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Vocabulary flashcards summarizing the key terms, definitions and concepts introduced in the Unit 1 lecture on E-Commerce. Use them to review core ideas such as e-commerce models, frameworks, social media types, mobile and location-based commerce attributes, and related technologies.
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Commerce
The action of buying and selling goods or services of economic value between two or more entities.
E-Commerce
Buying, selling, transporting and trading goods, services and data through the Internet or other electronic media.
E-Business
Conducting all aspects of business over the Internet, including e-commerce, collaboration, information sharing, recruiting, e-learning, and more.
Management Information System (MIS)
An information system that supports business operations, management and decision-making.
E-Commerce Transaction Process
Sequence: product selection → add to cart → online payment → payment confirmation → amount deduction → inventory notification → shipment.
Shopping Cart
Virtual basket within an e-commerce site where selected items are stored before checkout.
One-Time Password (OTP)
A single-use numeric or alphanumeric code sent to authenticate online transactions.
24/7 Availability
Feature of e-commerce allowing customers to access services any time and from any place.
Cashless System
Use of electronic payments (credit cards, debit cards, mobile banking) that eliminates physical cash.
Customer Support (in EC)
Online mechanisms for customers to report issues, review products and give feedback for service improvement.
Automation (in EC)
Automatic handling of transactions, records, reports and inventory management by information systems.
Traditional Commerce
Face-to-face buying and selling of goods and services without electronic processing.
Pure E-Commerce
Transactions where product, process and delivery are all digital (e.g., purchasing an e-book).
Partial E-Commerce
Transactions that mix digital and physical elements, such as ordering a physical product online.
Digital Agent
Electronic channel (e.g., email, download link) used to deliver a product or service.
Physical Agent
Tangible channel (e.g., courier, postal service) used to deliver a product to the customer.
E-Commerce Framework
Conceptual structure that supports applications, people, public policy, marketing, support services, partnerships and infrastructure for EC.
Support Services (EC)
Logistics, payments, content delivery and security functions that enable e-commerce operations.
Business-to-Business (B2B) E-Commerce
Electronic transactions of goods or services conducted between two companies (e.g., Intel selling chips to HP).
Business-to-Consumer (B2C) E-Commerce
Online retail model where businesses sell directly to individual consumers (e.g., Apple.com).
Consumer-to-Consumer (C2C) E-Commerce
Online model in which consumers sell goods or services to other consumers (e.g., selling a bike on Hamrobazar).
Consumer-to-Business (C2B) E-Commerce
Model where individuals offer products or services to businesses (e.g., freelancing on Upwork).
Business-to-Government (B2G) E-Commerce
Businesses selling products, services or information to government agencies (e.g., IT firm building a government website).
Government-to-Business (G2B)
Government providing online services, information or tenders to businesses (e.g., e-tender portals).
Government-to-Consumer (G2C)
Government websites delivering services directly to citizens (e.g., online tax payment, passport registration).
Electronic Market (E-Market)
Online platform where many buyers and sellers meet to trade using a common technology (e.g., online stock market).
Electronic Data Interchange (EDI)
Computer-to-computer exchange of business documents in a standard electronic format.
Search Engine Optimization (SEO)
Techniques used to increase the visibility of online content in search engine results, aiding product discovery.
Cloud Computing Service Models
IaaS, PaaS, and SaaS—cloud-based resources that lower EC infrastructure costs.
Social Network
Online platform enabling people worldwide to connect, communicate and share content.
Social Networking Service (SNS)
Website or app where users create profiles, post user-generated content, and form connections with others.
Media Sharing Network
Social media type focusing on sharing photos or videos (e.g., Instagram, YouTube).
Discussion Forum
Online venue for sharing news and ideas through posts and comments (e.g., Reddit, Quora).
Social Shopping Network
Platform combining social interaction with online shopping (e.g., Etsy, Polyvore).
Sharing Economy Network
Platform that facilitates peer-to-peer trade of goods and services (e.g., Airbnb, Uber).
Mobile Commerce (M-Commerce)
Conducting e-commerce using wireless handheld devices such as smartphones and tablets.
Mobility (M-Commerce Attribute)
The user’s ability to carry and use a mobile device anywhere.
Broad Reach
Capability to contact or be contacted by users at virtually any time via mobile devices.
Ubiquity (M-Commerce Value)
Availability of products or services at any location and time.
Instant Connectivity
Rapid, easy connection to networks enabling immediate transactions or communication.
Personalization
Customization of information or offerings to an individual customer’s preferences.
Localization
Use of a customer’s geographic location to tailor product or service information.
Location-Based Commerce (L-Commerce)
E-commerce applications that deliver services to customers based on their specific geographic position.
Global Positioning System (GPS)
Satellite-based system enabling users to determine precise earth locations for navigation and location services.
Geographical Information System (GIS)
System that relates GPS longitude and latitude data to physical addresses or map features.
Location-Based Mobile System (LBMS)
Smartphone feature providing real-time location tracking for L-commerce applications.
Location-Based Services (LBS)
Applications that use position data to offer navigation, tracking, mapping, directory information, emergency help or targeted ads.