Design and Technology - Video Revision (Vocabulary Cards)

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A set of vocabulary-style flashcards covering key concepts, movements, tools, materials, and principles from the supplied notes to aid revision.

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75 Terms

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Design process

The sequence of steps to develop a product, from identifying a design need to realising the product, including research, brief, specification, modelling, testing, evaluation and improvements.

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Design brief

A concise description of a design need, describing the problem, target users and constraints to guide development.

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Primary research

Original data collected firsthand for the design need (e.g., observations, interviews, questionnaires).

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Secondary research

Information gathered from existing sources relevant to the design need.

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Market research tools

Methods such as observations, interviews and questionnaires used to gather data about users and markets.

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Design specification

A succinct, justified and measurable set of requirements that the final product must meet.

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Iterative refinement

Repeating cycles of testing and analysis to improve ideas against the design specification.

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Modelling

Creating representations of ideas or proposals to test viability and appearance before production.

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Design thinking stages

The key stages: empathise, define, ideate, refine, realise, and test.

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Empathise

Researching users’ needs and experiences to inform design.

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Define

Articulating users’ needs and problems based on research.

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Ideate

Generating a wide range of ideas and potential solutions.

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Refine

Developing ideas iteratively to improve and converge on viable solutions.

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Realise

Starting to create solutions or products from developed ideas.

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Test

Trying out solutions to assess effectiveness and suitability.

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Function

What a product does; its purpose and performance.

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Aesthetics

The visual appeal of a product, including line, colour, shape and proportion.

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Ergonomics

How humans interact with environments and products; usability, comfort and safety.

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Anthropometric data

Measurements of the human body (e.g., height, handspan, sitting height, BMI) used to inform design.

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Form vs. Function

Balancing how a product looks (form) with how it works (function).

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Art Deco

A design movement (1920s–30s) with sleek geometry, luxury materials and bold contrasts.

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Arts and Crafts

A movement opposing excess machinery, emphasising craftsmanship and materials.

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Bauhaus

A 1919–1933 German design school linking crafts and mass production to functional design.

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Scandinavian design

Nordic design emphasizing simplicity, minimalism and functionality.

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Minimalism

Design with restrained, simple forms and few elements.

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Modernism

A design movement prioritising new technologies, function and rational form.

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Postmodernism

A design movement embracing eclectic, ironic styles beyond modernism.

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Exploded view

A 3D drawing showing how parts fit together by ‘pulling’ them apart for clarity of assembly.

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Sectional view

A cut-away view showing internal features, typically with hatching.

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Isometric drawing

A 3D representation using 30°/30° axes; no perspective, true scale.

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Planometric

An axonometric view at 45°/45°, showing top and sides with true circles.

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One-point perspective

A drawing with a single vanishing point, creating depth toward the horizon line.

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Two-point perspective

A drawing with two vanishing points, with most lines receding to either point.

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Surface developments (nets)

Unfolded 3D shapes laid out in 2D to be cut and reassembled.

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Nets

Pattern templates used to trace and cut material for 3D forms.

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Kiss (Keep It Simple, Stupid)

Principle favouring simplicity and avoiding unnecessary complexity.

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Dieter Rams – 1st principle: Innovative

Good design should push new technologies and opportunities.

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Dieter Rams – Useful

A product should be useful, satisfying functional, psychological and aesthetic needs.

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Dieter Rams – Aesthetic

A product’s beauty is integral to its usefulness and well-being.

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Dieter Rams – Understandable

Good design should clearly communicate how a product works.

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Dieter Rams – Unobtrusive

Design should be neutral and not overwhelm the user’s self-expression.

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Dieter Rams – Honest

Design should not overstate a product’s capabilities.

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Dieter Rams – Long-lasting

Good design remains useful and relevant over time.

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Dieter Rams – Thorough

Attention to detail; nothing arbitrary or left to chance.

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Dieter Rams – Environmentally friendly

Design should preserve resources and minimise environmental impact.

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Dieter Rams – Less is more

Design should be concise, focusing on essential elements.

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Six Rs (sustainability)

Reuse, Reduce, Recycle, Repair, Renewable, Rethink – guiding sustainable design.

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CAD

Computer-Aided Design software used to create and modify product designs.

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CAM

Computer-Aided Manufacturing; computer-controlled production processes.

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IT

Information Technology; digital systems for design, communication and production.

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AR

Augmented Reality; overlaying digital data onto the real world.

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ISO

International Organization for Standardization; sets international quality standards.

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QA

Quality Assurance; checks during production to ensure standards are met.

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QC

Quality Control; checks on finished products to ensure standards are met.

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TQM

Total Quality Management; quality is embedded at every stage of production.

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XPS

Extruded Polystyrene Foam; rigid insulation board used in modelling and construction.

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Polymorph

A thermoplastic modelling material that softens at ~62°C and can be remoulded.

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Sculpey

Polymer clay (PVC-based) used for modelling; hardens when baked.

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Balsa wood

Extremely lightweight modelling wood, easy to cut and shape.

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Plaster of Paris

Quick-setting calcium sulfate used for casting and molding.

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Ferrous metals

Metals containing iron (e.g., cast iron, mild steel, stainless steel).

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Non-ferrous metals

Metals with little or no iron (e.g., aluminum, copper, zinc, titanium).

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Composite materials

Materials made from two or more constituent parts (e.g., GRP, CFRP, foam cores).

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Smart materials

Materials that respond to environmental changes (e.g., pigments, shape memory alloys).

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Bioplastics

Biodegradable plastics derived from biological sources (e.g., PLA, PHB).

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Product life cycle

Stages of a product’s life: research and development, introduction, growth, maturity, decline.

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Kaizen

Continuous improvement process in manufacturing and design.

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Jigs

Custom tools that guide cutting or assembly to ensure repeatability.

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Templates

Patterns used to replicate shapes or positions for marking/c cutting.

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Aids

Devices that assist processes (lifting, alignment, measurement) without guiding tools.

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Art Deco – key features

Geometric shapes, symmetry, luxurious materials, bold colour contrasts.

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Arts and Crafts – key idea

Emphasis on craftsmanship and materials against mass production.

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Bauhaus impact

Unified design approach combining function, craft, and mass production.

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Scandinavian design principles

Simplicity, minimalism, functionality and democratic design.

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Planometric vs isometric

Planometric shows top face with 45° angles; isometric uses 30°/30° axes for 3D without perspective.