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Vocabulary flashcards covering key terms and concepts from the Motion in a Straight Line lecture notes.
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Distance
Total length of the path traveled; a scalar quantity that depends only on magnitude, not direction.
Displacement
The shortest straight-line vector from the initial to the final position; magnitude is the straight-line distance and has a direction.
Speed
Rate at which distance is covered; a scalar quantity representing how fast an object moves.
Velocity
Rate of change of position with time; a vector quantity that includes both speed and direction.
Average Speed
Total distance traveled divided by total time taken.
Average Velocity
Total displacement divided by total time taken; a vector quantity.
Displacement Vector
The vector Δr = rfinal − rinitial; points from the start to the end position.
Position Vector
The vector r = x i + y j + z k representing a point’s location in space relative to the origin.
i, j, k (Unit Vectors)
Unit vectors along the x, y, and z axes used to express vectors in component form.
Magnitude of a Vector
Length of the vector; for components (vx, vy, vz), |v| = \sqrt{vx^2 + vy^2 + v_z^2} .
3D Distance Formula
Distance between two points (x1,y1,z1) and (x2,y2,z2): \sqrt{(\Delta x)^2 + (\Delta y)^2 + (\Delta z)^2} .
Cube Space Diagonal
Body diagonal of a cube with side a; length is \sqrt{3} a .
Cube Face Diagonal
Diagonal on a cube’s face; length is \sqrt{2} a .
Room Displacement Example (3-4-5)
For a room with dimensions 3, 4, 5 (units), displacement from one corner to the opposite corner is \sqrt{3^2+4^2+5^2} = 5\sqrt{2} units.
Shortest Path
The straight-line path between two points; its length equals the magnitude of the displacement.
Displacement Components
Displacement expressed along axes: \Delta r = \Delta x \mathbf{i} + \Delta y \mathbf{j} + \Delta z \mathbf{k} .
Displacement Magnitude Formula Example
If \Delta x = \Delta y = \Delta z = a , then \Vert \Delta r \Vert = \sqrt{a^2 + a^2 + a^2} = \sqrt{3} a .
Equal-Time Average Speed Rule
If motion is divided into equal time intervals with speeds \text{V1, V2, …} , then \text{V}_{avg} = \frac{(\text{V1 + V2 + …})}{n} .
Equal-Distance Average Speed Rule
If motion is divided into equal distances \text{d1, d2, …} , then \text{V}_{avg} = \frac{(\text{d1 + d2 + …})}{(\text{d1/v1 + d2/v2 + …})} .
Path vs Displacement Distinction
Path length (distance) is the total length traveled; displacement is the straight-line vector from start to end.
Vector Addition in Components
When adding displacements, add corresponding components: if \mathbf{r1} = \text{(x1, y1, z1)} and \mathbf{r2} = \text{(x2, y2, z2)} , then \mathbf{r1} + \mathbf{r2} = \text{(x1+x2, y1+y2, z1+z2)} .