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Vocabulary flashcards covering key kinematics terms, graphs, SUVAT equations, and projectile motion concepts from the notes.
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Distance
Scalar quantity describing the total ground covered; magnitude only.
Displacement
Vector quantity representing the straight-line change in position from start to finish; includes direction.
Speed
Scalar quantity describing distance travelled per unit time.
Velocity
Vector quantity describing the rate of change of displacement; has magnitude and direction.
Acceleration
Rate of change of velocity; measured in m/s^2; vector.
Uniform acceleration
Acceleration that is constant in magnitude and direction.
Scalar quantity
A quantity described by magnitude only, with no direction.
Vector quantity
A quantity described by magnitude and direction.
Velocity–time graph
Graph of velocity against time; gradient equals acceleration; area under the curve equals displacement.
Acceleration–time graph
Graph of acceleration against time; area under the curve equals the change in velocity (Δv).
Displacement–time graph
Graph of displacement against time; gradient represents velocity.
Instantaneous velocity
Velocity at a specific moment, found from the slope (tangent) of a displacement–time graph.
Area under a velocity–time graph
Area under the velocity–time curve equals the displacement travelled during the time interval.
v = u + at
Final velocity equals initial velocity plus acceleration multiplied by time.
s = ut + 1/2 a t^2
Displacement during acceleration equals initial velocity times time plus one-half acceleration times time squared.
v^2 = u^2 + 2 a s
Final velocity squared equals initial velocity squared plus two times acceleration times displacement.
t = (v − u)/a
Time equals the change in velocity divided by acceleration.
g (acceleration due to gravity)
Acceleration of free fall near Earth’s surface; approximately 9.81 m/s^2 downward.
Parabolic trajectory
Projectile motion path; horizontal velocity is constant while vertical velocity changes due to gravity, forming a parabola.
Horizontal velocity component (vx)
Component of velocity in the horizontal direction; often constant in ideal projectile motion.