GAME DEV PRELIMS

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Last updated 9:48 AM on 8/20/26
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104 Terms

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Game Platform

The system or environment where a game is played. The handout identifies arcade, console, computer, online, handheld, mobile, and tabletop platforms.

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Arcade

A stand-alone game system usually found in public places such as malls and amusement parks. Controls commonly include buttons and joysticks.

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Console

A gaming system usually used at home and connected to a television.

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Proprietary

A platform controlled by its hardware manufacturer, such as Sony, Microsoft, or Nintendo, which controls what software is developed for the system.

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Computer

Games played on desktop computers or laptops. Development can be more complex because computers have different systems and non-standard hardware setups.

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Online

Games played using a computer or console connected to the Internet. Large online games may support thousands of players and use several servers.

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Handheld

A lightweight and portable gaming console with a built-in screen, controls, and speakers.

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Mobile

Games designed for mobile devices such as smartphones, tablets, and portable media players. Mobile connectivity can support wireless multiplayer gaming.

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Tabletop

Games played on top of a table, including board games, card games, dice games, and pen-and-paper games.

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Time Interval

A time-dependent element that affects the pacing of a game and whether gameplay is more reflexive or reflective.

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Turn-Based

A time interval where players take turns. The time for each turn is usually unlimited, allowing players to plan their moves.

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Real-Time

A time interval where there are no turns and gameplay happen continuously without pauses between players' actions.

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Time-Limited

A compromise between turn-based and real-time gameplay where players have a limited amount of time to complete their turn, or the entire game may have a time limit.

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Player Mode

The way players participate in a game based mainly on the number of players and how they play or connect.

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Single-Player

A mode where only one human player plays the game. Other characters may be controlled by artificial intelligence.

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Two-Player

Also known as head-to-head, A mode where two players either compete against each other or work together against a common enemy.

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Local Multiplayer

A mode where players are in the same location and play on the same machine and screen using separate controllers or input devices.

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LAN-Based Multiplayer

A multiplayer mode where players use separate devices connected through a Local Area Network without sharing the same screen or input device.

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Online Multiplayer

A multiplayer mode where players connect their devices through the Internet and share the same game. Thousands of players may participate simultaneously.

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MMORPG

An online role-playing game involving many players, persistent 24 hours per day and notes that they may use a subscription model where players pay monthly to continue playing.

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Massively Multiplayer Online Role-Playing Game

Meaning for the acronym MMORPG?

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Entertainment

goal where games are developed mainly for enjoyment, stress relief, or relief from boredom. Players may participate through activities such as role-playing, physical movement, and problem-solving.

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Social

A goal where games encourage interaction between players, opponents, or teammates, ranging from two-person games to large online games.

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Educational Games

Games designed to teach while entertaining the player.

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In-Game Knowledge Acquisition

Learning or accessing knowledge about subjects such as geography, mathematics, or reading within the game itself.

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Recruitment and Training

The use of games by organizations such as the military, government, and corporations to recruit people or develop skills through training.

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Simulation Game

A game that attempts to replicate processes, environments, or objects that exist in the real world.

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Health and Fitness Games

Games used for purposes such as psychological therapy, physical rehabilitation, and physical fitness.

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Exergame

A game specifically related to exercise and fitness.

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Games for Change

Games created to raise awareness about beliefs, attitudes, values, lifestyles, causes, or social issues such as poverty, human rights, global conflict, and climate change.

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Aesthetics and Creativity

A game goal focused on creative expression, artistic appreciation, or allowing players to create and share artistic ideas.

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Marketing and Advertising

A game goal focused on promoting a product, service, or brand to consumers.

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Advergame

A game specifically designed as an advertising tool that usually features an advertiser's brand.

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Advertainment

A form of online marketing where a site created around a brand contains entertainment such as games and discussion forums.

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Genre

A category of games based on a combination of subject matter, setting, screen presentation or format, player perspective, and gameplay strategies.

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Action Game

A fast-paced genre usually focused on quickly defeating enemies while avoiding being defeated. It emphasizes reaction time, reflexes, and quick judgments.

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Platformer

An action subgenre where players move quickly through an environment by jumping, dodging obstacles, and sometimes collecting items.

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Shooter

An action subgenre focused on combat between the player and other characters, usually using guns or other weapons.

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First-Person Shooter

A shooter where the player views the game from the character's first-person perspective. The character is usually not visible, although the player's weapon can be seen.

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Third-Person Shooter

A shooter where the player can see their own character together with the game world, giving a wider perspective than a first-person shooter.

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Racing

An action subgenre where the player controls a vehicle and races against opponents while trying to move as quickly as possible without losing control.

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Fighting

An action subgenre where players control characters and use combinations of moves to attack opponents and defend against their attacks.

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Adventure

A genre focused on stories, exploration, collecting, navigating mazes, decoding messages, and solving puzzles. It generally gives players more time for reflective thinking.

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Action-Adventure

A hybrid genre combining the fast reflexive movements of action games with the stories and conceptual puzzles of adventure games.

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Casino

An electronic version of gambling games such as roulette, craps, poker, blackjack, and slot machines.

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Puzzle

A genre focused mainly on solving a puzzle or series of puzzles, usually without controlling a character and with little or no story.

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Role-Playing Game

A genre with strong storylines where player-characters improve throughout the game by gaining strength, experience, money, and equipment.

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Simulation

A game that attempts to reproduce real-world systems, machines, or experiences using real-world rules.

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Vehicle Simulation

A simulation where the player operates complex machinery or vehicles such as jet fighters, ships, or tanks.

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Sports and Participatory Simulation

A simulation where players experience an activity as participants, such as playing or coaching in a sport that follows real-world rules and strategies.

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Process Simulation

A simulation based on real-world systems or processes where the main goal is usually to build, create, or manage something instead of defeating an enemy.

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Construction and Management Sim

Another term for a process simulation in which players build and manage systems or processes.

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Strategy

A genre where players manage limited resources and make decisions to achieve a goal, often based on comparing resources and decisions with an opponent.

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Turn-Based Strategy

A strategy game where players have time to make separate decisions about what resources to create, when to deploy them, and how to use them.

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Real-Time Strategy

A strategy game that runs continuously in real time, requiring players to make decisions under constant time pressure.

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Micromanagement

Micromanagement

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Multitasking

Managing or paying attention to several activities or sets of resources at once, which is especially important in real-time strategy games.

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Massively Multiplayer Online Game

An online game where hundreds or thousands of players can interact in the same game world simultaneously through the Internet.

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Massively Multiplayer Online Role-Playing Game

An MMO that uses role-playing game mechanics.

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Massively Multiplayer Online First-Person Shooter

An MMO that uses first-person shooter gameplay.

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Massively Multiplayer Online Real-Time Strategy

An MMO that uses real-time strategy gameplay.

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