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Learning
-modification of preexisting behavior and understanding
-change in behavior
Adaption
adjustment to changes in the environment -->behavior
Habituation
reduced responsiveness to a repeated stimulus
Nonassociative Learning
-a relatively permanent change in the strength of response to a single stimulus due to repeated exposure to that stimulus
-changes due to such factors as sensory adaption, fatigue, or injury are NOT nonassociative learning
Dishabituation
the reappearance of your original response when a stimulus changes
Sensitization
-appears as an increase in responsiveness to a stimulus
-e.g. people/animals show exaggerated responses to unexpected, potentially threatening sights/sounds, especially during periods of emotional arousal
-LOWERS/DECREASES the threshold
Solomon's Opponent Process Threory
-states that when one emotion is experienced, the other is suppressed
-fear-relief, pleasure-pain, happy-sad, fear-anger
-over-compensation --> shoot past homeostasis, which leads to (de)sensitization
-e.g. tolerance of drugs/alcohol (you get used to it)
React + Homeostasis =
new threshold (sensitization/desensitization)
Pavlov
-Russian psychologist
-won the Nobel Prize in 1904 for his research on the digestive systems of dogs
-noticed that dogs (e.g.) salivated when they saw the assistant who normally brought their food, even if they were empty-handed
Classical Conditioning
Procedure in which a neutral stimulus is paired with a stimulus that triggers an automatic response until the neutral stimulus alone comes to trigger a similar response
Unconditioned Stimulus (UCS)
stimulus that triggers a response without conditioning; unlearned
Unconditioned Response (UCR)
Automatic, unlearned reaction to a stimulus
NS + UCS -->
UCR (born with, not learned)
Conditioned Stimulus (CS)
an originally neutral stimulus that now triggers a conditional response
Conditioned Response (CR)
the response triggered by the CS
CS -->
CR
Acquisition
CS and UCS paired
Reflexive
not learned, automatic
Extinction
gradual disappearance of a conditioned response (CR)
Spontaneous Recovery
temporary reappearance of a CR after extinction
Stimulus Generalization
-process in which a CR is triggered by a stimulus SIMILAR to the original CS
-acting similar in similar situations
Stimulus Discrimination
-process through which people learn to differentiate among similar stimuli and respond appropriately to each other
-acting differently in different situations
The Signaling of Significant Events (Class. Cond.):
Timing
classical conditioning works best when the CS comes (1-3 seconds) before the UCS, though it can work if it comes after
The Signaling of Significant Events (Class. Cond.):
Predictability
classical conditioning proceeds most rapidly when the CS ALWAYS signals the UCS and only the UCS
The Signaling of Significant Events (Class. Cond.):
Intensity/Signal Strength
a CR will be learned more rapidly if the UCS is strong
The Signaling of Significant Events (Class. Cond.):
Attention
an association between a pair of stimuli is most predictably learned when there are no other potentially distracting stimuli present
Biopreparedness
-certain kinds of signals or events are especially likely to become associated with other signals of events
-we've been afraid of snakes for generations
-genes
Higher Order Conditioning
-once we learn that a CS signals the arrival of a UCS, the CS may operate as if it actually were the UCS
-a process through which a CS comes to signal another CS that is already with an UCS
Types of Pairing:
Forward Short-Delay
NS/CS (persists) + UCS
Types of Pairing:
Forward Trace
NS/CS (stops) + UCS
short pause
Types of Pairing:
Simultaneous
NS + USC happen at the same time
Types of Pairing:
Backward
UCR + CS (stimulus happens second)
Phobias
intense, irrational fears of objects or situations that aren't dangerous or that are less dangerous than the fear would suggest
Acquisition of Phobias
Classical conditioning --> if bitten by a dog when young, you'll have a fear of dogs
Overcoming Phobias
associating a new response (e.g. relaxation) with a feared stimulus (classical conditioning)
Operant Conditioning
process in which responses are learned on the basis of their rewarding or punishing consequences; goal-oriented
Thorndike
-American psychologist who studied the consequences of behavior and animal intelligence, including the ability to solve problems
-Law of Effect
-Instrumental Conditioning
Law of Effect
-Thorndike
-states that if a response made in the presence of a particular stimulus is rewarded, the same response is more likely to occur when that stimulus is encountered again
Instrumental Conditioning
-Thorndike
-responses are strengthened when they are instrumental in producing rewards
Skinner
-extended and formalized many of Thorndike's ideas
-operant conditioning
Skinner Box
tool/chamber used to study operant conditioning that allowed researchers to arrange relationships between a particular response and its consequences
Reinforcer
stimulus event that INCREASES the probability that the response immediately will occur again
Positive Reinforcers
-stimuli that strengthen a response if they follow that response
-present something
Negative Reinforcers
the removal of unpleasant stimuli that strengthens a resposne
Negative Reinforcement
when a response is strengthened by the removal of an unpleasant stimulus
Reinforcement
process through which a particular response is made MORE likely to reoccur
Escape Conditioning
process of learning responses that stop an aversive stimulus
Avoidance Conditioning
process of learning particular responses that avoid an aversive stimulus
