1/22
Name | Mastery | Learn | Test | Matching | Spaced |
---|
No study sessions yet.
sequence algorithm
A logic structure where instructions are executed in order, one after another, one at a time; also called linear
iteration algorithm
A logic structure where instructions are repeated or looped a certain number of times, forever, or until some other event occurs; often called a loop
loop
A sequence of steps or instructions that repeats
frame
One image in a series of images
frame rate
The frequency at which frames in a video sequence are displayed, as measured in frames per second (fps)
copyright
An exclusive right granted by the federal government allowing the owner of a creative work to prevent others from taking credit for it or using it without the owner's permission
public domain
Creative works that are no longer copyrighted and therefore free to use in any manner you want
license
permission to use a copyrighted work
fair use
The ability to use a small amount of copyrighted work without permission, but only in certain ways and in specific situations (schoolwork and education, news reporting, criticizing or commenting on something, and comedy/parody)
copyright infringement
The unauthorized use of copyrighted material, leading to potential criminal or other legal consequences.
plagiarism
Using someone else's work or ideas without proper citation (attribution)
computer graphics
Images made with the help of a computer
bitmap graphic
A digital image stored as pixels (for example, digital photographs)
pixel
a single dot or square of light on an electronic display or screen; each dot or square consists of various intensities of red, green and blue light; shorthand for “picture element”
vector graphic
A digital image stored as mathematical equations for points, lines, and shapes (for example, digital illustrations and cartoons)
selection algorithm
A logic structure that uses a condition to determine whether to execute or skip the next step or sequence; it helps you to control the flow of the program
condition
Something which can be true or false, and is used to decide whether an action happens
conditional statement
A statement with multiple possible outcomes which depend on a condition
pseudocode
Instructions for how a program will work in plain language
flowchart
A diagram which shows how a program will run by connecting the different steps with arrows
collision detection
The computational technique used to determine if two or more objects in a virtual environment have intersected or come into contact.
model
An object that represents something; it is usually simpler (and oftentimes smaller) than the thing it represents.
simulation
The process of using a model to study behavior and performance of a system