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motor behavior
an umbrella term that for the fields of motor control, motor learning, and motor development
motor ability vs motor sjill
- abilities cannot be easily modified by practice or experience compared to a skill that can be learned
motor development
the study of the products and underlying processes of motor behavior changes across the life span
-is related to but not dependent on age
motor learning
the processes involved in the acquisition of a motor skill and the factors that enhance or inhibit the capability to perform a motor skill
-relatively permanent
-occurs as a direct result of practice and is not due to maturation or physiological changes. E.g. As a child get older their body increase in size and they can pick up heavier weight.
motor control
the study of the the underlying neural, physical, and behavioral processes of movement
growth
an increase in body size or in individual parts that occurs throughout maturation
process
a set of events or occurrences resulting in a change in the state or end product
product
the outcome of performance
maturation
the fixed transition or order of progression that enables a person to progress to higher levels of function
early maturation
when the physical changes of puberty occur earlier than they do in the majority of one's peers
late maturation
when the physical changes of puberty do not occur until after they do in the majority of one's peers
what are 3 aspects of motor control?
- degrees of freedom
-serial order
-perceptual motor integration
degrees of freedom
the number of independent elements that must be constrained to produce coordinated motion
-the more muscle groups reaching for a certain object the more movement possibilities or degrees of freedom
serial order
the study of the importance of the sequencing, order, and timing of movement behaviors
- sometimes people's speech occur in the wrong order (dirthbay instead of birthday: spoonerisms)
speed accuracy trade off
tendency for accuracy to be compromised when speed is increased (e.g., many errors) or speed to be sacrificed when focused on accuracy (e.g., movement is slowed down)
narrow focus
attending to specific cues in the environment, such as focusing on a specific player (novist)
broad focus
attending to the larger context, such as the scanning the field (expert)
internal focus
focus within the person (what self is doing, wrist or hand movement)
-novist
external focus
what doing in the environment (focusing on target or where to throw the ball)
- expert
skill
the learned ability to bring about predetermined results with maximal certainty, often with minimal outlays of time or energy
perceptual motor integration
line of research in motor control that examines how perception and motor control are integrated
- moving closer to an object to see it better (perception and movement relate)
skills
the ability to do something well, usually gained through training or experience
cognitive skills
intellectual skills that enable a performer to make decisions and solve problems
perceptual skills
the ability to interpret and integrate sensory information to determine the best movement outcome
intertrial variability
any change that occurs between trials (i.e., practice attempts)
motor skills
voluntary, goal oriented physical elements that enable movement
discrete skill
motor skills that are short in duration and have clearly defined beginning and end points (throwing, catching, kicking)
serial skill
motor skills that include a series of discrete skills that must occur in a specific sequence (basketball layup, driving)
continuous skill
motor skills that do not have a clearly defined beginning or ending point because of their cyclical nature (running, swimming, juggling)
cephalocaudal
proceeding from the head to distal structures; development begins with the head, and distal structures grow more slowly
phylogeny
the evolutionary development of the history of a species, which can occur over many hundreds or thousands of years
ontogeny
the level of development occurring over the life span of one individual
external paced skill
tasks performed in response to external stimuli (a batter responding to a pitch)
self paced skill
tasks initiated by the mover (golf, darts, archery); also referred to as internally paced
closed skill
skills used in a task that takes place in a stable environment in which objects or events are stationary
open skill
skills performed in an environment in which objects, people, and events are constantly changing
body orientation
a classification used in Gentile's taxonomy that includes both body transport (e.g., basketball layup, triple jump) and body stability (e.g., in archery, foul shot)
proximodistal
in relation to development, the earlier advancement of the trunk than of the limbs
gross motor skills
skills in which large muscle groups (quads, hamstrings) produce the movement, which tends to be large and not very precise
- a child scribbling on a coloring book
fine motor skills
skills in which precise movements are critical for performing which increased accuracy and control, and which use smaller muscle groups
- a child coloring inside the lines in a coloring book
- writing neatly
- playing piano
locomotor skills
gross motor skills with the goal of body transport
nonlocomotor/ stability skills
Ability to maintain body position against forces of gravity, which may include other circumstances that increase the difficulty of the task
manipulative skills
motor skills that involve the manipulation of an object
general motor ability
an early hypothesis that there is only one motor ability
fundamental motor skills
basic motor skills (e.g., throwing, jumping, striking) that are typically acquired by around the age of seven
abilities
genetically predetermined characteristics that affect movement performance such as agility, coordination, strength, and flexibility
fleishmans taxonomy
a classification system for motor skills that identifies the underlying motor abilities necessary to perform successfully
regulatory conditions
the environmental factors specific to a particular skill or sport
anxiety
an emotional response to a perceived threat; can involve cognitive concerns or physiological reaction
arousal
a general state of activation or excitability
"in the zone"
high level of performance with a moderate level of arousal
state anxiety
arousal level at a single point in time
trait anxiety
