Physics of Everyday Life: Rotational Motion and Kinematics (Chapter 1 & 2 Physics)

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Flashcards generated from Chapter 1 and Chapter 2 of How Things Work: The Physics of Everyday Life (Louis A. Bloomfield).

Last updated 11:28 PM on 9/11/26
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52 Terms

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Rotational Motion

Motion around a fixed point that prevents translation.

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Angular Position

An object's orientation defined by an angle relative to a fixed reference line.

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Angular Displacement

The angle through which an object rotates during a specific time interval.

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Average Angular Speed (ω\omega)

The ratio of the angular displacement to the time interval, measured in rad/s\text{rad/s}.

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Angular Velocity

A vector quantity combining an object's angular speed with its direction of rotation, determined using the right-hand rule.

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Angular Acceleration (α\alpha)

The ratio of the change in angular speed to the time required for that change, measured in rad/s2\text{rad/s}^2.

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Torque (τ\tau)

The combination of an applied force and its point of application that causes an object to rotate.

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Lever Arm (LL)

The perpendicular distance from the axis of rotation to the point where a force is applied.

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Newton's Second Law of Rotational Motion

The law stating that torque equals rotational mass times angular acceleration (τ=I×β\tau = I \times \beta or τ=I×ν\tau = I \times \nu).

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<p>Torque Wrench</p>

Torque Wrench

A wrench that applies a calibrated torque to a bolt to prevent over-tightening and breakage.

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Translational Equilibrium

The state of an object when the net force acting on it is equal to zero (net force=0\text{net force} = 0).

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Rotational Equilibrium

The state of an object when the net torque acting on it is equal to zero (net torque=0\text{net torque} = 0).

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Newton's Third Law of Rotational Motion

The principle stating that when object A exerts a torque on object B, object B exerts an equal but opposite torque on object A.

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Center of Mass

The average position of all the mass that makes up an object.

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Center of Gravity (CG)

The average position of weight distribution in an object, which determines its stability.

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Rotational Mass (Moment of Inertia, II)

A measure of an object's resistance to rotational acceleration, depending on its mass and how far that mass is located from the axis of rotation.

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Friction

A force acting between two contacting surfaces that always acts to oppose relative motion.

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Static Friction

The resistive force between contacting surfaces that prevents them from sliding relative to each other up to a maximum value.

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Kinetic Friction

The resistive force acting between two surfaces sliding past one another, which is typically smaller than maximum static friction.

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Rotational Kinetic Energy

The energy an object possesses due to its circular motion, given by K=12I×ν2K = \frac{1}{2} I \times \nu^2.

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Linear Momentum (pp)

The product of an object's mass and its velocity (p=m×vp = m \times v).

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Conservation of Momentum

The principle stating that the total momentum of an isolated system before a collision is equal to the total momentum after the collision.

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Elastic Collision

A collision in which two objects bounce off each other with no loss of kinetic energy.

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Inelastic Collision

A collision in which objects bounce off each other with some loss of energy.

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Completely Inelastic Collision

A collision in which two objects stick together after impact, resulting in the maximum possible loss of kinetic energy.

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Impulse

The product of an applied force and the time interval over which it acts, resulting in a change in linear momentum.

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Recoil

The backward movement acquired by a firing mechanism (such as a cannon) to conserve total linear momentum when launching a projectile.

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Angular Momentum

A measure of the rotational motion of an object, calculated as rotational mass times angular velocity (L=I×νL = I \times \nu).

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Angular Impulse

The product of applied torque and the time interval over which it acts (angular impulse=τ×time\text{angular impulse} = \tau \times \text{time}).

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SI Units (Système International)

The standardized system of units agreed upon internationally in 1960, also known as the mks system (meter, kilogram, second).

<p>The standardized system of units agreed upon internationally in 1960, also known as the mks system (meter, kilogram, second).</p>
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Scalar Quantity

A physical quantity that is completely specified by magnitude alone without direction.

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Vector Quantity

A physical quantity that requires both magnitude and direction to be completely described.

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Position

The location of an object described relative to a chosen origin or reference frame.

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Distance

A scalar measure of the actual total path length followed between two points.

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Displacement

A vector quantity representing the shortest distance and direction from an initial position to a final position.

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Speed

A scalar quantity measuring how fast an object is moving, defined as speed=distancetime\text{speed} = \frac{\text{distance}}{\text{time}}.

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Velocity (vv)

A vector quantity that specifies both the speed and direction of motion, given by v=dtv = \frac{d}{t}.

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Acceleration (aa)

The rate at which velocity changes over time, calculated as a=vfvitftia = \frac{v_f - v_i}{t_f - t_i}.

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Inertia

The natural resistance of any physical object to changes in its state of motion or velocity.

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Newton's First Law of Motion

Galileo's principle stating that a body at rest tends to remain at rest, and a body in motion tends to remain in motion on a straight path unless acted upon by an external net force.

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Newton's Second Law of Motion

The principle stating that an object's acceleration is directly proportional to the net force acting on it and inversely proportional to its mass (a=Fnetma = \frac{F_{\text{net}}}{m}).

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Net Force

The vector sum of all individual forces acting simultaneously on an object.

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Newton's Third Law of Motion

The law stating that whenever one object exerts a force on a second object, the second object exerts an equal and opposite force on the first.

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Mass

The quantity of matter in an object and the quantitative measure of its inertia, measured in kilograms (kg\text{kg}).

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Weight (ww)

The force exerted on an object due to gravitational attraction, calculated as w=m×gw = m \times g.

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Acceleration Due to Gravity (gg)

The constant downward acceleration experienced by freely falling objects near a planetary body, approximately 9.80665m/s29.80665\text{\thinspace}m/s^2 or 10m/s210\text{\thinspace}m/s^2 on Earth.

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Free Fall

The motion of an object falling under the influence of gravity alone, with negligible air resistance.

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Projectile Motion

Two-dimensional curved motion experienced by an object launched into the air that moves under the sole influence of gravity.

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Support Force (Normal Force)

The upward force exerted by a supporting surface on an object to balance its weight.

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Work (WW)

The product of the force applied to an object and the distance through which that force causes the object to move (W=F×dW = F \times d), measured in Joules (J\text{J}).

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