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Rational Decision Making
Individuals make decisions to maximize net benefit, defined as benefits minus economic costs, also known as economic rent.
Technology
A process that transforms inputs (e.g., labor, machinery, energy) into outputs.
Adam Smith
Founder of modern economics, introduced the 'invisible hand,' where individual self-interest can lead to societal benefits through market interactions.
Production and Opportunity Cost
Production functions describe input-output relationships. Opportunity cost is the value of the next best alternative foregone when making a choice.
Specialization and Gains from Trade
Specialization enhances productivity through learning, resource differences, and economies of scale. Trade is driven by absolute and comparative advantages.
Firms, Technology, and Production
Firms select technologies to minimize costs, using fixed-proportions technology (fixed input ratios) or technologies with constant returns to scale (doubling inputs doubles output).
Incentives
Factors that alter marginal costs or benefits, influencing behavior. Innovation rents are profits earned from adopting new technologies.
Economic Models and Equilibrium
Models simplify reality to study decisions. Equilibrium is a stable state that persists unless disrupted by external forces.
Net Benefit (Economic Rent)
Net Benefit = Benefit−Economic Cost
Economic Cost
Economic Cost = Direct Costs + Opportunity Cost
Production Function
Y = f(M, N, E), where Y is output, M is machines, N is number of workers, E is energy.
Cost of Technology
Cost = w · N + p · M, where w is wage rate, N is number of workers, p is price of machines, M is number of machines.
Average Product of Labor (APL)
APL = Y/N, where Y is output, N is number of workers.
Scarcity
Unlimited wants exceed limited resources.
Opportunity Cost
Value of the next best alternative foregone.
Marginal Cost (MC)
Additional cost of a small increase in an activity.
Marginal Benefit (MB)
Additional benefit of a small increase in an activity.
Rationality
Using all available information to achieve goals.
Incentive
Factor influencing behavior by altering marginal costs or benefits.
Fixed-Proportions Technology
Inputs used in fixed ratios.
Constant Returns to Scale
Doubling inputs doubles output.
Absolute Advantage
Higher productivity in producing a good.
Comparative Advantage
Lower opportunity cost of producing a good.
Economic Rent
Net benefit after accounting for opportunity cost.
Invisible Hand
Adam Smith's concept that self-interest can benefit society.
Innovation Rents
Profits from adopting new technology.
Equilibrium
Stable state persisting unless external forces intervene.
Endogenous Variables
Determined within the model.
Exogenous Variables
Determined outside the model.
Ceteris Paribus
Holding all else equal.
Decision Making Under Scarcity
Individuals maximize utility by choosing optimal combinations of consumption and free time within their feasible set.
Income and Substitution Effects
Wage or income changes affect choices via income effect (altered purchasing power) and substitution effect (altered relative prices).
Preferences and Utility
Indifference curves represent combinations of goods yielding equal utility. The Marginal Rate of Substitution (MRS) measures trade-offs between goods.
Marginal Rate of Transformation (MRT)
The rate at which one good is sacrificed for another, equal to the slope of the feasible frontier.
Budget Constraint
c = w(24 −t), where c is consumption, w is wage rate, t is hours of free time.
MRS
Absolute value of the slope of the indifference curve, representing the trade-off between two goods.
MRT
Absolute value of the slope of the budget constraint, showing the trade-off in production or consumption.
Feasible Frontier (Budget Constraint)
Boundary of possible combinations of goods given constraints.
Indifference Curve
Combinations of goods providing equal utility.
Marginal Rate of Substitution (MRS)
Rate of substituting one good for another while maintaining utility.
Income Effect
Change in consumption due to income changes.
Substitution Effect
Change in consumption due to relative price changes.
Utility
Satisfaction from consuming goods or services.
Strategic Interactions
Outcomes depend on the choices of multiple individuals, analyzed using game theory.
Game Theory
Framework for studying strategic decisions, involving players, strategies, and payoffs.
Invisible Hand Game
Shows how self-interest can lead to mutually beneficial outcomes (e.g., farmers choosing crops).
Prisoners' Dilemma
Individual rational choices result in a worse collective outcome (e.g., pest control choices).
Tragedy of the Commons
Overuse of shared resources due to self-interest (e.g., overfishing).
Pareto Criterion
An allocation is Pareto efficient if no one can be better off without making another worse off.
Social Preferences
Altruism, reciprocity, or fairness can influence decisions, mitigating social dilemmas.