Discriminative Conditioned Stimuli
stimuli that signal whether reinforcement is available if a certain response is made (e.g. location)
Stimulus Discrimination in Operant Conditioning
occurs when an organism learns to make a particular response in the presence of one stimulus, but not another
Stimulus Generalization in Operant Conditioning
an animal/person will preform a response in the presence of a stimulus that is similar to a stimulus that has signaled reinforcement in the past
Shaping
reinforcement of responses that come successively closer to same desired stimulus
Primary/Unconditioned Reinforcers
events or stimuli that satisfy physiological needs basic to survival
Secondary/Conditioned Reinforcers
rewards that people/animals LEARN to like
Delay/Time in Operant Conditioning
operant conditioning is stronger when reinforcers appear soon after a response occurs
Size in Operant Conditioning
-conditioning is faster when the reinforcer is large
-start large, but go small
Continuos Reinforcement Schedule
a reinforcer is delivered every time a particular response occurs
Partial Reinforcement Schedule
described in terms of when (# of responses that have to occur or time that must pass) and how (whether the reinforcer will be delivered in a predictable or unpredictable way) reinforces are given
Reinforcement Schedule
in operant conditioning, rules that determine how and when certain responses will be reinforced
Fixed Ratio (FR) Schedule
provide reinforcement following a fixed number of responses
Variable Ratio (VR) Schedule
call for reinforcement after a certain number of responses, but that number varies
Fixed Interval (FI) Schedule
provide reinforcement for the first response that occurs after some fixed time has passed since the last reward
Variable Interval Schedule
reinforce the first response after some period of time, but that amount of time varies unpredictably
Partial Reinforcement Effect
phenomenon in which behaviors learned under a partial reinforcement schedule are more difficult to extinguish than those learned on a continuous reinforcement schedule
Premark Principle
-states that an opportunity to engage in more probable behaviors/activities will reinforce less probable behaviors/activities
-If you do it a lot, you like it and it can be used as a reward
Response Deprivation Hypothesis
-contingent behavior will serve to reinforce an instrumental behavior if and only if by engaging in the baseline amount of the instrumental behavior, a subject is thereby deprived of the baseline amount of the contingent behavior
-the less we have it, the more we work for it
Punishment
-presentation of an aversive stimulus or the removal of a pleasant one following some behavior
-Behavior DECREASES
Positive Punishment
presents an aversive stimulus following a response
Negative Punishment
removes a pleasurable stimulus
Punishments... they do not... behavior
suppress, not eradicate
Punishments can produce...
unwanted side effects
Punishments work best when given...
immediately
Physical punishment can become..., even..., if...
aggressive, even abusive, if given in anger or with an object other than a hand
Frequent punishment may lead kids to...
imitate it
PDP
connectionist model
Problems with Neural Networking
-complex tasks need to be rewarded at every the along the way
-(sometimes) we don't adapt to rule changes
Animals detect... in classical conditioning
causality
Who determines the value of reinforcers?
the individual
Learned Helplessness
process in which a person or animal stops trynig to exert control after experience suggests that no control is possible
Learned Helplessness: Depression
when you can't escape, you shut down
The more optimistic you are, the more... you are
resilient
Insight
a sudden understanding of what is required to solve a problem
Insight and Learning are the Result of
trial and error
Observational Learning
learning how to preform new behaviors by watching others; social learning
Mirror Neurons
-fire not only when do something or experience something but also when we see someone else or experience the same thing
-motor cortex, frontal lobe
Bobo Dolls
Bandura showed nursery school children a film starring an adult and large, inflatable, bottom-heavy Bobo doll. The adult hurt the doll in various ways. Each kid was shown a different ending; some with the adult being punished, some with him being rewarded. The kids imitated different behaviors with their own doll based on what ending they were shown.
Vicarious Conditioning
-kind of social observational learning through which a person is influenced by watching or hearing about the consequences of others' behavior
-bicarious learning (form of social learning)
Violent TV and Video Games cause...
desensitization; provide models for kids when good-guys act violent
Classrooms Across Cultures
In Japan (e.g.) teachers give immediate feedback and work one-on-one more and put great emphasis on cooperative work
Active Learning
students engage more with the material and think critically
Skill Learning
feedback and lots of practice; lasts a long time
What sense dominates?
vision
What does the Neural Stimulus (NS) become?
the CS
In Classical Condition, the animal has to be...
paying attention
Does Classical Conditioning involve a voluntary or involuntary response?
involuntary
Does Operant Conditioning involve a voluntary or involuntary response?
voluntary
How are attractions/fetishes caused by classical conditioning?
Boots + Attractive Person --> Attraction
Boots -->Attraction
Aversion
e.g. hot sauce + nails (nails become connected with pain/fear)
Positive Reinforcers/Punishments...
present something
Negative Reinforcers/Punishments...
remove something