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A comprehensive set of 70 vocabulary flashcards covering ICT history, emerging technologies, digital citizenship, collaboration principles, and graphic design basics.
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ICT
Encompasses both hardware and software that facilitate human interaction and connectivity.
Pre–Mechanical Period
A period in ICT evolution spanning from 3000 BCE to 1450 CE.
Mechanical Period
A period in ICT evolution spanning from 1450 to 1840 CE.
Charles Babbage
The individual recognized as the Father of Computer.
Blaise Pascal
The creator of the pascaline, which is considered the first mechanical calculator.
Johannes Guttenberg
The inventor of the printing press.
Electromechanical Period
A period in ICT evolution spanning from 1840 to 1940 CE.
Electronic Period
A period in ICT evolution spanning from 1840 to the present.
Artificial Intelligence
A computer science related field focused on making computers work and act like humans.
SimSimi
An AI program created in 2002 by Ismaker whose name means bored.
Robotics
A computer science and engineering related field concerned with creating devices that can move and react.
Sophia
A robot created by Hanson Robotics in HongKong that was granted Saudi Arabian Citizenship.
Biometrics
Technology used to measure and analyze the human body, such as DNA, fingerprints, and eye retinas.
Papyrus Paper
Writing material invented by Egyptians from a papyrus plant.
Abacus
A tool that first existed in Babylon around 2700−3000 BCE used for numerical computation.
Analytical Engine
A 19th century general purpose computer and the first programmable device created by Charles Babbage.
Harvard Mark I Computer
An invention from the Electronic Period designed to process data faster.
Transistors
A technology introduced in the Electronic Period that significantly improved speed, efficiency, and automation.
Integrated Circuits
A component introduced in the Electronic Period to enhance computer efficiency.
Microprocessor
A key electronic component that significantly improved the automation and speed of modern computers.
3D Imaging and Holography
A form of photography, with the first instance famously appearing as Princess Leia in Star Wars.
Virtual Reality (VR)
A term used to describe a three-dimensional, computer-generated environment that a person can explore and interact with.
Augmented Reality (AR)
A technology where virtual objects are placed in real life, such as in Pokemon.
Mobile Technologies
Any device with internet capability that is accessible from anywhere the user is located.
IBM Simon
A smartphone released in 1994 that featured the first touch screen.
Digital Footprints
A file of unique, traceable online activities, contributions, communications, and actions specific to an individual.
Active Digital Footprints
Websites and platforms where information is intentionally provided, such as when creating a social media account.
Passive Digital Footprint
Data gathered without a user's awareness, often used by businesses to monitor web traffic automatically.
Cookies
Small text files stored by websites on a device to remember preferences, login details, or site activity.
Virtual Private Networking (VPN)
A tool used for safety to protect user identity and data while browsing the internet.
Online Safety, Security, Ethics and Etiquette
Using technology in a responsible and respectful way while protecting personal information from threats like hacking.
Netiquette
Shorthand for network etiquette, it is the set of rules determining how to properly communicate and browse the web.
Virginia Shea
The network manners guru and the creator of the 10 Rules of Netiquette.
Collaboration
Derived from the Latin word collaboratus, meaning to labor together to achieve a goal.
Participation
A principle of collaboration that encourages members from across an organization to belong as one.
Collective
A principle of collaboration where each person helps the group reach a consensus before taking action.
Transparency
A principle of collaboration where feedback, trust, and honesty are essential elements.
Independence
A principle of collaboration that ensures group-think does not emerge and people think for themselves.
Persistence
A principle of collaboration involving the persistent application of principles to ensure content is accessible.
Emergence
A principle focusing on the end goal and combining ideas to create a bigger idea rather than worrying about the process.
Word Processor
Electronic software or device for composing, editing, formatting, and printing documents.
Mail Merging
A feature used to create a document and merge it with another document or data file.
Spreadsheet
A computer application for computation, analysis, and storage of data to replace analog accounting sheets.
Presentation Software
Application software used to create visual aids to communicate ideas, originally created by Robert Gaskins and Dennis Austin.
Forethought Inc
The software company where PowerPoint was originally developed exclusively for Macintosh computers.
Advocacy
The process of supporting and enabling people to express views, access services, and defend their rights.
Personality Responsible Digital Citizen
A person who obeys digital laws, shows respect, and uses technology properly.
Participatory Digital Citizen
A person who uses digital technologies to contribute ideas and discussion to online communities.
Justice Oriented Digital Citizen
A person who critically analyzes social issues and uses technology to promote systemic change.
Internet of Things (IoT)
Networks connecting everyday items and sensors for smartphones as seen in modern ICT developments.
Learning Management Systems
ICT-based systems used in the education sector for delivering and managing courses.
Super Paint
The grandfather of all graphic softwares, conceptualized in 1972 by Richard Shoup at Xerox PARC.
Richard Shoup
The individual at Xerox PARC who created Super Paint in 1972.
Balance
The placement of elements of equal weight on a page, categorized as symmetrical, asymmetrical, or radial.
Proximity
A design principle describing the organization and relationship of elements by moving them physically close together.
Alignment
The lining of text or graphics on a page to add aesthetic interest and emphasize key elements.
Repetition
The consistent and balanced reusing of a design element to achieve uniformity.
Contrast
The combination of opposing characteristics, such as color, size, or thickness, to highlight elements.
Whitespace
Known as the art of nothing, it is the negative space that allows a design to breathe.
Unity
The sense of oneness of elements that creates balance and harmony in a design.
Color Psychology
The study of how colors evoke specific feelings, such as Red for passion or Blue for trust.
JPEG
Joint Photographic Experts Group, the most popular lossy image format used on the web.
GIF
Graphics Interchange Format, limited to an 8 bit palette with 256 colors and often used for animation.
BMP
Bitmap Image File, also called a raster image, made up of millions of dots called pixels.
TIFF
Tagged Image File Format, created by Aldus corporation, considered the superior raster image format.
PNG
Portable Network Graphic, a nonproprietary alternative to GIF designed specifically for the web.
Cropping
The process of removing unwanted parts of an image following the rule of thirds.
Graphic Design
The art of combining images, shapes, and colors to inform, illustrate, or entertain.
Infographics
Creative representations of data using shapes, colors, and pictures to make information more understandable.
Serif
A font family characterized by smaller lines attached to letters, such as Times New Roman.