General Physics 1 - Scalars, Vectors, Kinematics, and Projectile Motion Flashcards

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A complete set of vocabulary flashcards covering scalar and vector quantities, kinematics, motion descriptors, uniform acceleration, free fall, and projectile motion based on lecture transcript content.

Last updated 5:32 AM on 8/23/26
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33 Terms

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Scalar Quantity

A physical quantity that has magnitude (size or quantity) but no direction, such as temperature, mass, time, distance, speed, density, and volume.

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Vector Quantity

A physical quantity that possesses both magnitude and direction, such as displacement, velocity, acceleration, force, weight, and momentum.

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Magnitude

A property describing the overall quantity or size of a physical quantity.

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Direction

A property describing how a vector is oriented relative to a reference point.

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Parallel Vectors

Two or more vectors that point in the exact same direction.

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Antiparallel Vectors

Two vectors that have opposite directions while possessing the same magnitude.

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Resultant Vector

The total displacement or total vector (RR) that results from adding two or more individual vectors.

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Head-to-Tail Method

A graphical method of adding vectors by connecting the tail of each successive vector to the head or tip of the preceding vector.

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Commutative Law of Vector Addition

The principle stating that the sum of vectors remains identical regardless of the order in which they are added (R=A+B=B+AR = \text{A} + \text{B} = \text{B} + \text{A}).

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Analytical Method of Vector Addition

A vector addition technique that uses trigonometric functions (sine and cosine) to calculate x- and y-components and the Pythagorean theorem to find resultant magnitude.

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Motion

The change of position of an object in a specific span of time relative to an observer.

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Time

A parameter necessary to describe and observe changes in space, representing when an event took place, measured in seconds (ss).

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Distance

A scalar quantity describing how far an object has traveled, equal to the total path length traveled by an object in motion.

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Displacement

A vector quantity describing the length and direction of the straight line connecting an object's initial position to its final position.

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Speed

A scalar quantity describing the rate of change in position within a span of time, measured in units of m/sm/s.

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Velocity

A vector quantity describing the rate of change in position with respect to a reference point, incorporating both speed and direction.

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Acceleration

A vector quantity describing how an object changes its velocity per elapsed time, expressed in units of m/s2m/s^2.

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Positive Acceleration

Acceleration that occurs when acceleration and velocity vectors share the same direction, indicating that the object is speeding up.

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Negative Acceleration

Deceleration that occurs when acceleration and velocity vectors are in opposite directions, indicating that the object is slowing down.

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Zero Acceleration

A state where an object is traveling at a constant velocity or is not moving at all.

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Relative Nature of Motion

The concept that motion depends on the observer's frame of reference, meaning an object in motion relative to one observer may be stationary relative to another.

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Average Velocity

The total rate of change of position of an object over a given time interval, calculated as vave=tan(x)tv_{\text{ave}} = \frac{\tan(x)}{t}.

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Instantaneous Velocity

The velocity of an object at a specific instant in time, calculated in calculus as the derivative of position with respect to time (vins=dxdtv_{\text{ins}} = \frac{dx}{dt}).

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Instantaneous Acceleration

The acceleration of an object at a specific instant in time, calculated in calculus as the derivative of velocity with respect to time (ains=dvdta_{\text{ins}} = \frac{dv}{dt}).

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Uniformly Accelerated Linear Motion

Motion along a straight line where the object's velocity changes at a constant, fixed rate throughout the motion.

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Free Fall Motion

The motion of an object falling under the sole influence of gravity in the absence of air resistance and other opposing forces.

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Acceleration Due to Gravity

The constant downward acceleration experienced by objects near Earth's surface, denoted as gg and approximated as 9.8m/s2-9.8\text{\thinspace}m/s^2.

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Projectile

Any object given an initial velocity that proceeds along a parabolic path influenced entirely by acceleration due to gravity and air resistance.

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Trajectory

The parabolic path followed by a projectile in motion.

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Launch Angle

The angle θ\theta relative to the horizontal at which a projectile is launched, directly influencing its trajectory, height, range, and flight duration.

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Maximum Height

The highest point (HH) reached in a projectile's trajectory, occurring when the vertical velocity component (vyv_y) equals 0m/s0\text{\thinspace}m/s.

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Range

The total horizontal displacement (RR) covered by a projectile during its entire flight.

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Duration of Flight

The total elapsed time (tt) that a projectile spends moving through the air along its trajectory.