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Replication
Having multiple experimental units / subjects and wanting enough people / things so that cause and effect are not just by chance, which reduces variability and is more precise
Randomization
Random assignment to treatments which spreads out the types of people and variables we can't control, an example being simple random selection
Control
Keep the variables consistent to prevent confounding variables
Confounding Variable
A variable that may alter results
Control Group
Provides a basis of comparison
Placebo
A fake treatment
Placebo Effect
Feeling better just because you got any sort of treatment
Single Blinding
The subjects don't know their treatment
Double Blinding
The subjects and researchers don't know their treatment
Observational Study
No variable manipulation or influence, just watching and observing
Experiment
Impose a treatment to determine cause and effect
Experimental Units
The things or people are participating in an experiment, humans equal subjects
Factor
The independent variable or what we are manipulating to form a treatment
Level
The specific value of a factor
Treatment
The combination of factors, levels, and controls, if there is only one factor, the treatments equal the levels
Response Variable
The dependent variable or what we are measuring and comparing at the end of the experiment
Completely Randomized Design
All experimental units are together and randomly assigned to treatments, similar to a simple random sample
Matched Pairs
A special type of blocking with only two units and treatments per block, keeping each pair of units as similar as possible as your own form of control, which eliminates most confounding variables
Randomized Block Design
Split experimental units into blocks based on a common characteristic that may affect the response or be confounding and then run the experiment within each block, this reduces variation and is similar to stratified sampling