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"Voyage to Laputa" in Jonathan Swift, Gulliver's Travels (1726)
Automatic mechanical writing
The chess-playing "mechanical Turk" (1780s)
AI-human communication
Player-piano-style automatic organ (1650)
Encoding music
Jaquet-Droz's "draughtsman" and
"musician" automata (1780s), Michal's talking heads (1778), with artificial voiceboxes, capable of
intoning "They contained "artificial glottises arranged over taut membranes", capable of intoning "The King gives Peace to Europe" and "Peace crowns the King with Glory"
Artificial speech, writing and music in Enlightenment France
The Jacquard silk loom (1803)
Machine language and communicating in code
What are the goals of thinking like a computer - encoding and abstracting?
- Identify and compare different levels of abstraction (for us, computers), including articulating what is lost and gained in moving between levels.
- Practice encoding phenomena in qualitative form
- Explore how quantitative encoding can increase our power to mechanically manipulate or transform data through arithmetical operation
- Reflect critically on possible strategies for achieving qualitative goals by quantitive/computational means