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Cognitive Stage
High errors, high attention, needs instruction.
Associative Stage
Refining movement, fewer errors, more consistent.
Autonomous Stage
Automatic, low attentional demand, high proficiency.
Blocked Practice
Practicing one skill repeatedly before moving to the next.
Random Practice
Mixing skills unpredictably.
Variable Practice
Practicing the same skill in different conditions.
Contextual Interference Effect
Harder practice (random) leads to better retention.
Knowledge of Performance (KP)
Feedback about technique or movement pattern.
Knowledge of Results (KR)
Feedback about the outcome of the movement.
Feedforward
Future-oriented guidance that expands possibilities.
Constrained Action Hypothesis
Conscious control disrupts automatic motor processes.
Explicit Processing Hypothesis
Choking occurs when skilled athletes revert to conscious control.
Central Governor Model
The brain regulates performance to protect the body.
Psychobiological Model
Endurance performance is limited by perception of effort.
Deliberate Practice
Effortful, feedback-rich, goal-directed practice.
10-Year Rule
It takes approximately 10 years or 10,000 hours of deliberate practice to reach expertise.
Open Skills
Performed in unpredictable environments (e.g., soccer dribbling).
Closed Skills
Performed in stable environments (e.g., free throw).
Discrete Skills
Clear start and end (e.g., pitch).
Serial Skills
A sequence of discrete skills (e.g., triple jump).
Continuous Skills
No clear start and end (e.g., cycling).
Law of Effect
Behaviors followed by satisfying consequences are strengthened.
Positive Reinforcement
Adding a reward to increase a behavior.
Negative Reinforcement
Removing an aversive stimulus to increase a behavior.
Punishment
Adding an aversive stimulus to decrease a behavior.
Response Cost
Removing a positive stimulus to decrease a behavior.
Ulysses Contract
A pre-commitment strategy to prevent future self-sabotage.
Outcome Goals
Focus on the desired result.
Performance Goals
Focus on achieving specific performance standards.
Process Goals
Focus on the methods or techniques used to achieve performance.
SMARTS Framework
Specific, Measurable, Action-oriented, Realistic, Timely, Self-determined.
Self-Efficacy Theory
Confidence in one’s ability to perform a specific task.
Sources of Self-Efficacy
Performance accomplishments, vicarious experiences, verbal persuasion, physiological/emotional states.
Self-Determination Theory
Motivation depends on autonomy, competence, and relatedness.
Harmonious Passion
Flexible, healthy engagement in an activity.
Obsessive Passion
Rigid, guilt-driven engagement with a risk of burnout.
Thanotic Drive
Freud’s concept of a death instinct driving risky behavior.
Growth Mindset
Belief that ability is malleable and can improve with effort.
Fixed Mindset
Belief that ability is innate and unchangeable.
Achievement Goal Theory
Task vs. ego orientation determines how athletes define success.
Mastery Climate
Emphasizes effort, learning, and improvement.
Ego Climate
Emphasizes comparison, winning, and outperforming others.
Cohesion
A group’s tendency to stick together for task or social reasons.
Ringelmann Effect
Individual effort decreases as group size increases.
Social Loafing
Reduced effort when working in groups compared to alone.
Roles and Norms
Expected behaviors and shared standards for behavior.
Tuckman’s Stages of Group Development
Forming, storming, norming, performing, adjourning.
Relative Age Effect (RAE)
Older athletes in an age cohort are overrepresented due to maturity advantages.
Developmental Model of Sport Participation (DMSP)
Sampling → specializing → investment years.
Flow
A state of complete absorption where action and awareness merge.
Conditions Creating Flow
Clear goals, immediate feedback, challenge-skill balance.
Paradox of Control
Athletes feel in control despite not consciously controlling actions.
PERMA Model
Positive emotion, Engagement, Relationships, Meaning, Accomplishment.
Psychological Safety
Feeling safe to take risks without fear of embarrassment.
Self-Actualization
Realizing one’s full potential.
Selye’s General Adaptation Syndrome (GAS)
Alarm → resistance → exhaustion.
Types of Anxiety
State, trait, cognitive, somatic.
Drive Theory
Arousal increases dominant response strength.
Inverted-U Hypothesis
Moderate arousal leads to best performance.
Individual Zones of Optimal Functioning (IZOF)
Each athlete has a unique optimal anxiety zone.
Catastrophe Theory
High cognitive anxiety + high arousal leads to sudden performance collapse.
Cue Utilization Theory
High arousal leads to attentional narrowing.
Matching Hypothesis
Match anxiety type to relaxation strategy.
Somatic Relaxation Methods
Breathing techniques, progressive muscle relaxation (PMR).
Cognitive Relaxation Methods
Meditation, autogenic training.
Imagery
Using all senses to create or recreate experiences in the mind.
Imagery Perspectives
Internal (first-person) and external (third-person).
Ironic Effects Phenomenon
Trying not to think about something makes it more likely to occur.
Associative Attention
Monitoring bodily sensations.
Dissociative Attention
Distraction from bodily sensations.
Inattentional Blindness
Missing obvious cues due to focused attention elsewhere.
Cocktail Party Phenomenon
Ability to detect personally relevant stimuli in noisy environments.
Self-Talk
Internal dialogue that influences thoughts, emotions, and performance.
Types of Self-Talk
Motivational, instructional, positive, negative.
Stress-Injury Model
Stress leads to attentional disruption and muscle tension, increasing injury risk.
Types of Pain
Acute, chronic, benign, harmful, performance, injury.
Athletic Identity
Degree to which an athlete identifies with the athlete role.
Cognitive Appraisal Model
Injury response depends on how the athlete interprets the injury.
Phases of Rehabilitation
Injury/illness, rehabilitation & recovery, return to sport.
Secondary Gain
Unconscious prolonging of injury due to benefits.
Malingering
Conscious exaggeration of injury for external gain.
Dissociation Pain Strategy
Distraction from pain.
Association Pain Strategy
Focusing on sensations and acceptance.
Pygmalion Effect
Others’ high expectations lead to improved performance.
Galatea Effect
Self-expectations lead to improved performance.
Golem Effect
Low expectations lead to poor performance.
Expectation-Performance Process
Coach expectations influence athlete behavior and performance.
Nature vs. Nurture
Debate over genetic vs. environmental influences on behavior.