Public Goods Game
Decisions on contributing to non-excludable, non-rivalrous goods, often leading to free-riding.
Ultimatum Game
Involves splitting resources, highlighting fairness (e.g., splitting $100).
Multiple Equilibria and Assurance Games
Coordination problems with multiple stable outcomes (e.g., driving conventions).
Payoffs
Numerical values representing outcomes in a game.
Nash Equilibrium
No player can improve their payoff by unilaterally changing their strategy.
Dominant Strategy
Best strategy regardless of others' actions.
Pareto Efficiency
No improvement possible without harming another.
Social Dilemma
Individual rationality leads to collective inefficiency.
Firm and Customers
Large firms benefit from economies of scale, producing at lower average costs.
Price Setting
Firms with market power set prices to maximize profits, unlike price-taking firms.
Demand and Willingness to Pay (WTP)
Consumers purchase if price is at or below their WTP, shown by a downward-sloping demand curve.
Differentiated Products
Products vary in characteristics, affecting competition and demand elasticity.
Costs and Returns to Scale
Include fixed costs (unchanging with output) and variable costs (changing with output). Economies of scale reduce average costs.
Average and Marginal Costs
Average cost is total cost per unit; marginal cost is the cost of one additional unit.
Elasticity of Demand
Measures responsiveness of quantity demanded to price changes (elastic: ε > 1, inelastic: ε < 1).
Profit Maximization
Achieved where marginal revenue equals marginal cost (MR = MC).
Gains from Trade and Surplus
Consumer surplus (benefit above price paid) and producer surplus (benefit above cost) measure trade benefits.
Market Power and Monopoly
Firms with few substitutes set higher prices. Monopolies are single sellers; natural monopolies have lower costs than multiple firms.
Welfare Impacts and Deadweight Loss
Inefficiencies (e.g., under-production) cause deadweight loss, reducing total surplus.
Total Revenue
R = P × Q, where P is price, Q is quantity.
Total Cost
C(Q) = FC + VC(Q), where FC is fixed costs, VC(Q) is variable costs.
Profit
π = R − C, or π = P × Q − C(Q).
Price Elasticity of Demand
ε = −%∆Q / %∆P, where %∆Q is percentage change in quantity, %∆P is percentage change in price.
Firm
Organization producing goods or services.
Willingness to Pay (WTP)
Maximum price a consumer will pay.
Fixed Costs (FC)
Costs invariant with output.
Variable Costs (VC)
Costs varying with output.
Average Cost (AC)
Total cost per unit of output.
Economies of Scale
Cost advantages from increased production.
Returns to Scale
Output response to proportional input increases.
Consumer Surplus
Benefit from paying less than WTP.
Producer Surplus
Benefit from selling above cost.
Market Power
Ability to set prices due to limited competition.
Monopoly
Single seller with no close substitutes.
Natural Monopoly
Single firm produces at lower costs than multiple firms.
Deadweight Loss
Loss of surplus due to inefficiency.
Supply and Demand
Buyers and sellers interact to set prices and quantities, reaching equilibrium where supply equals demand.
Competitive Equilibrium
In perfect competition, many price-taking buyers and sellers maximize gains from trade, achieving Pareto efficiency.
Price-Taking Firms
Accept market price, producing where price equals marginal cost (P = MC).
Gains from Trade
Measured by consumer surplus (benefit above price paid) and producer surplus (benefit above cost).
Market Efficiency
Competitive equilibrium maximizes total surplus, assuming no externalities.
Changes in Demand and Supply
Non-price factors (e.g., income, technology) shift curves, altering equilibrium; price changes cause movement along curves.
Government Intervention
Price controls (floors, ceilings) and taxes create inefficiencies like shortages, surpluses, or deadweight loss.
Tax Incidence and Elasticity
Tax burden depends on demand and supply elasticity; less elastic side bears more burden.
Law of One Price
Identical goods sell at a single price in competitive markets with perfect information.
Demand Function
e.g., WTP = 20 −0.5Q = P, where WTP is willingness to pay, Q is quantity, P is price.
Supply Function
e.g., WTA = 2 + 0.25Q, where WTA is willingness to accept, Q is quantity.
Market Clearing
Qd = Qs, where Qd is quantity demanded, Qs is quantity supplied.
Total Surplus
Sum of consumer and producer surplus.
External Effects/Externalities
Costs or benefits affecting non-market participants.