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Cognition
Any brain function involved in acquiring and processing information about the world in order to make intelligent behavioral decisions.
Fields of cognition
Include perception, attention, memory, language, problem solving, and decision making.
Basic research
Research with the goal of understanding. DOES NOT need a specific end-use.
Examples of basic research questions
How does memory work? Where does it reside in the brain?
Applied research
Research with the goal of developing a solution to a problem.
Examples of applied research questions
How can I improve my memory? How can we treat memory loss?
Human factors
Field of psychology concerned with applying specific findings to the design of systems that people interact with.
Artificial Intelligence
A significant branch of computer science aiming to emulate human tasks.
AI limitations
Include tasks that require 'common sense' and understanding.
AI issues highlighted by
limitations in NLP and other areas like computer vision, speech recognition, and autonomous systems.
Recent progress in AI learning attributed to
machine learning and artificial neural networks.
Artificial general intelligence
A type of AI that possesses the capacity to understand, learn, and apply knowledge across a wide range of tasks at a level comparable to that of a human being.
Large Language Models
Advanced machine learning algorithms that process and generate human-like text by understanding patterns in the data they've been trained on.
Capabilities of LLMs
Answering questions, writing essays, summarizing texts, and even creating poetry or prose.
Cognitive Psychology
Studying human behavior through experiments to understand how the mind works, employing behavioral measurements.
Naturalistic Observation
Form of research method in which researchers observe the behavior of people or other organisms in their natural habitat, without any experimental intervention.
Neuroscience
Studies the brain, using modern tools to measure activity non-invasively or through more invasive measures for individual neurons.
Computational approach
Approaches such as artificial neural networks for experiments to understand real brains.
Methods of studying cognition
Physical brain, intelligent behavior, mind, observation, computer simulations.
Mind-Body Problem
Question of how physical mechanisms and the mind interlink.
Dualism
Mind and body as different substances.
Monism
Only one kind of basic substance in the world, could be just physical or mental or neither.
Neutral monism
There is only one kind of substance that is neither just physical nor mental.
Physicalism/Materialism
There is only physical matter.
Idealism
Only the mind is real and reality is mentally constructed.
Plato's belief
Mind is based on an immortal soul that is more 'real' than the physical world.
Descartes
Followed the belief of dualism.
Estimated number of neurons
~100 billion.
Estimated number of neuron connections
10 quadrillion.
Structuralism
Based on introspection.
Structuralism founder
Wilhelm Wundt.
Introspection
Technique employed by structuralists to study the mind by training people to examine their own conscious experiences.
Limits of structuralism
Extremely subjective, very hard to replicate, unable to be verified, reliant on implicit knowledge.
Replication
Process in scientific research in which a previous experiment is repeated using the same methods as the original.
Cortical blindness
Condition in which an individual with damage to the visual cortex will report having no visual experience, despite having working eyes.
Blindsight
A phenomenon in which someone who reports blindness due to cortical damage still shows behavior consisting with some perception.
Behaviorism
School of psychology that emphasizes using observable stimuli and behaviors as the basis of scientific experimentation. Emphasizes 'nurture', objective data.
Founder of behaviorism
John Watson
Stimulus
Visual or sensory pattern presented to experimental subject
Response
Behavior of experimental subject based on visual/sensory pattern
Classical conditioning
A learning protocol in which an involuntary behavior is paired with a stimulus, eventually leading to that behavior being elicited by the stimulus alone
Little Albert experiment proved
Behavioral responses can be modified by experience
Operant conditioning
Method of conditioning that reinforces certain behaviors through a system of rewards and punishments
Famous for operant conditioning
B.F. Skinner
Skinner box
A chamber used to contain and automatically provide behavioral feedback to an animal during operant conditioning experiments
Reinforcement learning
A form of behavioral conditioning based on punishment and reinforcement (reward) feedback
Negative reinforcement
Removing an unpleasant stimulus
Positive punishment
Generating an unpleasant stimulus
Negative punishment
Removing a pleasant stimulus
Positive reward/reinforcement
Generating a pleasant stimulus
Limits to behaviorism
Chomsky proved through children learning language that behaviorism isn't the only method of learning. Tolman's rat maze experiment proved latent learning exists, thus disproving behaviorism as the only science.
