Team Dynamics, Communication, Diversity, Persuasion, Bad News, Research, and Business Proposals

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Flashcards covering team dynamics, communication, diversity, persuasion, delivering bad news, research methods, and business proposals.

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75 Terms

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Team culture

Shared perceptions and commitment to collective values, norms, roles, responsibilities, and goals.

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Elements of Promoting Team Culture

Focus on performance, create a team charter, meet often, psychological safety, avoid group think, evaluate performance, bond/common sense of purpose.

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Divergence

Work independently to solve problems.

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Convergence

Work dependently/collaboratively to solve problems by evaluating proposed solutions/ideas.

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Forming (Stages of Team Performance)

Members focus on gaining acceptance and avoiding conflict; getting to know one another.

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Storming (Stages of Team Performance)

Team members open up with competing ideas on how to complete work; the less productive and most conflicting stage.

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Norming (Stages of Team Performance)

Has a work plan that includes roles, goals, and accountabilities.

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Performing (Stages of Team Performance)

Operate efficiently towards accomplishing team goals; all in agreement of future actions.

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Coordination Meeting

Discussing roles, goals, and accountabilities.

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Problem-Solving Meeting

Addresses and solves a particular work problem and is typically more fluid.

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Facilitator Role

Get each person to participate in the conversation and ensure all agenda items are properly discussed.

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Principles for Managing Difficult Conversations

Embrace difficult conversations, assume the best in others, adopt a learning stance, stay calm/overcome noise, find common ground, disagree diplomatically, and create a shared story.

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Identities of Origin

Characteristics at birth that are typically classified in demographic terms (race, sex).

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Identities of Growth

Emerge from experimental diversity (hobbies, affinities, abilities).

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Identities of Aspiration

Emerge from cognitive diversity (how we think about issues, solve problems, and set our goals/aspirations).

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Professional Identity

Sense of self in the workplace.

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Authenticity

When employees feel they can bring their whole selves (multiple identities) to work.

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Code Switching

Altering of one’s communication style, appearance, and behaviors to avoid negative stereotypes associated with one’s group.

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Stereotypes

Simplistic, overgeneralized beliefs about a group of people; a subconscious attempt to make sense of other people’s backgrounds.

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Othering

People are implicitly or explicitly separated into members of another groups, creating an 'us vs them' mentality.

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Stigma

A person, trait, situation, or condition that is associated with disgrace or dishonor.

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Self-Stigma

Individuals internalize/accept negative stereotypes, making them feel broken.

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Public-Stigma

Negative attitudes in society towards certain groups of people.

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Structural Stigma

Negative attitudes embedded in cultural norms and institutional practices.

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Socialization

The process where people grow up learning beliefs, norms, values, and expectations from family, friends, and communities.

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Social Constructs

Ideas we form through social interactions (ex: race).

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Affinity Bias

People favor (consciously or subconsciously) other people who are similar to them.

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Halo Effect

People notice one strength in another person and see everything else they do in a positive light.

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Horn Effect

People notice one weakness and see everything else a person does in a negative light.

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Attribution Bias

People attribute their successes to own efforts, but attribute their failures to external factors.

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Confirmation Bias

People focus on information that aligns with pre-existing opinions or beliefs.

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Only

The single person of diversity.

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Voice

Degree employees feel comfortable expressing their views, ideas, and criticisms with their managers and leaders.

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Projected Cognitive Similarity

Tendency to assume others have the same norms and values as your own cultural group; people project own cultural norms and values to explain behaviors in others.

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Outgroup Homogeneity Effect

Tendency to think members of other groups are all the same.

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Cultural Dimensions

Helps understand underlying motivations and goals that impact acceptable behaviors in a culture.

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Individualism

Prioritizes independence; individual goals are greater than group goals (choice/obligation).

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Collectivism

Prioritizes interdependence; group goals are greater than individual goals (obligation/choice).

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Egalitarianism

Distribute and share power evenly, minimize status differences, minimize special privileges/opportunities for people just because they have higher authority; more participatory/open management styles.

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Hierarchy

People expect power differences, follow leaders without question, and feel comfortable with leaders receiving special treatment.

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Performance Orientation (PO)

Extent a community rewards innovation, high standards, and performance.

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Future Orientation (FO)

Degree a culture is willing to sacrifice current wants to achieve future needs.

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Assertiveness

Level of confrontation and directness that is considered appropriate and productive.

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Human Orientation (HO)

Degree an organization/society encourages and rewards individuals for being fair, altruistic, friendly, generous, caring, and kind.

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Uncertainty Avoidance (UA)

How cultures socialize members to feel in uncertain, surprising, or extraordinary situations.

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Gender Egalitarianism

Men and women are encouraged to occupy same professional roles/leadership positions; more equal.

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Monochronic

Schedule activities sequentially; time is to be used efficiently.

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Polychronic

Casual and relationship-oriented view of time.

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Persuasion

Communicating with someone who does not think or feel the same way as you.

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Direct/Explicit Message

Begin with main idea/argument and then provide supporting reasons.

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Indirect/Implicit Message

Provide rationale for request before making request.

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Reciprocation (Methods of Influence)

Influence based on returning favors.

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Consistency (Methods of Influence)

Once people make an explicit commitment, they tend to follow through.

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Social Proof (Methods of Influence)

People determining what is right, correct, desirable by seeing what others do.

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Liking (Methods of Influence)

People are more likely to be persuaded by people they like.

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Authority (Methods of Influence)

People follow authority figures.

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Scarcity (Methods of Influence)

People think there is limited availability of something they want/need so they need to act asap.

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Followers (Decision-Making Styles)

Make decisions based on things that have worked in the past; risk-averse and follow how other successful executives have made similar decisions.

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Charismatics (Decision-Making Styles)

Get excited when they hear new ideas; enthusiastic and talkative.

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Skeptics (Decision-Making Styles)

Suspicious of every data point, especially those that counter own views; argumentative.

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Thinkers (Decision-Making Styles)

Data-driven arguments; want to see all data to conduct cost-benefit analysis.

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Controllers (Decision-Making Styles)

Dread uncertainty; want all facts in structured manner, but want to form own conclusions (resent being pushed/persuaded).

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Manipulation

Attempting to influence others through deception to achieve own interests (unethical!).

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Character in Bad News Delivery

Shows character; bearing responsibility for own role in causing bad news (commitment to transparency and honesty).

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Caring in Bad News Delivery

Do what you can to lessen the burden of bad news on others and forward thinking to consider their needs.

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Competence in Bad News Delivery

Track record of success in tough situations and demonstrates good plan to address challenges.

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Buffer

Softens blow when delivering bad news.

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Teaser Message

Messages, typically written, that signals a conversation may involve unpleasant news (prepares recipients emotionally).

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Indirect Bad-News Messages

Ease in with buffer -> Provide rationale -> Deliver bad news -> Explain impacts -> Focus on future (as appropriate) -> Show goodwill.

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Direct Bad-News Messages

Ease in with a buffer -> Deliver bad news -> Provide rationale -> Explain impacts -> Focus on future (as appropriate) -> Show goodwill.

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Mum Effect

Chain of messages within organization is filtered to leave out/inaccurately state bad news.

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Primary Research

Analysis of data that you, people from your organization, or others under your direction have collected.

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Business Proposals

Explain why business goals are beneficial and how you will use resources to meet goals.

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Precision-Oriented Process

Business report -> facts -> conclusions -> recommendation.

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Objectivity

Sense you are providing information/advice that is sound, reliable, and unbiased.