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motor learning
set of processes associated with practice or experience leading to relatively permanent changes in the capability for skilled movement
two major approaches to motor learning are
computational and dynamic systems
what does computational approach emphasize
brain-based modeling and prediction
what does the dynamic approach emphasize
emergent, self organizing nature of movement
which approach learns the specific details of how to perform the task, brain models plan predict and control movement, CNS processes sensory input and generates motor output
computational- ex: shows learner a video, multiple practice sessions reduces prediction error, no variation and thousands of reps
movement emerges from interaction of individual, task, and environment, movements are preplanned and controlled are dependent on context, does not require central controller, variability is essential
dynamic systems approach, performance is affected by context factors, example: golf swing on different terrains with different clubs and different balls
what does use-dependent say
movement becomes more efficient and consistent through reps alone, without requiring correction, repeat task to promote changes in CNS, participant must understand task goal and make intentional changes, passive or overly guided does not lead to changes, takes time, improvement slower
ex: new swing technique
instructive learning says
change in motor behavior is achieved through intentional movement strategy with cues about error, knowledge of performance or how movement was performed to help develop an error-reducing movement strategy, high cognitive burden required conscious effort from learner, may see improvement rapidly
changing: hand grip
reinforcement motor learning
improvement is driven by binary outcome based feedback, learning depends on external feedback about success or failure, learner doesn’t receive quality about movement
sensorimotor adaptation
change in motor behavior is driven by sensory prediction errors- mismatch between expected movement and actual movement, error correctly automatically and stored
ex: car brake, lifting a bucket, walking on split belt treadmill
Fitts and Posner Three Stage Model
cognitive, associative, and autonomous stage
cognitive stage
high error, high cognitive demand, large initial improvements
associative stage
refining techniques, less error and more consistently, improvement more slowly
autonomous stage
automaticity of skill and low degree of attention required, paying too much attention can reduc performance
block practice
practice of the same reps
extrinsic cue example
box squat or mirror, superior for improving performance
intrinsic cues example
keep elbow parallel in shot, needs over toes in squats
developmental stage of 0-2
sensory motor- no counseling recommended
developmental stage 2-7
preoperational- unable to understand actions, use visual displays, cannot comprehend cause or effect
developmental stage 7-11
concrete operations- begin to understand disease, understand cocncrete examples
developmental stage over 12
formal operations- understand illness, logical reasoning, receive message same level as adult
gamification therapy
augment therapy and restore, 23% mpre excited, 4.4% greater time on task, 61% less refocusingin
for kids incorporate
gaming, music, humor
extrinsic motivation
doing something to earn reward or avoid punishment
goal attainment scale
-2 to +2, 0 is achievement of goal
what makes physical therapy so important for older adults
17% are 65 or older, 27% live alone, 9% below poverty level
percentage of people that self assessed their health as fair or poor
20% and increases to 27% after 75
normal cognitive changes with older adults
slower to find words, slower reaction times, process info more slowly, reduced problem solving, short term memory declines
speed of encoding, storing, and retrieving new info decreases
repetitions and reinforcement are helpful
successful aging
high physical, psychological, and social functioning in old age without major diseases
what percentage of adults 50+ are inactive
28%
6 steps of patient exam
examination, evaluation, PT diagnosis, prognosis, intervention, outcomes
most powerful sensitive and versatile instrument to health care
examination, 70-80%
portions of health history
age, sex, height and weight, hand dominance, medical diagnosis, past medical history, past surgical history, medications, past treatment
how does medical diagnosis used in PT
may affect understanding and belief of perceptions, may not be relevant to treatment
which medication can increase risk of fx
prolonged steroid
how does diabetes affect time of healing
slower
affect of diagnostic testing
48.4% of RC tears are asymptomatic, but changes peoples views
chief complaint
reason for visit, often on prescription if referred
if pain is specific and can be pinpointed
might be structure like ankle ligament
aggravating factors
lumbar disc herinations typically worse with flex and rotation
knee meniscus are worse with weight bearing
bike might be better if walking doesn’t feel good
improvement in back and leg symptoms might indicate
trunk flexion activities are beneficial
in the morning OA tends to be
stiffer, if not related to time may be related to activity
severity of chief complaint
11 pt scale 0-10, current pain, worse and best
irritability
severity of pain, easy or difficult for symptoms to flare up, how long does it take to return to baseline
what percent of american is obese
35%
how does alcohol affect the body
negatively affects bone metabolsim, vascularity, and musculoskeletal healing process
what percent of adults don’t meet exercise requirements
75%
what are the exercise recommendations
150 minutes per week of moderate intensity and 2 days per week of strength training
what percent of patient experience anxiety
19.1%, 11.5-55% after injury
one of the most important questions is
patient goals and expectations