ECS - Unit 2 - Sequencing, Iteration, and Selection

4.7(3)
studied byStudied by 111 people
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
Card Sorting

1/22

flashcard set

Earn XP

Description and Tags

Study Analytics
Name
Mastery
Learn
Test
Matching
Spaced

No study sessions yet.

23 Terms

1
New cards
sequence algorithm
A logic structure where instructions are executed in order, one after another, one at a time; also called linear
2
New cards
iteration algorithm
A logic structure where instructions are repeated or looped a certain number of times, forever, or until some other event occurs; often called a loop
3
New cards
loop
A sequence of steps or instructions that repeats
4
New cards
frame
One image in a series of images
5
New cards
frame rate
The frequency at which frames in a video sequence are displayed, as measured in frames per second (fps)
6
New cards
copyright
An exclusive right granted by the federal government allowing the owner of a creative work to prevent others from taking credit for it or using it without the owner's permission
7
New cards
public domain
Creative works that are no longer copyrighted and therefore free to use in any manner you want
8
New cards

license

permission to use a copyrighted work

9
New cards
fair use
The ability to use a small amount of copyrighted work without permission, but only in certain ways and in specific situations (schoolwork and education, news reporting, criticizing or commenting on something, and comedy/parody)
10
New cards

copyright infringement

The unauthorized use of copyrighted material, leading to potential criminal or other legal consequences.

11
New cards

plagiarism

Using someone else's work or ideas without proper citation (attribution)

12
New cards
computer graphics
Images made with the help of a computer
13
New cards
bitmap graphic
A digital image stored as pixels (for example, digital photographs)
14
New cards

pixel

a single dot or square of light on an electronic display or screen; each dot or square consists of various intensities of red, green and blue light; shorthand for “picture element”

15
New cards
vector graphic
A digital image stored as mathematical equations for points, lines, and shapes (for example, digital illustrations and cartoons)
16
New cards
selection algorithm
A logic structure that uses a condition to determine whether to execute or skip the next step or sequence; it helps you to control the flow of the program
17
New cards
condition
Something which can be true or false, and is used to decide whether an action happens
18
New cards
conditional statement
A statement with multiple possible outcomes which depend on a condition
19
New cards
pseudocode
Instructions for how a program will work in plain language
20
New cards
flowchart
A diagram which shows how a program will run by connecting the different steps with arrows
21
New cards

collision detection

The computational technique used to determine if two or more objects in a virtual environment have intersected or come into contact.

22
New cards
model
An object that represents something; it is usually simpler (and oftentimes smaller) than the thing it represents.
23
New cards
simulation
The process of using a model to study behavior and performance of a system