predisposition for anxiety in threatening situations
reaction time
the measure of the time between the presentation of the stimulus and the initiation of a motor response
- the more stimuli present, the slower the reaction time
- a beginners reaction time can be improved the most compared to an elite athlete
choice reaction time
time needed to react when there is more than one stimulus
simple reaction time
the time needed to react to a task with only one stimulus
movement time
the observable movement; that is, the time from the initiation of the movement until it has been completed
response time
the measure of the time between the presentation of a stimulus and the completion of the movement response (reaction time plus movement time)
hicks law
a logarithmic relationship between the number of stimulus-response alternatives and reaction time, indicating that as the number of S-R alternatives increases, RT increases at a constant rate
fitts law
a human performance law specifying the movement time for an aiming movement when the distance to move and the target size are known
psychological refractory period
time delay which occurs when two stimuli occur in quick succession and they require different responses; processing a response to the first stimulus delays the response to the second stimulus
stimulus response compatibility (p. 33)
the amount of association between a stimulus and response, which can also affect RT
gentiles taxonomy
motor skill taxonomy that uses two main categories -- the environmental context and the action requirements -- to assist practitioners with program development
proprioception
provides information about the state of the body itself, including the sense of movements and the relationship of body parts with one another
memory
the ability to recall things; allows us to benefit from experience
long term memory
information that is retained in memory relatively permanently
-mnemonic help with this kind of memory
short term memory
information that is only stored in memory for a relatively short period of time (20-30 seconds)
working memory
performs an active role, including temporarily storing recently presented material, retrieving information from long term memory storage to solve problems, making decisions, and producing movement
generalized motor program
representation of a pattern of movements that is modifiable to produce a movement outcome; enables the production of skilled movement in the information processing theory
invariant features
variables that cannot be mortified between attempts (including the sequence of movements, relative force, and relative timing)
parameters
features that can be modified during the execution of a movement pattern (including muscle selection, overall force, and overall duration)
affordances
the action possibilities of the environment and task in relation to the perceiver's own capabilities
dynamic systems approach
a perspective that addresses the interplay of the environment, task, and individual on skilled movement is the result of a self-organization of many systems, owing to interactions across these constraints
attractor state
a preferred state of stability toward which a system spontaneously shifts (dynamic systems approach)
rate limiter
a control parameter that limits or hinders performance
constraints
boundaries that limit a persons movement capabilities
structural constraints
individual constraints imposed by physical characteristics such as gender, height, weight, and body makeup
functional constraints
individual constraints imposed by psychological variables such as motivation, arousal, and intellect
what are the individual constraints?
structural and functional
task constraints
Constraints imposed by the task itself, including the goals of the movement, rules, and equipment.
what are environmental constraints?
physical and sociocultural
physical constraints
external conditions that can aid or hinder movement patterns (weather, temperature, lightening, floor surface, step height)
sociocultural contraints
constraints imposed by social and cultural norms and pressures
closed loop control
a type of control system that provides the opportunity to make continuous corrections based on feedback received during the movement
open loop control
a type of control system for error correction that produces rapid, discrete movements; it requires preplanning of the movement
what are fitts and posners learning stages?
cognitive, associative, autonomous
cognitive stage
fitts and posner's first stage, in which the learner's main goal is to understand the basic components of the motor skill movement pattern
associative stage
the second stage in fitts and posners learning model, in which the goal had shifted from solving the movement problem to refining the movement
- feedback is important
autonomous stage
the third and final stage of fitts and posners learning model, in which the performer is at the highest level of motor skill proficiency
what are components of gallahues hour glass model
reflexive, rudimentary, fundamental, and specialized motor skills
phase shift
the change in a state that causes a shift or reorganization to a new attractor state
reflexive phase
- utero to 1 years old
- information encoding and decoding stage (involuntary movement)
rudimentary phase
- birth to 1 - 2 years
- precontrol phase and reflexive inhibition phase (voluntary)
fundamental phase
-2-3, 3-5, 5-7 years of age
- proficient stage, emerging elementary stages, initial stage
specialized phase
- 7-10, 11-13, 14 and up years of age
- lifelong utilization stage, application stage, transitional stage
what is the order of the stages of gallahues model?
1. reflexive phase
2. rudimentary phase
3. fundamental phase
4. specialized phase
bernsteins learning stages
based on degrees of freedom problem
what are the stages of bernsteins model?
stage 1- freezing the limbs
stage 2- releasing the limbs
stage 3- exploiting the environment
stage 1- freezing the limbs
- keeping certain joints angles rigid throughout the movement, or coupling multiple joints so they move as one segment
-movements are very rigid
-happens when performing a novel task
- a young child only uses only the arm to throw a ball in the beginning stage
stage 2- releasing the limbs
- movement appears more fluid and allows them to gain more control over the production of the movement pattern
-this happens as learner becomes more comfortable with the basic movement pattern