>Classical Conditioning</p>

Classical Conditioning

Also known as Pavlovian or Respondent conditioning; a learning process involving stimulus-stimulus associations.

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<p>Operant Conditioning Consequences Matrix</p>

Operant Conditioning Consequences Matrix

A 2x2 framework classifying behavioral consequences into positive reinforcement, positive punishment, negative reinforcement, and negative punishment based on whether a stimulus is added or removed and whether the behavior increases or decreases.

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Positive Reinforcement

A consequence procedure where a stimulus (positive reinforcer) is added or presented following a behavior, increasing the future likelihood of that behavior.

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Negative Reinforcement

A consequence procedure where an aversive stimulus (negative reinforcer) is removed or terminated following a behavior, increasing the future likelihood of that behavior.

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Positive Punishment

A consequence procedure where a stimulus is added or presented following a behavior, decreasing the future likelihood of that behavior.

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Negative Punishment

A consequence procedure where a stimulus is removed following a behavior, decreasing the future likelihood of that behavior.

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Antecedent

A stimulus or event that directly precedes the occurrence of a behavior, serving as a prompt or cue.

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Discriminative Stimulus (SDSD)

An antecedent stimulus that signals that a specific type of reinforcement or consequence is available for a behavior.

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Behavior

An overt or covert action, thought, or emotion exhibited by an individual.

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Consequence

A stimulus or event that directly follows a behavior, functioning to reinforce, maintain, or punish the behavior.

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<p>A-B-C Model</p>

A-B-C Model

A behavioral framework that tracks the Antecedent (stimulus preceding behavior), Behavior (thoughts, emotions, overt actions), and Consequence (stimulus following behavior that reinforces or maintains it).

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Skinner's Three-Term Contingency

The basic unit of operant conditioning consisting of a Discriminative Stimulus (SDSD), Response (RR), and Reinforcer (SRS^R).

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Operant Behavior

A behavior or group of similar behaviors strengthening through reinforcement and controlled by its consequences.

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Escape Behavior

A behavior that results in the termination of an ongoing negative reinforcer or aversive stimulus, strengthening the future occurrence of the behavior.

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Avoidance Behavior

A behavior that prevents or delays the onset of a negative reinforcer or aversive stimulus before it is presented, strengthening the behavior.

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<p>Two Ways to Reinforce</p>

Two Ways to Reinforce

Behavior can be reinforced either by presenting a positive stimulus (present) or by removing an aversive stimulus (remove).

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Positive Reinforcer

The specific stimulus presented or increased following a behavior in a positive reinforcement contingency.

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Negative Reinforcer

The aversive stimulus that is removed or decreased following a behavior in a negative reinforcement contingency.

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Unconditioned Reinforcers

Biologically determined stimuli with primary survival value, such as food, water, oxygen, human contact, and escape from physical pain or heat.

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Conditioned Reinforcers

Previously neutral stimuli that function as reinforcers after being repeatedly paired with established unconditioned or conditioned reinforcers.

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Conditioned Generalized Reinforcers

Conditioned reinforcers that have been paired with a wide variety of other reinforcers, such as money, praise, and tokens.

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Immediacy

The principle that a reinforcer is most effective when delivered immediately after the target behavior occurs.

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Contingency

An 'If-Then' relationship between a response and a consequence where the consequence is presented if and only if the behavior occurs.

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Motivating Operations (MOs)

Antecedent conditions that temporarily alter the potency, value, or effectiveness of a reinforcer.

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Establishing Operation (EO)

An antecedent event that temporarily increases the effectiveness of a stimulus as a reinforcer and increases behaviors associated with contacting that stimulus.

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Abolishing Operation (AO)

An antecedent event that temporarily decreases the effectiveness and potency of a stimulus as a reinforcer.

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<p>Fixed Ratio (FR) Schedule</p>

Fixed Ratio (FR) Schedule

A schedule of reinforcement where a reinforcer is delivered after a set, unchanging number of responses, producing high response rates and a post-reinforcement pause.

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Ratio Strain

A disruption in responding caused by increasing the response requirement on a ratio schedule too rapidly.

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Variable Ratio (VR) Schedule

A schedule of reinforcement where a reinforcer is delivered after an average number of responses, producing a high rate of responding with no post-reinforcement pause.

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Fixed Interval (FI) Schedule

A schedule of reinforcement where a reinforcer is provided for the first response after an unchanging period of time, producing a low rate of responding that increases near the end of the interval.

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Variable Interval (VI) Schedule

A schedule of reinforcement where a reinforcer is provided for the first response after an average time interval, producing a low but steady rate of behavior.

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Concurrent Schedules of Reinforcement

Reinforcement schedules that exist simultaneously for two or more different behaviors.

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Matching Law

The principle stating that when concurrent-interval schedules are available, the relative rate of response equals the relative rate of reinforcement.

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Behavioral Momentum

The persistence of behavior in the presence of a stimulus despite disruptive factors or the availability of alternative reinforcers.

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High-Probability (High-p) Request Sequence

A procedure where several high-probability requests are issued in rapid succession before issuing a low-probability request, increasing compliance.

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Premack Principle

The principle stating that the opportunity to engage in a high-probability behavior can be used to reinforce the performance of a low-probability behavior.

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Contingency-Shaped Behavior

Operant behavior directly under the control of active contingencies of reinforcement.

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Rule-Governed Behavior

Behavior controlled by a verbal statement (a rule) describing a contingency between a behavior and a consequence.

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Extinction

A procedure where a previously reinforced behavior is no longer followed by the reinforcing consequence, resulting in the weakening and cessation of the behavior.

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Extinction Burst

A temporary increase in the frequency, duration, intensity, novel behaviors, or emotional/aggressive behaviors when reinforcement is stopped.

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Spontaneous Recovery

The reoccurrence of a previously extinguished behavior after time has passed, usually at a lower rate or intensity.

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Escape Extinction

A variation of extinction applied to negatively reinforced behavior, where the aversive stimulus is no longer removed following the behavior.