Tolman's maze experiments
When rats were placed in a different starting point of the maze than the one they had been trained on, they went in the correct direction to get the food but only if they had previously explored the maze.
Functions
Mappings from inputs to outputs.
A function can be
can be ANY consistent mapping between a set of inputs and outputs
Example of a function
List of yes or no responses to a written list of questions in English.
Algorithm
A set of operations that produces the input/output mapping of a function.
Transistor
Device used in computers to control whether or not a current flowed through parts of the system.
Turing
Strongly influenced the first designs of electrical computers.
First computer designs used
Electrical vacuum tubes.
Cognitive revolution
Movement in the 1950s that proposed that the mind could be understood as a computational system.
Information processing
An approach to human cognition that views it as a type of computation, with sensory information serving as an input which is processed by the brain to determine a behavioral output.
Machine learning
A technique in which the computer, rather than a human, determines correct algorithms.
Reaction time
A measure of how long it takes an experimental subject to respond to a given task or query.
Donder's experiment
Conducted an experiment on reaction times responding to a light stimulus under three different conditions.
Shortest RT in Donder's experiment
Detection condition.
Middle RT in Donder's experiment
Discrimination condition.
Longest RT in Donder's experiment
Choice condition.
Speed-accuracy tradeoff
Refers to when participants sacrifice accuracy for greater speed, or vice-versa, in an experiment with a speeded response.
Correctness
Measures whether or not a given response is accurate.
Thresholds
Tests at what point of a level or change in stimulus people are able to detect.
Involuntary behaviors
Eye movements, pupil dilation, heart rate, galvanic skin response, facial and body gestures.
Galvanic skin response
Skin conductance, can be measured using sensors to measure emotional arousal (primarily fear or anxiety).
Trials
Repetitions of an experimental condition, typically used in order to compensate for variability in performance across attempts.
Mental rotation tasks
Cognitive tests that assess the ability to mentally rotate objects in three-dimensional space.
High degrees of variability/individual differences
Typically dealt with by using a large sample of participants.
Cognitive neuroscience
A scientific field that merges brain imaging with behavioral experimentation.
Behavioral neuroscience
Assesses behavior and neurological factors in animals as models of human function.
Computational neuroscience
Uses computer models of the brain to model real brain function.
Stroop effect/interference
Psychological phenomenon in which reporting the ink color of words is slowed down when the words spell out the name of a different color.
Nervous system
Portion of the body consisting of neurons, nerves, and glial cells whose function is to allow different portions of the body to communicate with each other
Neurons
Specialized cells that receive and transmit information
Nerves
Bundles of connective tissue between the neurons that allows them to communicate with one another and other parts of the body
Glial cells
Cells within the nervous system that provide support for neurons and overall nervous system function
CNS
Portion of the nervous system consisting of the brain and spinal cord
PNS
Portion of the nervous system consisting of all neurons, nerves, and glial cells outside of the CNS
Cognition happens within
CNS
Brain
The seat of conscious, voluntary action and is also the basis for all learning in the nervous system
Feedback loop between CNS and PNS
PNS provides input from external senses, passes it on to the CNS for processing, and the CNS sends a behavioral decision as output back to the PNS to generate a behavior
Cerebrum
Largest portion of the human brain, devoted to controlling and regulating voluntary behavior. Consists of cerebral cortex and related structures
Cerebral cortex
Folded, layered structure that is the single largest structure of the brain
Gray matter
Neuronal cell bodies
White matter
Nerve tracts that connect neurons to each other
Hippocampus
Complex structure of the brain involved in memory formation
Size of human cortex
Is directly related to intelligence
Encephalization quotients (EQ)
Measure of actual brain size relative to the size that would be predicted based on body size alone
Contralateral
Opposite side of the body. In context of the brain, refers to the left side of the body being controlled by the right side of the brain, and vice versa
Gyri
Hill-like projections of the folds of the cerebral cortex
Sulci
Valley-like indentations of the folds of the cerebral cortex
Fissures
Just deeper sulci
Hemispheres
The two halves of the brain connected by several groups of fibers