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Habituation
when our response to a stimulus decreases over time (nonassociative)
Sensitization
when our response to a stimulus increases over time (nonassociative)
Modeling
imitating a behavior seen in others (observational)
Vicarious Learning
learning to encourage in a behavior or not due to seeing others (observational)
Classical Conditioning
learning to make an involuntary response to a stimulus other than the original, natural stimulus that normally produces the same response (associative)
Unconditioned stimulus
a naturally occurring stimulus that leads to an involuntary response (food being presented)
Unconditioned response
involuntary response to a naturally occurring or unconditioned stimulus (salivating to food)
Conditioned stimulus
stimulus that becomes able to produce a learned response by being paired with the original unconditioned stimulus (ringing the bell)
Conditioned response
learned reflex response to a conditioned stimulus (salivating to the bell)
Conditioned taste aversion
Nausea or aversive response to a particular taste
Operant conditioning
learning consequences to behavior and altering behavior due to the consequences (voluntary & associative)
Thorndike's Law of Effect
responses that lead to satisfying consequences are more likely to be repeated
Skinner
created operant conditioning
Reinforcement
any event or stimulus, that when following a response, increases the probability that the response will occur again
Primary reinforcement
reinforcement that uses a physical survival need
Secondary reinforcement
reinforcing using something that you have learned to value, like money.
Positive reinforcement
addition of a pleasant stimulus (giving a dog a treat)
Negative reinforcement
removal/avoidance of an unpleasant stimulus (car beeping until you buckle your seatbelt)
Fixed interval reinforcement
reinforcement is delivered after a certain amount of time has passed (paychecks)
Variable interval reinforcement
reinforcement that is delivered after a passage of time that is not regular (waiting for an elevator)
Fixed ratio reinforcement
reinforcement delivered after a certain number of responses (a child doing chores)
Variable ratio reinforcement
reinforcement is delivered after an unpredictable number of responses
Punishment
an event that decreases the behavior that it follows
Punishment by removal
removal of pleasurable stimulus (taking a phone away)
Punishment by application
adding an unpleasant stimulus (spanking)
Extinction
the diminishing of a conditioned response; behavior is not performed anymore
Spontaneous recovery
Recurrence of an extinguished conditioned response, usually following a rest period
Learned helplessness
the tendency to fail to act to escape from a situation because of a history of repeated failures in the past
Bandura's Bobo Doll Experiment
kids watched adults beat or not harm a doll and based their actions off of it (modeled behavior)
4 key characteristics of observational learning
attention, memory, imitation, desire
3 stages of memory
encoding, storage, retrieval
Sensory memory
A type of storage that holds sensory information for a few seconds or less
Short term memory
lasts 12-30 seconds; 7+- 2 pieces of info can be remembered
Long term memory
the relatively permanent storage of information
Elaborative rehearsal
transferring short term memories to long term by making them meaningful in some way
Implicit memory
does not require conscious effort and often cannot be verbally described
Anterograde amnesia
inability to form new memories after an injury (50 first dates)
Retrograde amnesia
loss of memories from our past after an injury
Declaritive memory
type of long term memory that is conscious and known
Episodic memory
memory for one's personal past experiences
Priming
the activation, often unconsciously, of particular associations in memory ("we need to talk")
Serial position effect
our tendency to recall best the last and first items in a list
Primacy effect
tendency to remember words at the beginning of a list
Recency effect
tendency to remember words at the end of a list
Flashbulb memories
a clear memory of an emotionally significant moment or event
Misattribution
memory error in which you confuse the source of your information
Cryptomnesia
when a person thinks he or she has come up with a new idea, yet has only retrieved a stored memory
Encoding failure
failure to process information into memory
Proactive interference
something we learn beforehand gets in the way
Retroactive interference
something we learn after that gets in the way
Concepts
a mental grouping of similar objects, events, ideas, or people
Formal concepts
concepts that are defined by specific rules or features
Natural concepts
concepts people form as a result of their experiences in the real world
Prototype
a concept that closely matches the defining characteristics of the concept
Schemas
a concept or framework that organizes and interprets information
Scripts
a kind of schema that involves a familiar sequence of activities (grocery shopping)
Heuristic
educated guess based on prior experiences that helps narrow down the possible solutions for a problem; also known as a "rule of thumb"
Intelligence
the ability to learn from experience, solve problems, and use knowledge to adapt to new situations
Spearman's theory
g factor and s factor
G Factor
general intelligence
S Factor
specific intelligence
Piaget's first stage
sensorimotor stage (birth-2): infants use their senses and developing motor abilities to learn about their environment; object permanence
Piaget's second stage
Preoperational stage (2-7 years) preschool child learns to use language as a means of exploring the world
Piaget's third stage
concrete operational stage (7-11) school-aged child becomes capable of logical thought processing but is not yet capable of abstract thinking
Piaget's fourth stage
Formal operational stage (11 +) the adolescent becomes capable of abstract thinking
Vygotsky's theory
Emphasized the role of others and the importance of social and cultural interaction in cognitive development
Flynn Effect
IQ scores steadily increasing over time in modernized countries
Cognitive universalism
theory that concepts are universal and influence the development of language
Personal fable
young people believe themselves to be unique and protected from harm
Imaginary audience
young people believing that others are just as concerned with the adolescents thoughts as they themselves are