Computer Systems, Input/Output, and Storage

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A complete set of vocabulary flashcards covering computer hardware, software, user interfaces, emerging technologies, input and output devices, and storage media based on the lecture transcript.

Last updated 12:58 AM on 6/29/26
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62 Terms

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Hardware

The physical components of a computer system.

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Internal hardware

Components located inside the computer including the processor, motherboard, RAM, ROM, video card, sound card, and internal hard drive.

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External hardware and peripherals

Devices located outside the computer system, categorized as input devices, output devices, and external storage devices.

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Software

Programs that control the computer or process electronic data.

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Application software

Software used for specific tasks such as word processing, spreadsheets, databases, photo and video editing, graphics manipulation, measuring and control, and mobile apps.

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System software

Software that manages the operation of the computer, including operating systems, compilers, linkers, device drivers, and utility programs.

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CPU

The brain of the computer that carries out processing, calculations, and decision making.

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CPU speed

The rate at which the CPU processes instructions, measured in Gigahertz (GHzGHz).

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Cache memory

The fastest type of memory, located between the CPU and RAM, which stores frequently used data.

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RAM

Volatile memory that holds data and programs currently in use; all data is lost when power is turned off.

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ROM

Non-volatile, read-only memory that stores the boot-up instructions needed to start the computer.

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Secondary or backing storage

Non-volatile storage that keeps data for long periods and allows reading and writing of data.

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Operating system

System software that manages all general operations of the computer, including the user interface, security, file management, and memory usage.

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Graphical User Interface (GUI)

A user interface that uses windows, icons, menus, and pointers; it is easy to learn but uses more memory.

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Command Line Interface (CLI)

An interface where the user types specific commands; it offers more control and freedom but has no visual aids and requires commands to be learned.

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Desktop computers

Computers with separate components (monitor, keyboard, mouse) that are powerful and easy to upgrade but not portable.

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Laptops

Portable computers with all components built into one device and a battery, though they are harder to upgrade or repair.

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Tablets

Very portable touchscreen devices that connect via Wi-Fi, 3G3G, or 4G4G and have longer battery life than phones.

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Smartphones

Small, highly portable devices that can make calls, run apps, and connect to the internet, but have small screens and less storage.

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Artificial Intelligence (AI)

Systems that simulate human intelligence and make decisions; examples include Deep Blue, PR2 robots, and self-parking cars.

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Biometrics

The use of unique body characteristics for identification, such as fingerprint scanning, iris recognition, facial recognition, and voice recognition.

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Vision enhancement

Video and infrared technology used to view distant objects clearly and see in darkness, common in military and surveillance.

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Robotics

Units used in manufacturing for repetitive, labour-intensive, or high-precision tasks such as welding, painting, and surgery.

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Quantum cryptography

Technology used to secure online communications and data, widely used for online banking and shopping transactions.

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Computer-assisted translation

Software, such as Google Translate, that converts text or speech from one language to another.

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3D and holographic imaging

The production of images in three dimensions; holograms are created by splitting a laser beam onto a photographic plate.

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Virtual reality

An artificial environment created by software where users wear a head-mounted display, used for training, education, and gaming.

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Input devices

Devices that allow data to be entered into a computer system.

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Keyboard

An input device used to type text and commands; familiar and fast for text entry but slower than direct data entry.

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Numeric keypad

A device designed for entering numbers, commonly used at ATMs, POS terminals, and for PIN entry.

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Mouse

A pointing device that is easy to use and navigate but requires a flat surface and can be easily damaged.

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Touchpad

A pointing device built into laptops that needs no extra parts but is more difficult to use than a mouse.

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Tracker ball

An input device suitable for users with limited wrist movement that offers accurate pointer control.

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Sensors

Devices that convert real-world measurements (temperature, light, pressure, etc.) into data.

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Analogue-to-Digital Converter (ADC)

A device required to change analogue signals from sensors into digital signals the computer can process.

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Direct data entry

A method of fast input with fewer errors compared to manual typing, using specialized devices.

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Magnetic stripe reader

A device that reads data from the stripe on cards; it is fast and robust but the stripe can be easily damaged.

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Chip and PIN reader

A device used for secure card payments that is more secure than magnetic stripes.

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Contactless and RFID readers

Devices that allow payment or data transfer without physical contact; transactions are fast but limited to small amounts.

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Magnetic Ink Character Recognition (MICR)

A system that reads special ink characters on bank cheques; it is very accurate and can read through handwriting.

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Optical Mark Recognition (OMR)

A fast method of reading marks made in pen or pencil on forms like exams, surveys, and lottery tickets.

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Optical Character Recognition (OCR)

A system that scans text and converts it into an editable format; it is faster than typing but cannot read handwriting.

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Barcode reader

A device that scans unique product codes at Point of Sale terminals to quickly update stock databases.

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Output devices

Devices that send data from a computer to a user or to control systems.

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CRT

Cheap monitors with good resolution that are bulky, heavy, and use more power.

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LCD/TFT

The most common type of monitor; they are flat, light, and use low power.

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IPS

Monitors with better colors and wider viewing angles used by designers and professionals.

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LED

Bright, energy-efficient displays used for outdoor signs.

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Inkjet printer

A printer that is cheap to buy and good quality for home use, but slow with expensive ink.

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Laser printer

A very fast, high-quality printer that is best for high-volume printing.

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Dot matrix printer

A printer that works in hot or dusty places and can make carbon copies, though it is slow and noisy.

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Wide format printer

A high-resolution, costly device used to print large items like banners and posters.

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3D printer

A device that creates physical objects from designs.

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Size units

Measurements of storage where 1KB=1000B1\,KB = 1000\,B, 1MB=1000KB1\,MB = 1000\,KB, 1GB=1000MB1\,GB = 1000\,MB, and 1TB=1000GB1\,TB = 1000\,GB.

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Serial access

A method where data is read one after another; it is slow, such as with magnetic tape.

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Direct access

A fast method to jump straight to data, used by HDDs, USBs, and optical discs.

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Fixed HDD

Main storage in computers with high capacity and speed, though it has moving parts that can fail.

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Magnetic tape

A storage medium with very large capacity used for business backups and archives, but very slow.

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Optical storage

Devices that use lasers to read or write data, such as CDs, DVDs, and Blu-rays.

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Blu-ray

The optical disc with the highest capacity, up to 128GB128\,GB.

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Solid state storage

Storage that uses flash memory with no moving parts, making it fast and robust (e.g., SSD, USB).

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Backup

Copies of data made to another place to protect against deletion, viruses, corruption, theft, or hardware failure.