Ch 5: Learning, Fall 2015, Gibbons

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106 Terms

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Learning

-modification of preexisting behavior and understanding
-change in behavior

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Adaption

adjustment to changes in the environment -->behavior

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Habituation

reduced responsiveness to a repeated stimulus

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Nonassociative Learning

-a relatively permanent change in the strength of response to a single stimulus due to repeated exposure to that stimulus
-changes due to such factors as sensory adaption, fatigue, or injury are NOT nonassociative learning

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Dishabituation

the reappearance of your original response when a stimulus changes

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Sensitization

-appears as an increase in responsiveness to a stimulus
-e.g. people/animals show exaggerated responses to unexpected, potentially threatening sights/sounds, especially during periods of emotional arousal
-LOWERS/DECREASES the threshold

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Solomon's Opponent Process Threory

-states that when one emotion is experienced, the other is suppressed
-fear-relief, pleasure-pain, happy-sad, fear-anger
-over-compensation --> shoot past homeostasis, which leads to (de)sensitization
-e.g. tolerance of drugs/alcohol (you get used to it)

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React + Homeostasis =

new threshold (sensitization/desensitization)

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Pavlov

-Russian psychologist
-won the Nobel Prize in 1904 for his research on the digestive systems of dogs
-noticed that dogs (e.g.) salivated when they saw the assistant who normally brought their food, even if they were empty-handed

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Classical Conditioning

Procedure in which a neutral stimulus is paired with a stimulus that triggers an automatic response until the neutral stimulus alone comes to trigger a similar response

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Unconditioned Stimulus (UCS)

stimulus that triggers a response without conditioning; unlearned

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Unconditioned Response (UCR)

Automatic, unlearned reaction to a stimulus

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NS + UCS -->

UCR (born with, not learned)

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Conditioned Stimulus (CS)

an originally neutral stimulus that now triggers a conditional response

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Conditioned Response (CR)

the response triggered by the CS

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CS -->

CR

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Acquisition

CS and UCS paired

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Reflexive

not learned, automatic

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Extinction

gradual disappearance of a conditioned response (CR)

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Spontaneous Recovery

temporary reappearance of a CR after extinction

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Stimulus Generalization

-process in which a CR is triggered by a stimulus SIMILAR to the original CS
-acting similar in similar situations

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Stimulus Discrimination

-process through which people learn to differentiate among similar stimuli and respond appropriately to each other
-acting differently in different situations

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The Signaling of Significant Events (Class. Cond.):
Timing

classical conditioning works best when the CS comes (1-3 seconds) before the UCS, though it can work if it comes after

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The Signaling of Significant Events (Class. Cond.):
Predictability

classical conditioning proceeds most rapidly when the CS ALWAYS signals the UCS and only the UCS

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The Signaling of Significant Events (Class. Cond.):
Intensity/Signal Strength

a CR will be learned more rapidly if the UCS is strong

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The Signaling of Significant Events (Class. Cond.):
Attention

an association between a pair of stimuli is most predictably learned when there are no other potentially distracting stimuli present

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Biopreparedness

-certain kinds of signals or events are especially likely to become associated with other signals of events
-we've been afraid of snakes for generations
-genes

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Higher Order Conditioning

-once we learn that a CS signals the arrival of a UCS, the CS may operate as if it actually were the UCS
-a process through which a CS comes to signal another CS that is already with an UCS

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Types of Pairing:
Forward Short-Delay

NS/CS (persists) + UCS

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Types of Pairing:
Forward Trace

NS/CS (stops) + UCS
short pause

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Types of Pairing:
Simultaneous

NS + USC happen at the same time

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Types of Pairing:
Backward

UCR + CS (stimulus happens second)

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Phobias

intense, irrational fears of objects or situations that aren't dangerous or that are less dangerous than the fear would suggest

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Acquisition of Phobias

Classical conditioning --> if bitten by a dog when young, you'll have a fear of dogs

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Overcoming Phobias

associating a new response (e.g. relaxation) with a feared stimulus (classical conditioning)

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Operant Conditioning

process in which responses are learned on the basis of their rewarding or punishing consequences; goal-oriented

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Thorndike

-American psychologist who studied the consequences of behavior and animal intelligence, including the ability to solve problems
-Law of Effect
-Instrumental Conditioning

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Law of Effect

-Thorndike
-states that if a response made in the presence of a particular stimulus is rewarded, the same response is more likely to occur when that stimulus is encountered again

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Instrumental Conditioning

-Thorndike
-responses are strengthened when they are instrumental in producing rewards

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Skinner

-extended and formalized many of Thorndike's ideas
-operant conditioning

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Skinner Box

tool/chamber used to study operant conditioning that allowed researchers to arrange relationships between a particular response and its consequences

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Reinforcer

stimulus event that INCREASES the probability that the response immediately will occur again

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Positive Reinforcers

-stimuli that strengthen a response if they follow that response
-present something

