Network Systems and Design Master Revision Notes

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Flashcards covering the fundamentals of network systems, including hardware, protocols, addressing, design, and troubleshooting as well as testing and troubleshooting procedures.

Last updated 10:23 AM on 7/23/26
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56 Terms

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Computer Network

A collection of interconnected devices that exchange information and share resources using communication links and networking protocols.

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Protocol

A set of rules that govern communication between devices.

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Node

Any device connected to the network capable of sending or receiving data, such as a computer, laptop, smartphone, or router.

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Link

The connection between devices, which can be wired or wireless; no communication is possible unless devices are connected by links.

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Router

A device that connects different networks and functions at OSI Layer 33 for routing and packet forwarding.

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Switch

A device that connects devices inside one LAN and sends data only to the correct computer at OSI Layer 22.

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Server

A network component that provides services to clients, such as files, web pages, or email.

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Client

A device or application that requests services from servers across a network.

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NIC (Network Interface Card)

A hardware component that connects a device to the network.

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Personal Area Network (PAN)

The smallest network type with a range of 1101-10 metres, typically used for Bluetooth or wireless keyboards.

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Local Area Network (LAN)

A high-speed network covering one building, such as a school, office, or hospital.

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Metropolitan Area Network (MAN)

A network that covers a city, like a county government network or an ISP.

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Wide Area Network (WAN)

The largest network type that connects countries and continents, with the Internet as the primary example.

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Network Topology

The physical or logical arrangement of devices in a network.

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Star Topology

A configuration where every device connects to a central switch; it is fast and easy to troubleshoot but relies on the central switch.

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Bus Topology

A setup where all devices share one cable; it is cheap but difficult to troubleshoot and sensitive to cable failure.

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Mesh Topology

A highly redundant configuration where every device connects to every other device.

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Hub

A Layer 11 device with no intelligence that broadcasts data to every computer on the network.

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Modem

A device that converts digital signals to analogue and vice versa to connect homes to ISPs.

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Wireless Access Point

A device that provides Wi-Fi\text{Wi-Fi} connectivity to a network.

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Fibre Optic Cable

High-speed transmission media immune to electromagnetic interference, capable of long-distance data transfer.

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UTP (Unshielded Twisted Pair)

Cheap and easy-to-install cabling, though limited by distance and susceptible to electromagnetic interference.

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OSI Model

A seven-layer reference model developed by ISO: Physical, Data Link, Network, Transport, Session, Presentation, and Application.

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TCP (Transmission Control Protocol)

A reliable, connection-oriented protocol used by HTTP\text{HTTP}, HTTPS\text{HTTPS}, and FTP\text{FTP}.

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UDP (User Datagram Protocol)

A fast, connectionless protocol without acknowledgements, used for video streaming, gaming, and VoIP\text{VoIP}.

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Bandwidth

The maximum amount of data that can be transmitted per second.

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Latency

The delay before data reaches its destination.

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Throughput

The actual amount of data successfully transferred over a network.

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MAC Address

A unique physical address assigned by the manufacturer to a network interface card at Layer 22.

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IP Address

A unique logical address assigned to a device on a network at Layer 33.

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Port Number

A 16bit16-bit number ranging from 00 to 6553565535 that identifies a specific application running on a device.

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Socket Address

A combination of an IP Address and a Port Number (e.g., 192.168.1.10:80192.168.1.10:80).

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IPv4

A 32bit32-bit addressing system written in decimal notation consisting of four octets range 02550-255 each.

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IPv6

A 128bit128-bit addressing system written in hexadecimal, developed to provide a huge number of addresses.

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Private IP Address

Addresses used inside organizations for internal communication, such as Class C range 192.168.0.0192.168.255.255192.168.0.0 – 192.168.255.255.

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CIDR (Classless Inter-Domain Routing)

A method that replaced classful addressing to provide flexible subnet sizes and efficient address allocation.

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Subnetting

The process of dividing one large network into smaller subnetworks to improve performance and security.

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Physical Network Design

The process of planning hardware infrastructure like routers, switches, racks, and cooling systems.

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Logical Network Design

Focuses on how data moves through the network, including IP addressing, routing, and VLANs.

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Site Survey

The inspection of a location to gather info on building layout, user requirements, and interference before network installation.

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Redundancy

Providing backup components like routers, switches, or power supplies to ensure continuous operation.

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Network Testing

Checking whether a network is working correctly, efficiently, and securely according to design specifications.

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Jitter

The measurement of variation in packet arrival times; high values cause poor video or voice quality.

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Load Testing

Testing network performance under normal expected traffic conditions.

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Stress Testing

Testing the network beyond its normal operating capacity to identify its breaking point.

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Vulnerability Assessment

A security test that searches for weaknesses like weak passwords or unpatched software.

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Penetration Testing

A security test that simulates cyber-attacks to determine if unauthorized access is possible.

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Ping

A diagnostic tool used to test connectivity between two devices.

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Traceroute (Tracert)

A command that shows the path and routers a packet passes through to reach its destination.

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nslookup

A tool used to test DNS name resolution for translating domain names into IP addresses.

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Preventive Maintenance

Regular activities like software updates and cable inspections performed to prevent network failures.

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Virus

A malicious program that spreads between computers.

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Worm

A type of self-replicating malware.

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Trojan Horse

Malware that is disguised as legitimate software.

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Phishing

A cyber threat that tricks users into revealing sensitive information.

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DoS Attack

An attack that overloads a network or server to make it unavailable.