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Vocabulary flashcards covering key reinforcement concepts from the lecture notes.
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Reinforcement
A result that makes a behavior more likely to happen again.
Positive reinforcement
Adding something good after a behavior to make it happen more often.
Negative reinforcement
Taking away something unpleasant after a behavior to make it happen more often.
Unconditioned reinforcer (primary reinforcer)
A reinforcer that works naturally without needing to be learned, like food or water.
Conditioned reinforcer (secondary reinforcer)
Something that becomes a reinforcer because it has been linked with unconditioned reinforcers, like money.
Generalized conditioned reinforcer
A learned reinforcer that can be exchanged for many different rewards.
Differential reinforcement (DR)
Giving reinforcement for some behaviors and not for others; it has different variations.
DR of an alternate behavior
Giving reinforcement for a different behavior, while not reinforcing the problem behavior.
DR of other behavior
Giving reinforcement for any behavior except the problem behavior.
DR of low rates of behavior
Giving reinforcement when a behavior happens less often.
DR of high rates of behavior
Giving reinforcement when a behavior happens more often.
DR of diminishing rates
Giving reinforcement for a behavior that happens less and less over time.
Automatic reinforcement
Reinforcement that happens naturally from the behavior itself, without anyone else involved.
Premack principle
Using a favorite activity to encourage participation in a less favorite activity.
Establishing operation (EO)
Something that makes a reinforcer more valuable and makes a behavior more likely to occur.
Abolishing operation (AO)
Something that makes a reinforcer less valuable and makes a behavior less likely to occur.
Deprivation
Not having enough of a reinforcer, which makes it more desired.
Satiation
Having too much of a reinforcer, which makes it less effective.
Immediacy
The reinforcer must be given right after the behavior to be most effective.
Initial criterion
An easy starting goal to achieve reinforcement.
Magnitude
How much or how big the reinforcer is; affects how strong the reinforcement is.
Quality
How good or desirable the reinforcer is.
Direct reinforcement contingencies
Reinforcement given directly after the desired behavior.
Indirect reinforcement contingencies
Reinforcement given after prompts or cues, not just the behavior itself.
Contingent attention
Giving attention only when a specific behavior happens; this attention can increase the behavior.
Descriptive praise
Praise that explains what the person did well, which can encourage the behavior and guide the next steps.
Fading prompts
Slowly reducing the amount of help or cues given, while still reinforcing the behavior, to help someone become independent.
Contrived reinforcers
Reinforcers that are specifically set up or created for training; the goal is to move towards natural reinforcers.
Naturally occurring reinforcers
Reinforcers that happen naturally in everyday life without special planning.
Edibles
Food used as reinforcers; be careful as people can get full quickly.
Social reinforcement
Things like praise, smiles, or high-fives used as reinforcers by other people; very important in helping people with autism.
Motivating operations (MO)
Factors that change how much someone wants a reinforcer and how likely they are to do a behavior, such as making something more or less valuable.