EDUC106: Technology for Teaching and Learning Practice Flashcards

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Comprehensive vocabulary flashcards based on the lecture notes by Mr. Michaelson Jasper P. Duyan regarding Educational Technology foundations, frameworks, and tools.

Last updated 12:03 PM on 7/18/26
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56 Terms

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tekne

The Greek word meaning craft, from which the term technology is derived.

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Technology

Includes tools ranging from pencil and paper to the latest electronic gadgets.

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ICT Literacy

The ability to use networks to find, manage, evaluate, create, and share information.

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Education Technology

The use, access, and integration of technology and learning, categorized into digital and non-digital tools.

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Non-digital Education Technology

Learning resources such as flip charts, pictures, models, and realia.

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Digital Education Technology

Learning resources involving electronic tools, hardware, and software.

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Online Digital Tools

Tools that require an internet connection to access and utilize the information needed.

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Instruction Technology

The development, utilization, management, and evaluation of resources for learning.

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Multimedia

The sequential or simultaneous use of a variety of media formats in a given presentation.

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Productivity Tools

Tools used for personal, professional, or classroom-related tasks.

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Google Apps

A suite of cloud-based applications.

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Technology as Tutor

A domain where technology delivers instruction and guides learning, such as educational software.

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Technology as Teaching Tools

A domain where technology assists teachers in presenting lessons, such as PowerPoint or videos.

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Technology as Learning Tools

A domain where technology is used by students to explore, create, and apply knowledge through projects or research.

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Freedom of Expression

An ICT integration issue regarding the right to think, speak, and share opinions freely.

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Privacy and Security

An ICT integration issue where individuals have the right to keep their personal life and information protected.

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Surveillance and Retention

An ICT issue where technology collects data and policies control the duration for which it is stored.

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E-pollutants from E-waste

Toxic materials from electronic devices that require proper handling and disposal.

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Edgar Gale

The individual credited with contributions to audio and visual instruction, associated with the Cone of Experience.

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Dale’s Cone of Experience

A learning pyramid where lower levels encourage active learning and upper levels require more instructional support.

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Direct Purposeful Experiences

Learning by doing through direct, first-hand experience.

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Contrived Experiences

Simulated or edited versions of real-life situations used for learning.

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Mock up

A type of contrived experience that is singled heightened and magnified.

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Specimen

A contrived experience involving an animal, plant, or piece of a mineral.

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Simulation

A representation of a real manageable event.

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Dramatized Experiences

Reconstructed experiences such as plays, pageants, and role playing.

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Tableau

A stationary and silent dramatized experience, usually performed in costume with props and scenery.

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Iconic Experience

Learning through observation using visuals such as demonstrations, study trips, and exhibits.

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Educational Television

Television programs designed to educate and inform viewers, especially children.

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Symbolic Experiences

Learning through abstraction using visual representations or verbal spoken words.

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Enactive Learning

A mode of learning through direct experience, including working with objects.

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Iconic Learning

A pictorial experience mode of learning, such as reading photos.

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Symbolic Learning

A highly abstract experience mode of learning involving reading or hearing symbols.

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Technological Knowledge (TK)

Understanding how to use digital tools and technologies effectively for teaching and learning.

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Content Knowledge (CK)

The actual subject matter and mastery of the topic that teachers need to learn about teaching.

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Pedagogical Knowledge (PK)

Awareness of teaching strategies and processes such as classroom management, assessment, and lesson planning.

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PCK (Pedagogical Content Knowledge)

A TPACK overlap involving knowing how to teach specific content effectively.

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TPK (Technological Pedagogical Knowledge)

A TPACK overlap involving knowing how to use technology to support and enhance teaching methods.

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ASSURE Model

A model for creating lesson plans coordinating technology and media: Analyze learners, State objectives, Select methods, Utilize materials, Require participation, Evaluate/Revise.

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SAMR Model

A framework developed by Dr. Ruben Puentedura to help educators integrate technology into teaching.

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Substitution (SAMR)

Technology replaces a traditional tool with no change in function, such as typing instead of handwriting.

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Augmentation (SAMR)

Technology replaces a tool with functional improvement, such as using spell check in a word processor.

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Modification (SAMR)

Technology allows for significant task redesign, such as students collaborating on a shared document online.

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Redefinition (SAMR)

Technology enables the creation of new tasks previously impossible, such as sharing multimedia presentations globally.

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Merril’s Principle

A principle of instruction involving Problem-Centered learning, Activation, Demonstration, Application, and Integration.

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Blackboard

A tool used for online learning delivery.

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Classroom Response Systems

Tools that allow students to record their answers during a lesson.

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Flipping the Classroom

A method where students learn lessons at home through technology (like videos) and do activities in class.

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Synchronous Delivery

A mode of delivery where students learn at the same time in real-time, such as virtual classrooms.

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Asynchronous Delivery

A mode of delivery where students learn at different times with a flexible schedule, such as through modules.

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MOODLE

Modular Object-Oriented Dynamic Learning Environment; a free learning platform used for online courses.

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Google Classrooms

A free and open Learning Management System for sharing lessons, assignments, and feedback.

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Edmodo

A microblogging site used for collaboration between students and teachers.

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Developmental E-Portfolio

A type of electronic portfolio used for self-assessment.

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Showcase E-Portfolio

A type of electronic portfolio used to showcase skills and experience.

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Assessment E-Portfolio

A type of electronic portfolio used to evaluate student learning and performance.