sound terminology

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Last updated 10:18 PM on 9/4/26
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54 Terms

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Natural sound (nat sounds)

Unaltered sounds with an actual source — a.k.a., nature.

  • ie: sounds of wind, tree branches, animals, insects, cars whizzing by, horns honking, etc., all of which add a layer of realism to your films


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Foley

live action sounds made by HUMANS from the objects that appear in the film, or from completely different sources.

  • ie bag of corn starch rustled in your hands hands = footsteps in snow


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sound effects

aren’t recorded to sync directly with picture.

created artificially or by enhancing existing sounds

  • ie explosions, mechanical sounds, or made-up objects (light sabers!).


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Walla

sound effect for the murmur of a crowd

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diegetic

existing or occurring within the world of a narrative rather than as something external to that world

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diegetic sounds

Sound the characters in the film can hear and is seen on screen

ie actors’ voices, footsteps, piano


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non-diegetic sounds

sounds that come from subjects or objects that do not appear on screen, and aren’t implied in the films world

  • ie voiceover/soundtrack, Love Island, running home in the rain “drunk running” playing


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non diegetic & diegetic sounds?

films can “trick” the audience to get their problem-solving to turn on

  • ie shot in period piece of two kids playing with piano music in the background → you think the music is non-diegetic, but then the camera pans to someone playing piano in the room


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empathetic sound

diegetic sound effects that “fit” the mood and rhythm of the scene or images

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Anempathetic sound

diegenic sound that continues when the tone of the scene changes = sound doesn’t care

ie radio continues to play a happy tune when a character dies

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contrapuntal sound

non diegenic sound that doesn’t “fit” a scene or images ie. happy music over violence = sound and image don’t match

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Fidelity

ensuring the sound made matches its source, keeps viewer in story. can be comedic ie the cat barks

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Hyper-real Sound

the exaggeration of sounds compared to how they sound in real life ie footsteps

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Microphone polar (pickup) patterns

where/how diff microphones pick up sounds around their central axis

focused → least focused

shotgun cardioid omnidirectional

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shotgun microphones (boom mics)

highly-directional mics that only pick up sound from where they are pointed

  • used for interviews, films


<p>highly-directional mics that only pick up sound from where they are pointed</p><ul><li><p>used for interviews, films</p></li></ul><p></p>
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Cardioid microphones

directional mics that pick up sound in the shape of the heart → most of the sound comes from one direction, the rest is ambient audio surounding

  • used for speech-related uses, voiceovers, podcasts, etc


<p>directional mics that pick up sound in the shape of the heart → most of the sound comes from one direction, the rest is ambient audio surounding</p><ul><li><p>used for speech-related uses, voiceovers, podcasts, etc</p></li></ul><p></p>
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Omnidirectional microphones

directional mics that pick up sound from all directions

  • used in clip on mics (work when mouth isn’t pointed at mic)


<p>directional mics that pick up sound from all directions</p><ul><li><p>used in clip on mics (work when mouth isn’t pointed at mic)</p></li></ul><p></p>
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Lavalier microphones (lav mics)

small (usually omnidirectional) mics usually placed on the body (jacket, hair) with wireless transmitter and receiver (micpack)

  • used when mic needs to be hidden (in wigs, on faces)


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wireless transmitter & receivers

used to record audio via bluetooth


the one takes your audio signal and converts it to radio waves, and sends them to a another which coverts them back (to an audio signal)

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peaking/clipped audio

when the volume of audio gets too loud for a system to handle (over 0 decibels) it results in crackling

  • fixed by lowering levels to create a buffer (-10db) or setting build-in limiter on audio recorder


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Phantom power

power sent through microphone cables

(a way of carrying electric current to power microphones without using a separate power supply)

can use camera/audio recorder can be their power source

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sync sound

sounds that were recorded directly into the camera.

  • ie plugging your shotgun mic directly into your camera.


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asynchronous sound

when the sound is out of sync with the image on screen (intentionally or unintentionally)

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semi sync

sounds that appear synchronized with action & have secondary importance

  • ie parties/carnivals the sound seems synced but viewer can’t really tell


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dual-system recording

sound that was not recorded directly into the camera.

  • ie using another sound recorder to capture the audio separately from the visual shots = having to sync sound in post


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timecodes

used for syncing multiple media tracks (video and audio).

  • ie used to sync dual-system recording.

  • either set in-camera manually or ‘jammed’ into the camera via a separate audio recorder (to ensure both are set at the same value).


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ADR (looping) -  Automated Dialogue Recording

dialouge that is re-recorded in the post-production phase


the actor does this in a booth and hears beeps which act as a cue for their line 

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dubbing

describes the process of adding sound to a film, often different language over the original language (can also be same lang) (often done using ADR)

ie Maxton Hall, Never Enough The Greatest Showman

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added value

the illusion viewers experience that the image creates meaning but the sound is just as valuable

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room tone

the “extra” sound in a room

  • plumbing, fans, people walking three floors up


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ambient sound

background/atmospheric sound that establishes the environment and tone

ie traffic, birdsong, crowd chatter (can exist in real life or film)

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location sound

ALL the sound that is recorded in the actual location during filming, some of this sound (dialogue) may need to be re-recorded

also production sound/direct sound

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sound scape

the types of sound associated with a  particular period of time or location ie woods = twigs cracking and birds

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sound loop

a continuous loop of recorded sound, designed to provide background sound throughout a scene

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soundtrack

music and voices added in post-production that the characters can’t hear. Shares info only for the audience

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character theme/motif

the soundtrack that is associated with a particular character. Used to introduce, indicate characters presence, or suggest someone is think abt them

ie spiderman

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character sound/motif

sound effect(s) that are associated with a particular character ie the film rolling with flashbacks of Dad in Hugo

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attack

the way sound is initiated (starts playing), it can be fast or slow

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stings

short bursts of music

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soundbridge

sound that sustains from one scene into the next (bridges the gap)

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harmonics

an object's ability to vibrate and the frequency sound waves it puts off - can change “enjoyment’ of a sound

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rhythm

a recurring sound that has both strong and weak elements (has pitch).

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timbre


The "colour" of the music what makes the sound unique. It helps describe the texture or feel of the sound.

E.g. Saxophone used during seduction scenes

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Vococentrism

the presence of the voice over all other sounds

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accelerando

music gradually getting faster

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adagio

music played at a slow pace

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characteristic sound

what the audience THINKS a sound should be.

When a natural sound is changed = __

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crescendo

Music getting louder gradually used to create tension

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decrescendo

Music getting gradually softer

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dialogue

sound made by the characters talking

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emotional realism

When the soundtrack reflects the mood of the story or the character's feelings

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establishing sound

Sound that establishes the scene or character of the surroundings at the BEGINNING

  • ie A shot of Times Square in a classic film paired immediately with loud honking car horns and street traffic


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MOS

when a scene is filmed without synced or any sound (Mit out sound)

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score

music composed, arranged specifically for that scene