Chapter 23: Light, Mirrors

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67 Terms

1
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light usually travels in

a straight line (straight line light rays)

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we see an object because

a bundle of light rays has bounced off of it and entered our eye

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we can analyze mirrors and lenses by studying the

geometry of light rays (geometric optics)

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when a light ray strikes a flat surface at some incident angle, the reflected light will leave the surface at

the same angle

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the angle of incidence and the angle of reflection are defined relative to 

the normal to the surface 

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the law of reflection still holds for 

each part of the surface 

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diffuse reflection

if the surface is rough, light will be reflected in many directions

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specular reflection

if the surface is smooth, light will be reflected in one direction

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when you look into a mirror, you see an image of yourself and your surroundings

  • you appear to be behind the mirror

  • this is the location of your image

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light rays leave part of you and some of them

reflect off of the mirror and into your eyes 

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plane mirrors - the image forms at the location that

the light rays appear to be coming from

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a plane mirror is a

flat, mirror, like a bathroom mirror

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using the law of reflection, we can work out how image distance and height are related to 

object distance and height 

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an image is a representation of a 

physical that is created by manipulating light 

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the image may or may not be distorted

  • many have a different shape than the object

  • might have a different size than the object 

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images come in two types

real image and virtual images

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a real image is formed when

light rays emitted/reflected from the object converge through a point

  • formed on your retina by the lens of your eye 

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a virtual image is formed when

light rays emitted/reflected from the object do not actually converge through a point, but rather appear to come from a common point

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the distance between the object and the mirror/lens is known as the

object distance (d0)

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for a single mirror/lens, we can take the 

object distance to be a positive number 

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the distance between the image and the mirror/lens is known as

image distance (di)

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the image distance for a real image is

positive

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the image distance for a virtual image is

negative

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the lateral size of the object is known as the

object height (h0)

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the lateral size of the image is known as 

image height (hi)

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if the image has the same orientation as the object we call it an

upright image and the image height is positive

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if the image has the opposite orientation as the object, we call it an

inverted image and image height is negative

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manificationif the ratio of

the image height to the object height (hi/h0)

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plane mirrors - the geometry of the diagram allows us to relate the

different distances/sizes

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plane mirrors - the image is found to be the same

distance behind the mirror that the object is in front of the mirror

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we will label virtual images with a

negative image distance

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plane mirror - the height of the image is equal to

the height of the object

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a spherical mirror is formed from a section

of a spherical shell

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spherical mirror - if the inner surface is mirror, we call it 

a concave mirror 

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spherical mirror - if the outer surface is mirrored, we call it 

a convex mirror 

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size, location, and orientation of an image depend on

how far the object is located from the mirror

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spherical mirror - the amount of curvature of the mirror is parametrized any the

radius of curvature, r

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the radius of curvature is the distance between the mirror and the center of the sphere, known as 

the center of curvature, C 

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a mirror with a large radius of curvature is 

nearly flat

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a mirror with a small radius of curvature is

really curved

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the principle axis runs through the

center of curvature and the center of the mirror

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spherical mirror - for an object infinitely far away (the Sun and stars approach this), the rays would be 

precisely parallel near the mirrow 

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spherical mirror - angle of reflection is equal to

the angle of incidence

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for a spherical mirror, the normal direction is the direction

to the center of curvature

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spherical mirror - concave

normal point inward, so parallel rays converge inward

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spherical mirror - convex:

normal point outward, so parallel rays diverge outward 

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focal point - concave mirror

postive

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focal point - convex mirror

negative

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a ray of light that approaches the mirror parallel to the Principe axis will reflect 

towards the focal point of a concave mirror 

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a ray of light that approaches the mirror parallel to the Principe axis will reflect 

away from the local point of a convex mirror 

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the distance between the focal point and the mirror/lens is the 

focal length

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for a spherical mirror, the focal length is

one-half the radius the curvature

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the image of an object located at infinity forms at

the focal point of a mirror 

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since all the light rays coming from infinity are parallel to the principle axis near the mirror,

the reflected rays converge to the focal point

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if the object is not at infinity, where does the image form? two methods:

geometric ray tracing and mirror equation

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construction of an image: ray diagram 1 - concave mirror

the ray that approaches through the center of curvature reflects and passes back through the center of curvature

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construction of an image: ray diagram 1 - convex mirror

a ray that approaches toward the center of curvature reflects and passes back away from the center of curvature

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construction of an image: ray diagram 2 - concave mirror 

a ray approaches parallel to the principle axis reflects and passes through the focal point 

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construction of an image: ray diagram 2 - convex mirror 

a ray that approaches parallel to the principle axis reflects and travels away from the focal point

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construction of an image: ray diagram 3 - concave mirror

a ray that approaches through the focal point reflects and travels parallel to the principle axis 

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construction of an image: ray diagram 3 - convex mirror 

a ray approaches toward the focal point reflects and travels parallel to the principle axis 

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A plane mirrow can only form one type of image:

it is always upright, the same distance as object form mirror, and the same size object 

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a concave mirror can

form two types of images

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if the object distance is greater than the focal length, the image is

real and inverted

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if the object distance is less than focal length, the image is

virtual and upright

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a convex mirror can only form one type of mirror:

it is always upright, virtual, and smaller than object 

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as an object gets closer to a convex mirrow, the virtual image become

larger but will remain smaller than the actual object

  • the image will also appear to be closer to the mirror