AP PSYCH u1.3-1.5 : SOC , sensation , perception

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Last updated 6:43 PM on 7/16/26
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100 Terms

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stimulants

lexcite neural activity and speed up body functions

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depressants

depress neural activity and slow down body functions

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hallucinogens

distort perceptions and evoke sensory images w/o input

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opioids

depress NS activity , lower pain and anxiety

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addiction

neurophysio disorder w intense and persistent urge to use a drug/behsivor

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withdrawal

adverse symptoms from suddenly stopping drug/behavior use

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psychoactive drug

alters brain - changes in perception and mood

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substance use disorder

continued substance use despite disruption

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tolerance

getting immunity / ‘used to’ effects of a drug/bheavior

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barbiturates

deprsss NS activity (tranquilizers)

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near death experience

altered SOC after almost dying

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consciousness

subjective awareness of selves and environment

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sleep/wake cycle

cycle of sleeping and waking

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circadian rhythm

biological 24 hr clock for body functions

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NREM SLEEP

N1-3

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N1

has hallucinations and hypnagogic sensations (falling)

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N2

sleep spindles yay

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N3

deep sleep - big and slow delta waves

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REM

vivid dreams, relaxed muscles and active body systems

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REM rebound

REM sleep increases night after not getting enough

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activation synthesis dream theory

dreams are how we synthesize random neural activity

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consideration / inf process dream theory

sort out day’s events and consolidate memories

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insomnia

trouble falling or staying asleep

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narcolepsy

sudden drowsiness

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REM sleep behavior disorder

acting out dream while asleep (motor and vocal)

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sleep apnea

stop breathing during sleep

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somnambulism

complex motor behavior while asleep

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cognitive neuroscience

study of brain activity linked w cognition

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dual processing

info is simultaneously processed on conscious/unconscious tracks

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blindsight

react to visual stimuli w/o actually perceiving it (blind folks)

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parallel processing

multiple aspects processed simultaneously

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sequential processing

process info one at a time

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alpha waves

somewhat slow in a relaxed/awake state

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hallucinations

false sensory experiences

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delta waves

big and slow when deep sleep

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hypnagogic sensations

short bursts of falling/floating feeling

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sensation

process where sensory receptors receive and represent stimuli energy from environment

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transduction

converting 1 form of energy to another

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perception

organizing and interpreting sensory jnf

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sensory receptors

sensory nerve endings that respond to stimuli

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bot up processing

start w input and slowly make sense

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top dow processing

see what we expect to (guided by experience)

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absolute threshold

min stimulus neeeded to detect 50% of time

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signal detection theory

how/when we detect a faint stimulus w background stimulation

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subliminal

below absolute threshold - not detectable 50% of time

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priming

activate certain associations to predispose your perception

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JND

min diff between 2 stimuli to be detected 50% o time

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sensory adaptation

decreased reactivity based on increased exposure

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webers law

2 must differ by constant min % to be different

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sensory interaction

1 sense may affect another

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synesthesia

linking of senses - seeing sound or tasting colors, etc etc

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retina

inner eyeball w rods and cones (process visual info)

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fovea

greatest visual acuity (central focal point)

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optic nerve

vision , axons of ganglion cells

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wavelength

measured by freq (pitch) and amp (vol)

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hue

color (determined by wavelength)

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blind spot

where optic nerve leaves retina (can’t see : no rods/cones)

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lens

focuses images on retina by changing shape

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accommodation

lens changing curvature/thickness to focus rays

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rods

grayscale, value, peripheral on retina, night vision

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cones

color (rgb) , works best in brightness, fine detail

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trichromatic color theory

rods have rgb, combine to make other colors

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opponent process theory

opposing retinal processes enable color vision

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feature detectors

nerve cells that respond to angles, edges, lines, and movement

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afterimages

seeing remnant of visual stimuli after it’s gone physically

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prosopagnoisa

complete sensation in absence of perception (face blindness)

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place theory

hearing different pitches because different locations on basillar membrane cochlea triggered

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frequency theory

pitch based in frequency of neural impulses traveling up viii

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cochlea

snail shell w fluid (sound waves in fluid trigger nerve impulses)

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olfaction

scent reached nose receptor cells at top of nasal cavity

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pheromones

affects species’ members unconsciously (scent)

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gustation

taste

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oleogustus

fatty taste

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tastes

sweet, sour, salty, bitter, umami, oleogustus

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pain circuit

noireceptors send neural impulse to CNS for brain to interpret as pain

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gate control theory

gate dictates what’s considered pain or not (blocked/let in)

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phantom limb sensation

feeling like a nonexistent limb is there

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kinesthesis

position and motion detectors throughout body (sense of movement n stuff)

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vestibular sense

sense o balance (semicircle canals and vestibular sacs)

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hearing losses

sensorineural (neural/receptors dmged) or conduction (eardrum/bones)

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perceptual sets

bias to perceive certain aspects and ignore others

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gestalt

how we organize/group stuff

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closure

filling in gaps to see a whole

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figure ground

perceiving stuff as a figures or background

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proximity

closeness to others

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similarity

visual similarity to others

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selective attention

focus on 1 stimulus and ignore others

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inattentional blindness

failing to see stuff when attention focused elsewhere

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cocktail party effect

hearing ur name at a loud crowded party

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binocular cue

depth cues w both eyes

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convergence

eyes turn inward to see closer things and such

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retinal disparity

comparing retinal images to perceive depth based on difference

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monocular cue

depth cues dependent on 1 eye only

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relative clarity/size

far things are blurry or small

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texture gradient

see details up close

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linear perspective

parallel stuff converges in the distance

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interposition

things in front of others are closer

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perceptual/color constancy

brightness/color/light doesn’t change an object

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depth perception

see objects in 3d

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visual cliff

device mimicking a cliff to test depth perception in babies and baby animals