Kinematics 2.1 Equations of Motion (Vocabulary Flashcards)

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Vocabulary flashcards covering key kinematics terms, graphs, SUVAT equations, and projectile motion concepts from the notes.

Last updated 11:03 AM on 8/13/25
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20 Terms

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Distance

Scalar quantity describing the total ground covered; magnitude only.

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Displacement

Vector quantity representing the straight-line change in position from start to finish; includes direction.

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Speed

Scalar quantity describing distance travelled per unit time.

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Velocity

Vector quantity describing the rate of change of displacement; has magnitude and direction.

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Acceleration

Rate of change of velocity; measured in m/s^2; vector.

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Uniform acceleration

Acceleration that is constant in magnitude and direction.

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Scalar quantity

A quantity described by magnitude only, with no direction.

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Vector quantity

A quantity described by magnitude and direction.

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Velocity–time graph

Graph of velocity against time; gradient equals acceleration; area under the curve equals displacement.

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Acceleration–time graph

Graph of acceleration against time; area under the curve equals the change in velocity (Δv).

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Displacement–time graph

Graph of displacement against time; gradient represents velocity.

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Instantaneous velocity

Velocity at a specific moment, found from the slope (tangent) of a displacement–time graph.

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Area under a velocity–time graph

Area under the velocity–time curve equals the displacement travelled during the time interval.

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v = u + at

Final velocity equals initial velocity plus acceleration multiplied by time.

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s = ut + 1/2 a t^2

Displacement during acceleration equals initial velocity times time plus one-half acceleration times time squared.

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v^2 = u^2 + 2 a s

Final velocity squared equals initial velocity squared plus two times acceleration times displacement.

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t = (v − u)/a

Time equals the change in velocity divided by acceleration.

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g (acceleration due to gravity)

Acceleration of free fall near Earth’s surface; approximately 9.81 m/s^2 downward.

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Parabolic trajectory

Projectile motion path; horizontal velocity is constant while vertical velocity changes due to gravity, forming a parabola.

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Horizontal velocity component (vx)

Component of velocity in the horizontal direction; often constant in ideal projectile motion.

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