5.2 information processing

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48 Terms

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simple model of info processing

  • input, decision making, output.

  • take information from our surrounding environment, use it to make a decision and then produce a response

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exteroceptors

detect information from outside the body (sight, touch, smell, hearing, taste)

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interoceptors

provide information from within the body regarding breathing, HR, BP, thirst, hunger. bara and chemoreceptors, proprioceptors are interoceptors

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proprioceptors

detect and inform CNS for body and limb movement (balance of movement)

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signal detection process

detection, comparison, recognition process

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detection

process of registering stimulus by the sense organs

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comparison

process of referring stimulus to the memory, to compare to previously stored stimuli

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recognition

process of finding a corresponding stimuli in the memory

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factors that impact signal detection

  • background noise

  • intensity of the stimulus

  • efficiency of the sense organs

  • early signal detection

  • improving signal detection

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short-term sensory store

capacity: unlimited

duration: 0,5 seconds

info is lost if selective attention doesnt occur

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short term memory

capacity: 7 ±2 bits of information

duration: 10 seconds

will be active for as long as attention is paid to the information

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long term memory

capacity: unlimited

duration: lifetime

retrieval: into the short term memory to allow movement or skill to be carried out

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where does selective attention operate

in the short-term sensory store

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why have selective attention

  • only relevant information is passed to the STM where it is held for several seconds

  • ensures that information overload doesnt occur and prevents confusion

  • vital when accuracy or fast responses are required

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how selective attention works

a filtering mechanism operates which separates relevant information from irrelevant information and allows athletes to concentrate on one stimulus

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how can selective attention be improved

by learning through past experience and interaction with long-term memory

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response time

response time = reaction time + movement time

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rehearsal

processed and prepared either mentally and/or physically

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coding

name sets of information to make it easier to access

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association

link new information with information that the learner already knows

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brevity

giving a learner a small amount of information at a time to avoid overload

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chunking

if the information is taught in small bundles it has more chance of transferring to the LTM

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clarity

avoid trying to teach two similar but distinct items in the same session as the memory might overlap with the other

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organisation

providing information in an order allowing meaningful learning

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practice

repeat the information over and over allows shuttle between stm and ltm

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gender on response time

males generally hav quicker reactions than females, but the reaction times of females deteriorate slower than males

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age on response time

reaction time gets quicker up to an optimum age then deteriorates

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personality on response time

extroverts tend to have faster reactions

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state of alertness on response time

appropriate arousal and motivation improve reactions

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length of neural pathways

the greater the distance the slower the reaction and response times

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body temp on response time

the colder, the slower

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hick’s law

reaction time will increase logarithmically as the number of stimulus response choice increase

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choice reaction time

the more choices a performer has to face the more information they have to process and the longer or slower the reaction time is

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psychological refractory period

the delay in being able to respond to the second of two closely spaced stimuli

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bottleneck effect

the brain can only deal with the initiation of one action or response when presented with two closely shown stimuli

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PRP in deception in sports

performer can present false information to to try slow the response of their opponent, as the opponent responds to the first fake action the performer changes the move they make

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motor program def

a set of movements stored as a whole in the memory regardless of whether feedback is used in their execution

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2 parts of motor program

a whole plan and subroutines

  • coordination of subroutines

  • relegating executive to subroutines

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open loop motor program

do not require feedback during performance of a skill, an initial stimulus triggers a pre-set chain of events with no possibility for correction

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closed loop motor program

involves the process of feedback through information received from proprioceptors which detect and correct errors in movement

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intrinsic feedback

feedback comes from within the performer from the proprioceptors

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extrinsic feedback

information received from outside the performer and is given to enhance intrinsic feedback, coaching

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concurrent feedback

received during the activity

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terminal feedback

received after the performer has completed the skill or task

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knowledge of results feedback

without knowing the results of actions we will be unable to modify them to produce the precise movement needed for correct performance

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knowledge of performance feedback

information about how the movement being executed rather than the end result

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positive feedback

reinforce learning with what was done well after successful or correct performance

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negative feedback

occurs when performance was incorrect and should be followed with prescriptive feedback