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Causation Argument
If a photograph can occur without human intention, and since art is the intentional expression of personal meaning, then photography is not art.
Control Argument
If the camera can only perfectly capture objective reality, and since art is made through the artist’s control over their imaginative freedom, then photography is not art.
Aesthetic Interest Argument
If photographs are simple transparent representations of objective reality, then we are only aesthetically interested in the reality represented by the photo—not the photo itself. Thus, photography is not art.
Aesthetic Interest Definition
Interest that we take in something for its own sake, that is, because of the kind of thing it is
Causation Argument Rebuttal
Fallacy of Alethic Modal Logic → Just because some photographs can occur without human intention, does not mean all photography do not have artistic intention behind them.
Control Argument Rebuttal
Photographers can control the lighting, subject, angle, and other elements of a photograph to create meaning. Plus, all artforms, including traditional limit the control of
Aesthetic-Interest Rebuttal
Photographic Transparency
Capacity of film and photography to be “windows” to the past
Invisible
Belief that photographic transparency means that we must always see past the photograph and only at the subject without a focus on artistic mediation.
Skeptic’s First Premise
Photography lacked the capacity to create proper art
Skeptic’s Second Premise
Thus, if photography cannot be art and since film is an extension of photography, film cannot create proper art
Story
Chain of events in chronological order
Plot
Chain of events visibly and audibly presented in the film
Three Narrative Aspects
Causality
Time
Space
In Media Res
“In the middle of things” → Plots start in the middle of the story
Backstory
Story events that took place before the plot
Exposition
Portion of plot that lays out the backstory
Climax
Highest and tensest point of the plot where causal issues are typically resolved
Narration
Moment-by-moment process that guides viewers in building the story out of the plot
Unrestricted/Omniscient Narration
Narrative POV that has "all-knowing" access to every character, scene, location, and event in the plot
Restricted Narration
Narrative POV that limits the audience's knowledge such as by anchoring on what one or more characters know, see, or hear
Sound Perspective
Hear sounds as the character would hear them
Perceptual Subjectivity
Perceive things differently and subjectively based on the sound and images a film gives us
Mental Subjectivity
Go beyond senses, and can hear the character’s inner mind and thoughts
Optical Standpoint
See what the character sees through their POV
Classical Hollywood Plot
Focus on 1-2 central character with a goal
Traces a process of change
Psychological causes motivate most events
Objective story reality with room for perceptual and mental subjectivity
Strong closure in ending
Fil
Pattern of Narrative Elements
Form a plot and story
Stylistic Elements
Camera movement, color in frame, use of music, etc.
Referential Meaning
Tangible meanings referring to things, places, characters in our real world
Explicit Meaning
The point of the film
Implicit Meaning
Personal perceptions and inerpretations of the film
Symptomatic Meaning
The set of values and social ideology embedded or revealed throught the film
Criterion
Standard that is applied to judge a work
Principles of Film Form
Function
Similarity and Repetition
Difference and Variation
Development
Unity and Disunity
Function
The purpose fulfilled by elements in a film for the sake of the “larger whole”
Motivation
What justifies anything (character, element, theme, etc.) being in the film
Similarity and Repetition
Repetition of elements to establish patterns and formal expectations
Motif
Significant repeated element that contributes to overall form
Parallels
Compare two or more distinct elements by higlighting their similarities
Difference and Variation
Break patterns by creating change, variety, and diversity to maintain interest
Development
Progression that places similar and different elements within a pattern of change
Unity and Disunity
The interweaving and separation between the relationships of each element
Diegesis
The reality within the world of the film
Mise-en-scene
Aspects of film that overlap with theater such as: setting, lighting, costume and makeup, and staging and performance
Components of Mise-en-scene
Setting
Costume and Makeup
Lighting
Staging → Movement and Performance
Performance
Consists of visual elements (appearance, gestures, facial expressions) and sound (voice, effects)
Movement
How the actors and other elements move and place themselves across the screen
Mise-en-Scene and Space
Mise-en-scene controls how we perceive elements of the film in 3D space
Depth Cues
Suggest spaces has both volume and several distinct planes
Overlap
One of the most basic depth cue
Size Diminution
Elements farther away from us are seen to get proportionally smaller
Mise-en-scene and Time
Mise-en-scene controls what we see, when we see it, and for how lon
“Writing in movement”
Cinematography
“Writing in light”
Photography
Tonality
Control of the image’s range of tones and shades
Contrast
Comparative difference between darkest and lightest areas in the frame
Exposure
How much light passes through the camera lens
Underexposed
Too dark
Overexposed
Too bright
Speed of Motion
Framerate → Depends on:
Rate at which film was shot
Rate of projection
Ramping
Varying the frame rate during shooting
Perspective
Set of spatial relations organized around a viewing point (POV)
Focal Length
Distance from the center of the lens to the point where light rays converge to a point of focus on the film
Alters size, proportions, and depth
Deep Space
The frame is organized in order to have different layers of image and action on it
Deep Focus
Everything in the frame is in focus
180-Degree Rule
The axis of action, the center line, or the 180° line.
