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Design
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What is in a design brief?
end users
primary and secondary research
quantitative research methods
qualitive research methods
quality measures
design options
What are the three stages of the Double Diamond?
Design problem (need or opportunity)
Design brief
Product design solution (finished product)
Divergent thinking
A thought process used to generate creative ideas by thinking of any possible solution - outside of the box, broad
Convergent thinking
Evaluating and refining a solution based upon a preconceived idea. A specific solution that is narrow and INSIDE the box
The 4 D’s of the design process
Discover
Define
Develop
Deliver
Discover
Research, brainstorming (divergent) (1)
Starts with a 'design problem' and uses 'divergent thinking' to gather relevant information (research) to identify the problem, opportunity or user need that can be addressed.
Define
Narrow down to a design brief (convergent) (2)
Uses 'convergent' thinking to synthesise (narrow down) research to exactly what your design project will be. Keep in mind your capabilities and accessible resources.
Develop
Graphical concept and prototypes (divergent) (3)
Uses 'divergent thinking' again (brainstorms, sketches, models, prototypes, test materials and trial processes) to create many different ideas using end-user feedback.
Deliver
Select best concept, plan for and make final product (convergent) (4)
Uses 'convergent thinking' again to make decisions, create plans and safely construct a finished product to suit the design brief.
Divergent vs Convergent thinking
Divergent thinking: Starting from a point, such as your DESIGN PROBLEM and coming up with lots of possibilities (creative thinking)
Examples; wide research, considering very different objects and shapes, SCAMPER, combining ideas from many different fields.
Convergent thinking: Turning all those possibilities into a decision by analysis and judgement, in your DESIGN BRIEF and FINAL SOLUTION (critical thinking)
Examples; asking questions, analysing details, thinking realistically, checking facts and finding evidence, applying evaluation criteria, evaluating to find what is most suitable, e.g., materials
Creative thinking
It is about investigation, being open minded and exploring ideas and stretching the brain.
Creative/divergent thinking occurs when;
figuring out a problem
interviewing end users and gaining information
thinking about what to research
brainstorming
visualisations
annotating
problem solving
Critical thinking
It is about taking steps further to analyse and find appropriate solutions to a problem. It is about demonstrating decision making.
Critical/convergent thinking occurs when;
analysing data
analysing research
analysing graphical product concepts
deciding on and justifying the chosen product concept
figuring out which final materials, techniques and processes to use for the final product
Factors that influence product design
need or opportunity
function
end-user
aesthetics (design principles and elements)
Market needs and opportunities
Product life cycle
Technologies - materials, tools and processes
ethical considerations in design
Need or opportunity
Identification of the purpose for or of a product. Considerations include the context and purpose for designing and how a product will be tested.
Identified from research and development, feedback from end user(s) and new ideas and knowledge, and new and emerging technologies.
Function
The purpose of a product that make it fit-for-use for its intent.
End User
The human and or non-human 'consumers' of the product is intended.
Considerations of the end user incorporates, welfares that include; quality of life (which encompasses culture and religion), emotional and sensory appeal, universal design, demographics, social and physical needs or trends, safety, accessibility, comfort, ergonomics, and anthropometric data.
Aesthetics
Relates to a products form, appearance, and feel.
Considerations include design elements and principles.
Design elements; point, line, shape, texture, colour (tone, transparency, translucency, and opacity).
Design principles; balance, contrast, repetition, movement/rhythm, pattern, proportion, asymmetry/symmetry, negative/positive space and surface qualities are used to combine and arrange the design elements.
Aesthetics may relate to ethical considerations in design; aesthetics can influence quality of life.
Market needs and opportunities
Designing innovatively and working entrepreneurially requires a creative approach to develop new or improved designed solutions to unsolved problems or new needs or opportunities.
Product lifecycle
The resource inputs the span of a products manufacture, this includes sourcing of materials, useful life and the impact of disposal/reuse.
Technologies, materials, tools and processes
Technologies include those materials, tools, and processes that are traditional as well as ones that are new and emerging.
Materials are selected for use based upon their appropriate properties (performance and behaviour, both chemically and physically under certain conditions) and desirable characteristics (such as visible features)
Ethical considerations in design
Ethics in design is concerned with enabling both individual values (more time with family and friends) and public values (a fair and just society).
This can be realised through products that reflect and enable an end user's values, or by working towards social goals such as belonging, access, usability and equity for the disadvantaged.
Inclusive design processes can enact respect an concern for humans and non-humans.
Scheduled production plan
Steps:
Production steps (how?...)
A timeline (when?...)
Materials list and costing (what with?...)
Risk assessment (for safety)
Quality measures (good job)
Production Steps
HOW?
How to construct your product, a list of steps to follow.
Timeline
WHEN?
To give milestones and dates for the steps.
Materials list and costing
WHAT WITH?
To be prepared with all materials and bits required.
Risk assessment
FOR SAFETY
To look ahead and avoid accidents and incidents.
Quality measures
GOOD JOB
To create the best quality work possible.
Graphical product concepts
Visualisations
Design options - Presentation Drawings
Working drawings
Visualisations
Rough draft, lines, grey led, a sketch.
A visualisation is the first step in the design and developmental stage where you play around with and explore potential parts of a solution to meet the brief.
Design options
Detailed, colour, texture, labelling and annotations on procedure and materials to be utilised.
A design option is 3D (realistically drawn for clothing) that shows more detail than visualisations and indicate what the whole product will look like rather and just aspects. The are rendered and coloured to represent form and textures. Annotations indicate the proposed materials and construction processes; explain how the product will suit the end user and address the brief.
Working/presentation drawings
Working drawings are needed once the product is finalised. Working drawings (or technical drawings) are used to show exact measurements, shapes, joins and placement of components for construction or manufacture. They need to be drawn to scale and accurately in order to be used sufficiently (rulers and templates)
Research methods
Primary research; information that is created first-hand, e.g., survey
Secondary research; information sourced and made by another individual, e.g., reading a website and learning from it.
Quality measures
Helps to avoid mistakes and ensures that your product turns out to be the best possible quality. These measures help you to have quality control. Preventing errors also prevents a waste of time and materials.
e.g., choosing a material; no rips, no snags, durable etc..
Product analysis
Product analysis is the process of examining a existing textile product or concept to understand its construction, function, design, and potential for improvement.