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Cognitive psychology
Cognitive psychologists explore how the human mind acquires and uses knowledge
The cognitive approach assumes humans are information processors, that cognitive processes can be studied scientifically, and that mental representations guide behavior
Experiment
Procedure is standardized (replicable)
Can establish cause and effect relationships
Data can be statistically analyzed to determine the role of chance in the results
A control condition is used
Demand characteristics can occur
True experiment
Participants are randomly allocated to conditions (decreases likelihood that individual characteristics impact results)
Laboratory experiment
Highly controlled to prevent extraneous variables
Low ecological validity
Field experiment
Done in a natural setting
Cannot prevent extraneous variables and are difficult to replicate
Quasi experiment
Participants are grouped by a trait or behavior
Doesn’t show direct causation but implies a causal relationship (less control over pre-existing variables)
Correlational study
Tests the correlation between variables (not cause and effect)
Variables are only observed (not manipulated)
Limited control (high likelihood of extraneous variables)
High external validity (conclusions can be generalized to other populations)
Case study
And in-depth study of an individual (or group of people) with a particular condition
Allow researchers to study phenomena that cannot be produced ethically in a lab
The use of triangulation increases validity
Holistic approach
Cannot be replicated (low reliability)
Difficult to generalize to other people
Cannot establish cause and effect relationships
Questionnaire
They produce rich, qualitative data about someone's opinions and/or attitudes
Cannot establish cause and effect
Easy to administer and generate a lot of data
Cannot be analysed statistically and are open to researcher bias
Social desirability effect can happen
Protection from undue stress/harm
Undue stress is a higher level of stress than experienced on a daily basis
Participants should not be humiliated
Participants should not be forced to reveal private information
Nothing should be done to participants that will permanently damage their mental or physical health
Informed consent
Participants must be told the nature of the study before it begins (what the research is about and what potential problems might arise)
Participants must be informed of their rights, including the right to withdraw from the study (psychologists should not pressure or coerce participants who no longer want to be in the study and their data must be withdrawn)
Parents must give consent for children
Parents or guardians generally given consent for those with mental or physical disabilities if they cannot understand the implications of being in an experiment
Informed consent is difficult when the nature of the study involves complex terminology (specifically in the biological approach)
Deception
If a psychologist tells you what an experiment is about, you might change your behavior (demand characteristics)
Deception includes misinformation and not revealing the entire aim of the study
Slight deception is allowed in some cases when it doesn’t cause stress to the participants, but its necessity must be justified and approved by an ethics board
Debriefing
At the end of the experiment, participants must be told the real aims and purpose of the experiment, and any use of deception should be justified to the participants
Participants should leave the experiment in the same physical and psychological condition they arrived in
All data must be guaranteed to be anonymized (the identities of the participants must not be revealed when the data is published or with any use of the data after)
Models of memory
Memory used to be thought of as a place in the brain
Memory used to be studied post-mortem, by stimulating certain areas of the brain during operations, with case studies of people with brain damage, or animal studies
Different types of memory are processed and stored in different parts of the brain
Memory models are hypothesized representations of memory
Memory includes encoding, storage, and retrieval of information
Short-term memory
Takes in important sensory information, limited capacity, lasts around 12 seconds
Long-term memory
Takes in information that is rehearsed or attended to, theoretically has unlimited capacity and lasts forever
Declarative memory
Memory of facts and events (“knowing what”), memories can be consciously recalled (explicit), includes both semantic and episodic memory, expressed through recollection, includes:
Semantic memory: factual knowledge
Episodic memory: autobiographical memory of events and experiences
Procedural memory
Memory of how to do something, includes habits, unconsciously recalled (implicit), expressed through performance
Transactive memory
Relying on other people to retain information for you, you don’t know the thing but you know where to find it
Multi-store model*
Developed by Atkinson and Shiffrin
Memory consists of separate locations where memories are stored
Memory processes are sequential
Memory stores operate in a singular, uniform way
STM is the gateway for information to reach LTM
