Sports Psychology

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Last updated 12:39 AM on 12/12/25
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88 Terms

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Cognitive Stage

High errors, high attention, needs instruction.

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Associative Stage

Refining movement, fewer errors, more consistent.

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Autonomous Stage

Automatic, low attentional demand, high proficiency.

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Blocked Practice

Practicing one skill repeatedly before moving to the next.

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Random Practice

Mixing skills unpredictably.

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Variable Practice

Practicing the same skill in different conditions.

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Contextual Interference Effect

Harder practice (random) leads to better retention.

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Knowledge of Performance (KP)

Feedback about technique or movement pattern.

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Knowledge of Results (KR)

Feedback about the outcome of the movement.

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Feedforward

Future-oriented guidance that expands possibilities.

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Constrained Action Hypothesis

Conscious control disrupts automatic motor processes.

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Explicit Processing Hypothesis

Choking occurs when skilled athletes revert to conscious control.

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Central Governor Model

The brain regulates performance to protect the body.

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Psychobiological Model

Endurance performance is limited by perception of effort.

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Deliberate Practice

Effortful, feedback-rich, goal-directed practice.

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10-Year Rule

It takes approximately 10 years or 10,000 hours of deliberate practice to reach expertise.

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Open Skills

Performed in unpredictable environments (e.g., soccer dribbling).

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Closed Skills

Performed in stable environments (e.g., free throw).

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Discrete Skills

Clear start and end (e.g., pitch).

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Serial Skills

A sequence of discrete skills (e.g., triple jump).

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Continuous Skills

No clear start and end (e.g., cycling).

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Law of Effect

Behaviors followed by satisfying consequences are strengthened.

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Positive Reinforcement

Adding a reward to increase a behavior.

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Negative Reinforcement

Removing an aversive stimulus to increase a behavior.

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Punishment

Adding an aversive stimulus to decrease a behavior.

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Response Cost

Removing a positive stimulus to decrease a behavior.

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Ulysses Contract

A pre-commitment strategy to prevent future self-sabotage.

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Outcome Goals

Focus on the desired result.

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Performance Goals

Focus on achieving specific performance standards.

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Process Goals

Focus on the methods or techniques used to achieve performance.

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SMARTS Framework

Specific, Measurable, Action-oriented, Realistic, Timely, Self-determined.

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Self-Efficacy Theory

Confidence in one’s ability to perform a specific task.

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Sources of Self-Efficacy

Performance accomplishments, vicarious experiences, verbal persuasion, physiological/emotional states.

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Self-Determination Theory

Motivation depends on autonomy, competence, and relatedness.

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Harmonious Passion

Flexible, healthy engagement in an activity.

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Obsessive Passion

Rigid, guilt-driven engagement with a risk of burnout.

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Thanotic Drive

Freud’s concept of a death instinct driving risky behavior.

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Growth Mindset

Belief that ability is malleable and can improve with effort.

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Fixed Mindset

Belief that ability is innate and unchangeable.

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Achievement Goal Theory

Task vs. ego orientation determines how athletes define success.

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Mastery Climate

Emphasizes effort, learning, and improvement.

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Ego Climate

Emphasizes comparison, winning, and outperforming others.

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Cohesion

A group’s tendency to stick together for task or social reasons.

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Ringelmann Effect

Individual effort decreases as group size increases.

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Social Loafing

Reduced effort when working in groups compared to alone.

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Roles and Norms

Expected behaviors and shared standards for behavior.

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Tuckman’s Stages of Group Development

Forming, storming, norming, performing, adjourning.

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Relative Age Effect (RAE)

Older athletes in an age cohort are overrepresented due to maturity advantages.

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Developmental Model of Sport Participation (DMSP)

Sampling → specializing → investment years.

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Flow

A state of complete absorption where action and awareness merge.

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Conditions Creating Flow

Clear goals, immediate feedback, challenge-skill balance.

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Paradox of Control

Athletes feel in control despite not consciously controlling actions.

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PERMA Model

Positive emotion, Engagement, Relationships, Meaning, Accomplishment.

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Psychological Safety

Feeling safe to take risks without fear of embarrassment.

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Self-Actualization

Realizing one’s full potential.

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Selye’s General Adaptation Syndrome (GAS)

Alarm → resistance → exhaustion.

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Types of Anxiety

State, trait, cognitive, somatic.

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Drive Theory

Arousal increases dominant response strength.

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Inverted-U Hypothesis

Moderate arousal leads to best performance.

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Individual Zones of Optimal Functioning (IZOF)

Each athlete has a unique optimal anxiety zone.

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Catastrophe Theory

High cognitive anxiety + high arousal leads to sudden performance collapse.

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Cue Utilization Theory

High arousal leads to attentional narrowing.

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Matching Hypothesis

Match anxiety type to relaxation strategy.

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Somatic Relaxation Methods

Breathing techniques, progressive muscle relaxation (PMR).

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Cognitive Relaxation Methods

Meditation, autogenic training.

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Imagery

Using all senses to create or recreate experiences in the mind.

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Imagery Perspectives

Internal (first-person) and external (third-person).

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Ironic Effects Phenomenon

Trying not to think about something makes it more likely to occur.

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Associative Attention

Monitoring bodily sensations.

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Dissociative Attention

Distraction from bodily sensations.

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Inattentional Blindness

Missing obvious cues due to focused attention elsewhere.

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Cocktail Party Phenomenon

Ability to detect personally relevant stimuli in noisy environments.

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Self-Talk

Internal dialogue that influences thoughts, emotions, and performance.

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Types of Self-Talk

Motivational, instructional, positive, negative.

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Stress-Injury Model

Stress leads to attentional disruption and muscle tension, increasing injury risk.

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Types of Pain

Acute, chronic, benign, harmful, performance, injury.

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Athletic Identity

Degree to which an athlete identifies with the athlete role.

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Cognitive Appraisal Model

Injury response depends on how the athlete interprets the injury.

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Phases of Rehabilitation

Injury/illness, rehabilitation & recovery, return to sport.

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Secondary Gain

Unconscious prolonging of injury due to benefits.

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Malingering

Conscious exaggeration of injury for external gain.

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Dissociation Pain Strategy

Distraction from pain.

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Association Pain Strategy

Focusing on sensations and acceptance.

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Pygmalion Effect

Others’ high expectations lead to improved performance.

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Galatea Effect

Self-expectations lead to improved performance.

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Golem Effect

Low expectations lead to poor performance.

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Expectation-Performance Process

Coach expectations influence athlete behavior and performance.

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Nature vs. Nurture

Debate over genetic vs. environmental influences on behavior.