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This set of vocabulary flashcards covers the fundamental definitions, elements (text, audio, images, animation, video), and project types introduced in the Multimedia Arts course taught by Mr. Nathaniel Niño Magpantay.
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Multimedia
The integration of two or more forms of media, such as text, audio, images, animation, and video, to communicate information or create an interactive user experience.
Multimedia Arts
The creative discipline that combines art, design, storytelling, and digital technologies to produce interactive and visual media.
Creativity
The ability to generate novel and meaningful ideas.
Design
The process of organizing visual and functional elements to communicate effectively.
Communication
Using multimedia to convey messages to specific audiences.
Technology
The use of digital tools and software to create multimedia content.
Text
The collection of words, letters, numbers, and symbols used to communicate information, considered the most fundamental element of multimedia.
Serif
Fonts with decorative strokes at the ends of letters.
Sans Serif
Fonts without decorative strokes at the ends of letters.
Script
Fonts that imitate handwriting.
Script
Fonts that imitate handwriting.
Typeface
The overall visual design of the text.
Font
The digital file or variation of a specific design, such as Helvetica Bold or Helvetica Regular 27pt.
Audio
Digitally recorded or generated sound used to convey information, create atmosphere, provide feedback, or enhance storytelling.
Narration
Spoken explanation guiding the audience.
Dialogue
Conversation between people.
Music
Instrumental or vocal sounds that establish mood.
Sound Effects (SFX)
Artificial or recorded sounds emphasizing actions.
Ambient Sound
Background sounds representing the environment.
WAV (.wav)
A format like keeping an original painting where nothing is removed; has excellent sound quality and very large file size used for professional recording.
MP3 (.mp3)
A format that removes sounds that most people won’t notice; features good sound quality and small file size; the most popular for platforms like Spotify.
AAC (.aac)
Improved version of mp3 with better sound quality using the same or less storage; used by Apple Music, YouTube, and iTunes.
FLAC (.flac)
Keeps all the original sound but with smaller file size; preferred by music producers for highest quality without losing sound.
OGG (.ogg)
Compressed audio format similar to MP3 but is free and open-source; often used in gaming and streaming platforms.
Images
Visual representations such as photographs, drawings, illustrations, icons, and graphics used to communicate ideas quickly and effectively.
Raster graphics
Also called bitmap graphics; images made up of thousands or millions of tiny colored squares called pixels.
JPEG (.jpeg)
Most common format for photographs; removes image details most people won’t notice and does not take much storage.
PNG (.png)
Keeps high image quality and supports transparent backgrounds; often compared to a sticker.
GIF (.gif)
Supports simple animations, similar to a flipbook; used for memes and animations.
BMP (.bmp)
Stores an image without compressing it, creating very large files; used in old Windows software.
TIFF (.tiff)
Professional image format that stores images with very high quality for printing and editing.
Vector graphics
Images created using mathematical equations that define lines, curves, shapes, and colors instead of pixels; can be enlarged indefinitely.
SVG (.svg)
Vector format mainly used for websites and mobile applications, specifically for logos and icons.
AI (.ai)
Native file format of Adobe Illustrator; stores everything needed to edit a vector design.
EPS (.eps)
Vector format used for sharing artwork between different design software and professional printers.
CDR (.cdr)
Native file format of CorelDRAW, used for designing vector graphics.
Animation
The process of creating the illusion of movement by rapidly displaying a sequence of still images or frames.
Traditional animation
The oldest type of animation where every frame is drawn by hand on paper or transparent sheets called cels.
2D animation
Creates movement using flat, two-dimensional characters and backgrounds.
3D animation
Creates movement using three-dimensional digital models that have height, width, and depth.
Stop-motion
An animation technique where real objects are moved a little at a time and photographed after each movement.
Motion graphics
Animation that makes graphic elements such as text, shapes, icons, charts, and logos move.
Video
A sequence of moving images synchronized with audio to communicate stories, events, or information.
Frame
One single picture in a video.
Shot
A continuous recording made by one camera without stopping.
Scene
A collection of shots that happen in the same place and at the same time.
Sequence
A group of related scenes that together tell one larger part of the story.
Transition
The effect used to move from one shot or scene to another.
Pre-production
The planning stage of video production where all preparations are made before the camera starts recording.
Production
The stage of video production where the actual filming or recording takes place and the camera is rolling.
Post-production
The stage where all recorded footage is edited and transformed into the final video.
Linear projects
A multimedia presentation that follows a predetermined sequence from beginning to end, where users cannot control the flow of information.
Non-linear projects
Projects such as websites, video games, and mobile applications where users can control the flow of information.