Various memory stores operate with the permanent memory store through attention, coding, and rehearsal
Rehearsal keeps information active in STM until it gets transferred to LTM
Information first enters the sensory store (most importantly the visual and auditory stores), stays there for a few seconds, then a bit of information moves on to the short term store
STM capacity is about 7 +/-2 items (Miller) and lasts for 6-18 seconds, but rehearsal can keep information in STM for up to 30 seconds
Information in STM can be displaced by other information
Supported by HM and Glanzer and Cunitz
MSM is considered too simplistic, although it does provide a good account of the basic mechanism of memory (encoding, retrieval, and storage), and many theories support it
Primacy effect: the tendency to remember words at a beginning of a list because they have been rehearsed and moved to long term storage
Recency effect: the tendency to remember words at the end of a list because they are still in short term memory and haven’t yet been displaced by new information
Working memory model*
Developed by Baddeley and Hitch as an elaboration on STM in the multi-store model
Working memory model divides short term memory into multiple stores
Central executive: decides how and when the sub-systems are used
Focuses, divides, switches attention from the automatic level (routines, relies on schema in long-term memory, controlled by environmental stimuli) to supervisory attention (planning, decision making, emergency situations, self-regulation, can consider multiple courses of action)
Has a limited capacity and cannot attend to many thing simultaneously
Modality-free (not specific to one sense)
Phonological loop: verbal STM, made up of the articulatory control system and the phonological store
Articulatory control system:
“Inner voice”
Holds information in verbal form
Basically words heard or seen and repeated like an inner voice
Phonological store:
“Inner ear”
Holds traces of auditory memory (words heard) that last 1.5-2 seconds if not rehearsed by the articulatory control system
Can retrieve information directly from senses (auditory material), from LTM (verbal information), and from the articulatory control system
Visuospatial sketchpad: visual STM, “inner eye”
Includes storage and manipulation of visual patterns and spatial movements in 2D or 3D
Information comes from sensory memory or LTM
Episodic buffer: temporary, holds several sources of information simultaneously active
Holds auditory/visual information and information from LTM
Serves as a temporary and passive display until information is needed
Has a limited capacity
Is responsible for conscious awareness
Working memory model is oversimplified and some parts are not well explained
Working memory model allows the ability to multitask in only some situations to be understood
Schema
a mental representation derived from prior experience or knowledge
Bottom-up information is interpreted by the top-down influence of schemas to determine the appropriate behavior in a situation
Schemas help in forming predictions, organizing knowledge, recalling information, and making sense of experiences (basically simplifies the world around us)
Assimilation: adding new information to an existing schema
Accommodation: replacing an existing schema
Scripts: patterns of behavior learned through interactions; dependent on cultural context (i.e. not universal)
Schema theory
Describes how people process information, relate it to prior knowledge, and then use it
Assumes that people actively (not passively) process information
Can explain how memory works, and it is believed that schema processing impacts memory at every stage:
Encoding (sensory information → memory)
Storage (creation of a biological trace of memory, either consolidated or lost)
Retrieval (using stored information in thinking, problem solving, and decision making)
Useful for understanding how people sort information, interpret it, and make inferences
Contributes to understanding of memory distortion/false memories
Not clear how schemas are actually acquired or how they specifically impact cognitive processing
Robust theory and has led to a lot of research
Evaluation
Testable - Barlett, Brewer and Treyens
Empirical evidence - biological research
Applications - how memory works, memory distortion, depression and anxiety (abnormal psychology), relationships (mate selection), health campaigns (health psychology)
Construct validity - very vague and hypothetical, schemas cannot be observed
Unbiased - applied across cultures, most research conducted in Western countries
Predictive validity - predicts behavior, but not exactly what someone will remember
Thinking and decision making*
Thinking: using knowledge/information to interpret and make predictions about the world; includes decision making, problem solving, creativity, and reasoning
Decision making: identifying and choosing options based on the values/preferences of the person deciding
Dual process model:
System 1: automatic, intuitive, effortless
Uses heuristics (fast)
High confidence, put prone to error
More likely to be used with a high cognitive load (many things to think about/information needs to be processed quickly)
Humans as cognitive misers/ego depletion?
