MGMT WK1 Marketing communications

0.0(0)
studied byStudied by 0 people
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
Card Sorting

1/9

flashcard set

Earn XP

Description and Tags

WK1

Study Analytics
Name
Mastery
Learn
Test
Matching
Spaced

No study sessions yet.

10 Terms

1
New cards

Postmodernism

A reaction to the assumed certainty of scientific efforts to explain reality, focusing on individual interpretations and the construction of personal reality.

2
New cards

Global Village

A term describing a world where technology allows for instantaneous communication and connectivity among global consumers.

3
New cards

Market Segmentation

The process of dividing a broad consumer or business market into sub-groups of consumers based on shared characteristics.

4
New cards

Generations X, Y, Z

Demographic segments based on birth years: Generation X (1965-1977), Generation Y (1977-1994), Generation Z (1995-2012), each with distinct characteristics and consumer behaviors.

5
New cards

Technological Advancements

Developments in technology that transform methods of communication, allowing for two-way interactions and real-time information sharing.

6
New cards

Information Explosion

The rapid increase in the volume of information available to consumers through the internet, leading to both opportunities and challenges in decision-making.

7
New cards

Consumer Empowerment

The shift of power from producers to consumers, who now have greater access to information and more control over their purchasing decisions.

8
New cards

Integrated Marketing Communications

A strategy that integrates all forms of communication and messaging to ensure consistency across all consumer touchpoints.

9
New cards

Word-of-Mouth Communication

Information about products or services communicated informally from one consumer to another, often considered more influential than traditional advertising.

10
New cards

Virtual Reality

An environment created by computer technology that allows individuals to interact and engage with brands and other consumers in an immersive way.