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simple model of info processing
input, decision making, output.
take information from our surrounding environment, use it to make a decision and then produce a response
exteroceptors
detect information from outside the body (sight, touch, smell, hearing, taste)
interoceptors
provide information from within the body regarding breathing, HR, BP, thirst, hunger. bara and chemoreceptors, proprioceptors are interoceptors
proprioceptors
detect and inform CNS for body and limb movement (balance of movement)
signal detection process
detection, comparison, recognition process
detection
process of registering stimulus by the sense organs
comparison
process of referring stimulus to the memory, to compare to previously stored stimuli
recognition
process of finding a corresponding stimuli in the memory
factors that impact signal detection
background noise
intensity of the stimulus
efficiency of the sense organs
early signal detection
improving signal detection
short-term sensory store
capacity: unlimited
duration: 0,5 seconds
info is lost if selective attention doesnt occur
short term memory
capacity: 7 ±2 bits of information
duration: 10 seconds
will be active for as long as attention is paid to the information
long term memory
capacity: unlimited
duration: lifetime
retrieval: into the short term memory to allow movement or skill to be carried out
where does selective attention operate
in the short-term sensory store
why have selective attention
only relevant information is passed to the STM where it is held for several seconds
ensures that information overload doesnt occur and prevents confusion
vital when accuracy or fast responses are required
how selective attention works
a filtering mechanism operates which separates relevant information from irrelevant information and allows athletes to concentrate on one stimulus
how can selective attention be improved
by learning through past experience and interaction with long-term memory
response time
response time = reaction time + movement time
rehearsal
processed and prepared either mentally and/or physically
coding
name sets of information to make it easier to access
association
link new information with information that the learner already knows
brevity
giving a learner a small amount of information at a time to avoid overload
chunking
if the information is taught in small bundles it has more chance of transferring to the LTM
clarity
avoid trying to teach two similar but distinct items in the same session as the memory might overlap with the other
organisation
providing information in an order allowing meaningful learning
practice
repeat the information over and over allows shuttle between stm and ltm
gender on response time
males generally hav quicker reactions than females, but the reaction times of females deteriorate slower than males
age on response time
reaction time gets quicker up to an optimum age then deteriorates
personality on response time
extroverts tend to have faster reactions
state of alertness on response time
appropriate arousal and motivation improve reactions
length of neural pathways
the greater the distance the slower the reaction and response times
body temp on response time
the colder, the slower
hick’s law
reaction time will increase logarithmically as the number of stimulus response choice increase
choice reaction time
the more choices a performer has to face the more information they have to process and the longer or slower the reaction time is
psychological refractory period
the delay in being able to respond to the second of two closely spaced stimuli
bottleneck effect
the brain can only deal with the initiation of one action or response when presented with two closely shown stimuli
PRP in deception in sports
performer can present false information to to try slow the response of their opponent, as the opponent responds to the first fake action the performer changes the move they make
motor program def
a set of movements stored as a whole in the memory regardless of whether feedback is used in their execution
2 parts of motor program
a whole plan and subroutines
coordination of subroutines
relegating executive to subroutines
open loop motor program
do not require feedback during performance of a skill, an initial stimulus triggers a pre-set chain of events with no possibility for correction
closed loop motor program
involves the process of feedback through information received from proprioceptors which detect and correct errors in movement
intrinsic feedback
feedback comes from within the performer from the proprioceptors
extrinsic feedback
information received from outside the performer and is given to enhance intrinsic feedback, coaching
concurrent feedback
received during the activity
terminal feedback
received after the performer has completed the skill or task
knowledge of results feedback
without knowing the results of actions we will be unable to modify them to produce the precise movement needed for correct performance
knowledge of performance feedback
information about how the movement being executed rather than the end result
positive feedback
reinforce learning with what was done well after successful or correct performance
negative feedback
occurs when performance was incorrect and should be followed with prescriptive feedback