Reinforcement and Related Concepts - Vocabulary

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Vocabulary flashcards covering key reinforcement concepts from the lecture notes.

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32 Terms

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Reinforcement

A result that makes a behavior more likely to happen again.

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Positive reinforcement

Adding something good after a behavior to make it happen more often.

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Negative reinforcement

Taking away something unpleasant after a behavior to make it happen more often.

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Unconditioned reinforcer (primary reinforcer)

A reinforcer that works naturally without needing to be learned, like food or water.

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Conditioned reinforcer (secondary reinforcer)

Something that becomes a reinforcer because it has been linked with unconditioned reinforcers, like money.

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Generalized conditioned reinforcer

A learned reinforcer that can be exchanged for many different rewards.

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Differential reinforcement (DR)

Giving reinforcement for some behaviors and not for others; it has different variations.

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DR of an alternate behavior

Giving reinforcement for a different behavior, while not reinforcing the problem behavior.

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DR of other behavior

Giving reinforcement for any behavior except the problem behavior.

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DR of low rates of behavior

Giving reinforcement when a behavior happens less often.

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DR of high rates of behavior

Giving reinforcement when a behavior happens more often.

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DR of diminishing rates

Giving reinforcement for a behavior that happens less and less over time.

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Automatic reinforcement

Reinforcement that happens naturally from the behavior itself, without anyone else involved.

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Premack principle

Using a favorite activity to encourage participation in a less favorite activity.

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Establishing operation (EO)

Something that makes a reinforcer more valuable and makes a behavior more likely to occur.

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Abolishing operation (AO)

Something that makes a reinforcer less valuable and makes a behavior less likely to occur.

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Deprivation

Not having enough of a reinforcer, which makes it more desired.

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Satiation

Having too much of a reinforcer, which makes it less effective.

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Immediacy

The reinforcer must be given right after the behavior to be most effective.

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Initial criterion

An easy starting goal to achieve reinforcement.

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Magnitude

How much or how big the reinforcer is; affects how strong the reinforcement is.

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Quality

How good or desirable the reinforcer is.

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Direct reinforcement contingencies

Reinforcement given directly after the desired behavior.

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Indirect reinforcement contingencies

Reinforcement given after prompts or cues, not just the behavior itself.

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Contingent attention

Giving attention only when a specific behavior happens; this attention can increase the behavior.

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Descriptive praise

Praise that explains what the person did well, which can encourage the behavior and guide the next steps.

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Fading prompts

Slowly reducing the amount of help or cues given, while still reinforcing the behavior, to help someone become independent.

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Contrived reinforcers

Reinforcers that are specifically set up or created for training; the goal is to move towards natural reinforcers.

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Naturally occurring reinforcers

Reinforcers that happen naturally in everyday life without special planning.

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Edibles

Food used as reinforcers; be careful as people can get full quickly.

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Social reinforcement

Things like praise, smiles, or high-fives used as reinforcers by other people; very important in helping people with autism.

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Motivating operations (MO)

Factors that change how much someone wants a reinforcer and how likely they are to do a behavior, such as making something more or less valuable.