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light usually travels in
a straight line (straight line light rays)
we see an object because
a bundle of light rays has bounced off of it and entered our eye
we can analyze mirrors and lenses by studying the
geometry of light rays (geometric optics)
when a light ray strikes a flat surface at some incident angle, the reflected light will leave the surface at
the same angle
the angle of incidence and the angle of reflection are defined relative to
the normal to the surface
the law of reflection still holds for
each part of the surface
diffuse reflection
if the surface is rough, light will be reflected in many directions
specular reflection
if the surface is smooth, light will be reflected in one direction
when you look into a mirror, you see an image of yourself and your surroundings
you appear to be behind the mirror
this is the location of your image
light rays leave part of you and some of them
reflect off of the mirror and into your eyes
plane mirrors - the image forms at the location that
the light rays appear to be coming from
a plane mirror is a
flat, mirror, like a bathroom mirror
using the law of reflection, we can work out how image distance and height are related to
object distance and height
an image is a representation of a
physical that is created by manipulating light
the image may or may not be distorted
many have a different shape than the object
might have a different size than the object
images come in two types
real image and virtual images
a real image is formed when
light rays emitted/reflected from the object converge through a point
formed on your retina by the lens of your eye
a virtual image is formed when
light rays emitted/reflected from the object do not actually converge through a point, but rather appear to come from a common point
the distance between the object and the mirror/lens is known as the
object distance (d0)
for a single mirror/lens, we can take the
object distance to be a positive number
the distance between the image and the mirror/lens is known as
image distance (di)
the image distance for a real image is
positive
the image distance for a virtual image is
negative
the lateral size of the object is known as the
object height (h0)
the lateral size of the image is known as
image height (hi)
if the image has the same orientation as the object we call it an
upright image and the image height is positive
if the image has the opposite orientation as the object, we call it an
inverted image and image height is negative
manificationif the ratio of
the image height to the object height (hi/h0)
plane mirrors - the geometry of the diagram allows us to relate the
different distances/sizes
plane mirrors - the image is found to be the same
distance behind the mirror that the object is in front of the mirror
we will label virtual images with a
negative image distance
plane mirror - the height of the image is equal to
the height of the object
a spherical mirror is formed from a section
of a spherical shell
spherical mirror - if the inner surface is mirror, we call it
a concave mirror
spherical mirror - if the outer surface is mirrored, we call it
a convex mirror
size, location, and orientation of an image depend on
how far the object is located from the mirror
spherical mirror - the amount of curvature of the mirror is parametrized any the
radius of curvature, r
the radius of curvature is the distance between the mirror and the center of the sphere, known as
the center of curvature, C
a mirror with a large radius of curvature is
nearly flat
a mirror with a small radius of curvature is
really curved
the principle axis runs through the
center of curvature and the center of the mirror
spherical mirror - for an object infinitely far away (the Sun and stars approach this), the rays would be
precisely parallel near the mirrow
spherical mirror - angle of reflection is equal to
the angle of incidence
for a spherical mirror, the normal direction is the direction
to the center of curvature
spherical mirror - concave
normal point inward, so parallel rays converge inward
spherical mirror - convex:
normal point outward, so parallel rays diverge outward
focal point - concave mirror
postive
focal point - convex mirror
negative
a ray of light that approaches the mirror parallel to the Principe axis will reflect
towards the focal point of a concave mirror
a ray of light that approaches the mirror parallel to the Principe axis will reflect
away from the local point of a convex mirror
the distance between the focal point and the mirror/lens is the
focal length
for a spherical mirror, the focal length is
one-half the radius the curvature
the image of an object located at infinity forms at
the focal point of a mirror
since all the light rays coming from infinity are parallel to the principle axis near the mirror,
the reflected rays converge to the focal point
if the object is not at infinity, where does the image form? two methods:
geometric ray tracing and mirror equation
construction of an image: ray diagram 1 - concave mirror
the ray that approaches through the center of curvature reflects and passes back through the center of curvature
construction of an image: ray diagram 1 - convex mirror
a ray that approaches toward the center of curvature reflects and passes back away from the center of curvature
construction of an image: ray diagram 2 - concave mirror
a ray approaches parallel to the principle axis reflects and passes through the focal point
construction of an image: ray diagram 2 - convex mirror
a ray that approaches parallel to the principle axis reflects and travels away from the focal point
construction of an image: ray diagram 3 - concave mirror
a ray that approaches through the focal point reflects and travels parallel to the principle axis
construction of an image: ray diagram 3 - convex mirror
a ray approaches toward the focal point reflects and travels parallel to the principle axis
A plane mirrow can only form one type of image:
it is always upright, the same distance as object form mirror, and the same size object
a concave mirror can
form two types of images
if the object distance is greater than the focal length, the image is
real and inverted
if the object distance is less than focal length, the image is
virtual and upright
a convex mirror can only form one type of mirror:
it is always upright, virtual, and smaller than object
as an object gets closer to a convex mirrow, the virtual image become
larger but will remain smaller than the actual object
the image will also appear to be closer to the mirror