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Negative Reinforcers

the removal of unpleasant stimuli that strengthens a resposne

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Negative Reinforcement

when a response is strengthened by the removal of an unpleasant stimulus

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Reinforcement

process through which a particular response is made MORE likely to reoccur

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Escape Conditioning

process of learning responses that stop an aversive stimulus

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Avoidance Conditioning

process of learning particular responses that avoid an aversive stimulus

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Discriminative Conditioned Stimuli

stimuli that signal whether reinforcement is available if a certain response is made (e.g. location)

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Stimulus Discrimination in Operant Conditioning

occurs when an organism learns to make a particular response in the presence of one stimulus, but not another

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Stimulus Generalization in Operant Conditioning

an animal/person will preform a response in the presence of a stimulus that is similar to a stimulus that has signaled reinforcement in the past

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Shaping

reinforcement of responses that come successively closer to same desired stimulus

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Primary/Unconditioned Reinforcers

events or stimuli that satisfy physiological needs basic to survival

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Secondary/Conditioned Reinforcers

rewards that people/animals LEARN to like

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Delay/Time in Operant Conditioning

operant conditioning is stronger when reinforcers appear soon after a response occurs

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Size in Operant Conditioning

-conditioning is faster when the reinforcer is large
-start large, but go small

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Continuos Reinforcement Schedule

a reinforcer is delivered every time a particular response occurs

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Partial Reinforcement Schedule

described in terms of when (# of responses that have to occur or time that must pass) and how (whether the reinforcer will be delivered in a predictable or unpredictable way) reinforces are given

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Reinforcement Schedule

in operant conditioning, rules that determine how and when certain responses will be reinforced

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Fixed Ratio (FR) Schedule

provide reinforcement following a fixed number of responses

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Variable Ratio (VR) Schedule

call for reinforcement after a certain number of responses, but that number varies

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Fixed Interval (FI) Schedule

provide reinforcement for the first response that occurs after some fixed time has passed since the last reward

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Variable Interval Schedule

reinforce the first response after some period of time, but that amount of time varies unpredictably

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Partial Reinforcement Effect

phenomenon in which behaviors learned under a partial reinforcement schedule are more difficult to extinguish than those learned on a continuous reinforcement schedule

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Premark Principle

-states that an opportunity to engage in more probable behaviors/activities will reinforce less probable behaviors/activities
-If you do it a lot, you like it and it can be used as a reward

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Response Deprivation Hypothesis

-contingent behavior will serve to reinforce an instrumental behavior if and only if by engaging in the baseline amount of the instrumental behavior, a subject is thereby deprived of the baseline amount of the contingent behavior
-the less we have it, the more we work for it

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Punishment

-presentation of an aversive stimulus or the removal of a pleasant one following some behavior
-Behavior DECREASES

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Positive Punishment

presents an aversive stimulus following a response

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Negative Punishment

removes a pleasurable stimulus

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Punishments... they do not... behavior

suppress, not eradicate

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Punishments can produce...

unwanted side effects

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Punishments work best when given...

immediately

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Physical punishment can become..., even..., if...

aggressive, even abusive, if given in anger or with an object other than a hand

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Frequent punishment may lead kids to...

imitate it

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PDP

connectionist model

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Problems with Neural Networking

-complex tasks need to be rewarded at every the along the way
-(sometimes) we don't adapt to rule changes

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Animals detect... in classical conditioning

causality

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Who determines the value of reinforcers?

the individual

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Learned Helplessness

process in which a person or animal stops trynig to exert control after experience suggests that no control is possible

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Learned Helplessness: Depression

when you can't escape, you shut down

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The more optimistic you are, the more... you are

resilient

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Insight

a sudden understanding of what is required to solve a problem

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Insight and Learning are the Result of

trial and error

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Observational Learning

learning how to preform new behaviors by watching others; social learning

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Mirror Neurons

-fire not only when do something or experience something but also when we see someone else or experience the same thing
-motor cortex, frontal lobe

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Bobo Dolls

Bandura showed nursery school children a film starring an adult and large, inflatable, bottom-heavy Bobo doll. The adult hurt the doll in various ways. Each kid was shown a different ending; some with the adult being punished, some with him being rewarded. The kids imitated different behaviors with their own doll based on what ending they were shown.

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Vicarious Conditioning

-kind of social observational learning through which a person is influenced by watching or hearing about the consequences of others' behavior
-bicarious learning (form of social learning)

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Violent TV and Video Games cause...

desensitization; provide models for kids when good-guys act violent

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Classrooms Across Cultures

In Japan (e.g.) teachers give immediate feedback and work one-on-one more and put great emphasis on cooperative work

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Active Learning

students engage more with the material and think critically

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Skill Learning

feedback and lots of practice; lasts a long time

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What sense dominates?

vision

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What does the Neural Stimulus (NS) become?

the CS

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In Classical Condition, the animal has to be...

paying attention

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Does Classical Conditioning involve a voluntary or involuntary response?

involuntary

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Does Operant Conditioning involve a voluntary or involuntary response?

voluntary

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How are attractions/fetishes caused by classical conditioning?

Boots + Attractive Person --> Attraction
Boots -->Attraction

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Aversion

e.g. hot sauce + nails (nails become connected with pain/fear)

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Positive Reinforcers/Punishments...

present something

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Negative Reinforcers/Punishments...

remove something