System 2: slow, conscious, rational
Assumed to require more effort
First considers all interpretations then eliminates possibilities based on sensory evidence to reach an answer
Less confidence
Both systems are used for problem solving: system 1 provides a quick answer, then system 2 further analyses the situation for a more accurate conclusion
System 1 is activated first, so it can interfere with system 2
Biological evidence that different types of thinking are processed in different parts of the brain
Wason selection task (and other tests for cognitive biases) have reliable results
Reductionist; doesn’t explain how systems 1 and 2 interact and the role of emotion in thinking
System 1 and system 2 aren’t always clearly defined, particularly in terms of “fast” processing
Reconstructive memory
Reconstructive memory: the theory that memories are not a perfect photograph of an event, but rather they are actively reconstructed each time they are recalled
Can be influenced by schema, new information, and other factors
Has implications in the reliability of eyewitness testimony
Leading questions and post-event information can influence the accuracy of recall (misinformation effect)
Biases in thinking and decision making
Cognitive biases are patterns of thinking and decision making that are consistent but inaccurate (includes heuristics)
Heuristics are mental shortcuts that quickly generate answers with little to no thought
Anchoring bias: the tendency to rely too heavily on the first piece of information presented when making subsequent decisions
Peak-end rule: judging experiences based on how you felt at the peak and end, not an average of every moment
Happens with both positive and negative experiences
You still remember moments that weren’t the peak and end, you just don’t use them to inform your judgment
Is problematic when studying relationships retrospectively
Framing effect: when people react to choices depending on how they are framed
Part of prospect theory (the idea that how people choose between options that involve risk when the probability of each outcome is known involves heuristics)
People tend to prefer a definite win to a possible win (positive framing), but a possible loss to a definite loss (negative framing)
Culture plays a role; people from individualistic cultures are generally more loss-averse than those from collectivistic cultures
Thinking processes are difficult to explain, so explanations of thinking are more like rationalizations
A lot of research on cognitive biases lacks ecological validity and cross-cultural support (and assume that cognitive biases are universal)
Influence of emotion on memory
Flashbulb memory theory
A flashbulb memory is a highly detailed and vivid snapshot of a surprising/emotional moment
Proposed by Brown and Kulik
Flashbulb memory could be genetic (Quervain et al showed that people with different variations of the α2b-adrenoceptor in the amygdala have different prevalences of flashbacks)
Flashbulb memories may just be vivid because they are rehearsed (flashbulb memories follow a story-telling schema)
Neisser and Harsch demonstrated that flashbulb memories are associated with higher confidence but lower accuracy
Personal importance plays a smaller role in flashbulb memory formation in collectivistic cultures compared to individualistic cultures (individual experiences are typically downplayed in collectivistic cultures, so there would be less rehearsal), but national importance has similar impact on flashbulb memory formation across all cultures
Strengths:
Has biological evidence (McGaugh and Cahill, Sharot)
Led to researching showing that different types of memory are processed in different parts of the brain
Limitations:
Issues with construct validity (levels of personal relevance and surprise, amount of rehearsal)
Cultural differences imply that rehearsal is the biggest factor (not surprise)
It is difficult for the accuracy of memories to be verified
Emotional state during an event can’t be measured (a causal explanation cannot be established)
Special mechanism hypothesis: there is a special biological mechanism that creates a permanent memory of an event with an exceptionally high level of surprise
This implies that flashbulb memories are different from normal memories and are resistant to forgetting
Modern research has found that the amygdala is likely a large part of this biological mechanism (it makes sense evolutionarily to remember fearful experiences well)
Connects to McGaugh and Cahill (stories that produce an emotional response are more likely to be remembered)
Importance-driven model (of flashbulb memory): highlights that personal consequences determine the intensity of emotional reactions; modern view of flashbulb memory
Influence of emotion on decision making
Most models don’t address the role of emotion on decision making, but many researchers assume that because emotion increases cognitive load, it increases dependence on system 1 thinking
Somatic marker hypothesis: good decisions are made by assessing appropriate emotional information relevant to the situation
Demasio noticed that patients with bilateral damage in the ventromedial prefrontal cortex consistently made bad decisions even if they had made those bad decisions before
The ventromedial prefrontal cortex is involved in somatic markers (feelings associated with emotions)
Bechara et al developed the Iowa gambling task (4 decks of cards, 2 have good results than progressively worse results, 2 have bad results than progressively better results) and demonstrated that those with damage to the ventromedial prefrontal cortex had difficulty determining the strategy and didn’t have a difference in anticipatory skin response between the two decks
DeMartino et al showed that participants were more likely to gamble when a financial situation was presented in a negative frame, and also had increased activity in the amygdala when choosing a loss-averse option
Most research on the somatic marker hypothesis uses the Iowa gambling task
Wright and Racow used a balloon pumping gambling task and found that bad decisions (bursting the balloon) led to an increased emotional response (skin galvanization), but there was no evidence that somatic markers prevented future bad decisions