Creates spatial continuity in film by keeping the camera on one side of an imaginary line (the "axis") during a scene, typically between two characters talking

Angle
The frame positions us at some angle on the subject
Level
The frame can be more or less level—that is, parallel to the horizon
Height
The frame is positioned higher or lower than the subject
Distance
The frame of image is situated close or far from the subject
Editing
Lets the filmmaker decide what shots to include and how they will be arranged
Graphic Relations between Shot A and Shot B
If you put any two shots together, you’ll create some interaction between the purely pictorial qualities of those two shots
Rhythmic Relations between Shot A and Shot B
The filmmaker can adjust the lengths of any shot in relation to the shots around it. That choice taps into the rhythmic potential of editing.
Spatial Relations between Shot A and Shot B
Permits the filmmaker to juxtapose any two points in space and suggest some kind of relationship between them
Temporal Relations between Shot A and Shot B
Editing can manipulate the time of the action presented in the film
Crosscutting
The plot alternates shots of story events in one place with shots of another event elsewhere
Continuity Editing
Presents story events in 1-2-3 order
Presents events only once
Follows 180 degree system
Eye-line match
Match on action
Temporal Continuity
Narrative progression of scene has no gaps
Use of purely diegetic sound
If an action carries across the cut, we assume that space and time are continuous.
Temporal Ellipsis
When editing skips or ommits “time” between scenes (over seconds, minutes, hours, days, years, etc.)
Montage Sequence
Shots joined together to create a quick, regular rhythm, and compress lengthy series of actions into a few moments
Kuleshov Effect
Cutting together portions of a space in a way that prompts the spectator to assume a spatial whole that isn’t shown onscreen
Sound Shapes Our Understanding of Images
Audience will construe the same images differently, depending on the voice-over commentary
Sound Guides Our Eye and Mind
Sound shapes our expectations and emphasizes a film’s visuals
Loudness
The amplitude, or breadth, of the vibrations produces our sense of volume
Pitch
The frequency of sound vibrations and the perceived highness or lowness of the sound
Timbre
The harmonic components of sound that give it a certain color, or tone quality
Dimensions of Film Sound
Rhythm
Fidelity
Space
Sound Perspective
Time
Rhythm
Involves a beat, or pulse; a tempo, or pace; and a pattern of accents, or stronger and weaker beats
Fidelity
Extent to which the sound “matches”/is faithful to the source on screen
Space
Sound comes from a source set in a 3D dimension
Diegetic Sound
Sound that has a source in the story world
Nondiegetic Sound
Sound coming from a source outside the story world
Offscreen Sound
Diegetic sound coming from a source outside the frame
Sound Perspective
Way a film suggests the placement of the sound in the story world
Time
Sound can represents and relate with the passage, duration, or chronological order of events
Temporal Relations of Sound in Cinema
Nonsimultaneous Sound from Earlier in Story than Image
Sound Simultaenous in Story with Image
Nonsimultaneous Sound from Later in Story than Image