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Thorndike research methods
cats/chicks in puzzle boxes
thorndike data analysis
quantitative measurements, learning curve, trial and error analysis (connection strength), frequency of successful actions over multiple trials
throndike key contributions
law of effect, transfer of learning
law of effect
responses followed by a satisfying/rewarding outcome are more likely to be repeated than those followed by negative/unpleasant outcomes
transfer of learning
when learning in one situation facilitates or hinders learning in another
skinner research methods
operant conditioning chamber, shaping
operant conditioning chamber
box containing a lever or button that an animal could press to receive a food reward or avoid receiving a mild shock
shaping
successive approximations towards a more complex behavior are reinforced (rewarding small steps towards a more complex behavior)
skinner data analysis
identified patterns in behavior through recording response rates and the effects of different reinforcement schedules
skinner key contributions
developed the theory of operant conditioning, reinforcement schedules
theory of operant conditioning
behaviors are influenced and modified by their consequences
reinforcement schedules definition
plans that determine how/when a reward is given following a desired behavior
puzzle box
focused on trial and error learning, confined box with a mechanism than an animal must use to escape, clear goal of escape, usually used cats, observes how quickly animal learns to escape over successive trials
operant conditioning chamber
delivers rewards/consequences in response to animal behavior, animal learns to complete specific actions in order to receive reward/avoid consequence, focuses on relationship between behavior and its consequences, records response rates and effects of different reinforcement schedules
latency
amount of time that elapses between presentation of a stimulus (red light) and the initiation of a response (rat pressing lever)
responce rate
frequency of a specific behavior during a set time period
latency puzzle box
amount of time it takes cat to escape the puzzle box, shorter latency=cat is learning how to escape
latency operant conditioning chamber
amount of time time it takes animal to initiate a desired response (pressing a lever) after a specific stimulus (red light)
response rate puzzle box
frequency with which the cat performs the actions necessary for escape within a given time frame
response rate operant conditioning chamber
number of times animal engages in target behavior over a specific time frame (amount of time rat presses lever after cue in 30 minutes)
three term contingency
relationship between antecedent/discriminative stimulus (light turns on), behavior/response (rat presses lever), consequence/reinforcer/punisher (rat receives food pellet)
three term contingency in lab example
red light in a skinner box turns on, rat presses lever, rat receives food pellet
three term contingency out of lab example
teacher asks question, student answers correctly, student receives praise
pavlovian learning
learning to associate one stimulus with another, passive/involuntary responses (salivating, blinking), applied in emotional responses/phobias
operant conditioning
behaviors are modified based on their consequences, active/voluntary responses (pressing a lever, answering a question), applied in behavior modification/education
similarities between operant conditions and pavlovian learning
both involve the formation of associations (behaviors with consequences/stimuli with response), both are essential to behavior modification
example where pavlovian learning and operant conditioning both occur
dog training: dog hears a bell (CS) and is given food (US), the dog will begin to salivate (CR) at the sound of the bell (CS). dog sits and receive treats, dog will associated sitting with being given a reward
positive reinforcement
behavior is followed by a positive outcome
negative reinforcement
removal of an aversive stimulus following a specific behavior
positive reinforcement in lab example
after a rat presses a lever it receives a food pellet
positive reinforcement out of lab example
students who raise their hands in class receive tokens (ex. stickers)
primary reinforcement
reinforcement that satisfies a basic biological need/drive (food, water)
ffw
free feeding weight (weight when animal has free access to food)
conditioned reinforcement
reinforcement that acquires its value through association with primary reinforcers (money, praise)
eo
establishing operation (manipulation prior to three term contingency exposure that INCREASES the efficacy of the reinforcer)
ao
abolishing operation (manipulation prior to three term contingency exposure that REDUCES the efficacy of the reinforcer)
primary reinforcement in lab example
primary reinforcement in skinner box is the food pellet the rat receives after pressing the lever
primary reinforcement out of lab example
dog is given a treat every time it successfully sits on command
conditioned reinforcement in lab example
conditioned reinforcement in skinner box is the red light that flashes when the rat is given a food pellet
conditioned reinforcement out of lab example
clicker used in animal training
similarities between positive and conditioned reinforcement
both aim to increase the target behavior, both can experience extinction, both involve stimulus association
differences between positive and conditioned reinforcement
positive reinforcement is intrinsic/conditioned reinforcement is formed through association, positive reinforcement has direct association/conditioned reinforcement has indirect association
functional definition
describes a concept based on purpose/function rather than on physical characteristics/inherent qualities
Describe the three conditions that must be met to conclude that a reinforcement effect has been demonstrated
behavior must have a consequence, behavior must increase in strength, increase in strength of behavior must be due to the consequence
natural reinforcement
the process by which behaviors and strengthened/weakened through the natural consequences of that behavior
contrived reinforcement
rewards/consequences that are intentionally designed to encourage/discourage a specific behavior
natural reinforcement out of lab example
a child shares toys and receives praise and friendship
contrived reinforcement in lab example
pidgeon in skinner box receives a food pellet every time it pecks at a button
contrived reinforcement out of lab example
students in a classroom receiving tokens as a reward for good behavior
Describe why contrived reinforcement is crucial in developing socially appropriate skills.
contrived reinforcement can be built to provide immediate feedback which quickly reinforces the behavior, children may not naturally engage i socially appropriate behavior without significant motivation
Where do primary reinforcers gain their efficacy from?
primary reinforces gain efficacy from their innate/evolutionary value (biological need for food/water)
Where do conditioned reinforcers gain their efficacy from?
conditioned reinforcers gain their efficacy through association with primary reinforcers
positive reinforcement/negative reinforcement similarities
more effective when reinforcer immediately follows target behavior, effectiveness varies from person to person, aim to increase the occurrence of the desired behavior
positive reinforcement/negative reinforcement differences
positive reinforcement involves addition of desired stimulus, negative reinforcement involves removal of an aversive stimulus
why are positive/negative reinforcement functional definitions
they are defined by their impact on behavior and the outcomes they produce, rather than by the specific stimuli or actions involved.
shaping
behavioral technique used to teach a complex behavior by reinforcing smaller steps towards this behavior
shaping out of lab example
learning to tie shoes: parent rewards child for first step, second step etc.
shaping in lab example
training rats to complete maze:rats initially rewarded for simply entering maze
contingency
the predictability of a behavior being follow by a specific consequence, for learning to occur contingency must be high
contiguity
the closeness in time between a behavior and its consequence, can vary (such as cases of taste aversion), usually must be short for higher learning
immediate reinforcement
consequence directly after target behavior
un signaled delayed reinforcement
consequence for desired behavior is delivered after a time delay without any signal that a consequence will occur
signaled delayed reinforcement
clear indication following behavior (clicker) that consequence will occur, consequence occurs after time delay