ECS - Unit 2 - Sequencing, Iteration, and Selection

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23 Terms

1
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sequence algorithm

A logic structure where instructions are executed in order, one after another, one at a time; also called linear

2
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iteration algorithm

A logic structure where instructions are repeated or looped a certain number of times, forever, or until some other event occurs; often called a loop

3
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loop

A sequence of steps or instructions that repeats

4
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frame

One image in a series of images

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frame rate

The frequency at which frames in a video sequence are displayed, as measured in frames per second (fps)

6
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copyright

An exclusive right granted by the federal government allowing the owner of a creative work to prevent others from taking credit for it or using it without the owner's permission

7
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public domain

Creative works that are no longer copyrighted and therefore free to use in any manner you want

8
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license

permission to use a copyrighted work

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fair use

The ability to use a small amount of copyrighted work without permission, but only in certain ways and in specific situations (schoolwork and education, news reporting, criticizing or commenting on something, and comedy/parody)

10
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copyright infringement

The unauthorized use of copyrighted material, leading to potential criminal or other legal consequences.

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plagiarism

Using someone else's work or ideas without proper citation (attribution)

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computer graphics

Images made with the help of a computer

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bitmap graphic

A digital image stored as pixels (for example, digital photographs)

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pixel

a single dot or square of light on an electronic display or screen; each dot or square consists of various intensities of red, green and blue light; shorthand for “picture element”

15
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vector graphic

A digital image stored as mathematical equations for points, lines, and shapes (for example, digital illustrations and cartoons)

16
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selection algorithm

A logic structure that uses a condition to determine whether to execute or skip the next step or sequence; it helps you to control the flow of the program

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condition

Something which can be true or false, and is used to decide whether an action happens

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conditional statement

A statement with multiple possible outcomes which depend on a condition

19
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pseudocode

Instructions for how a program will work in plain language

20
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flowchart

A diagram which shows how a program will run by connecting the different steps with arrows

21
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collision detection

The computational technique used to determine if two or more objects in a virtual environment have intersected or come into contact.

22
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model

An object that represents something; it is usually simpler (and oftentimes smaller) than the thing it represents.

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simulation

The process of using a model to study behavior and performance of a system