Sports Psychology

# FLASHCARD SET — Sport Psychology Final Exam

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# SECTION 1 — Motor Learning & Skill Acquisition

### Flashcard 1

Q: What are the three stages of motor learning (Fitts & Posner)?

A:

1. Cognitive — high errors, high attention, needs instruction

2. Associative — refining movement, fewer errors, more consistent

3. Autonomous — automatic, low attentional demand, high proficiency

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### Flashcard 2

Q: What is the coach’s role in the Cognitive Stage?

A: Provide demonstrations, clear instructions, simple cues, and high feedback.

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### Flashcard 3

Q: What is the coach’s role in the Associative Stage?

A: Provide precise feedback, help refine technique, encourage error correction.

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### Flashcard 4

Q: What is the coach’s role in the Autonomous Stage?

A: Focus on strategy, decision-making, and pressure simulations.

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### Flashcard 5

Q: What is blocked practice?

A: Practicing one skill repeatedly before moving to the next. Good early, poor retention.

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### Flashcard 6

Q: What is random practice?

A: Mixing skills unpredictably. Harder short-term, best long-term learning.

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### Flashcard 7

Q: What is variable practice?

A: Practicing the same skill in different conditions. Best for open skills.

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### Flashcard 8

Q: What is the contextual interference effect?

A: Harder practice (random) → better retention due to deeper processing.

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### Flashcard 9

Q: What is Knowledge of Performance (KP)?

A: Feedback about technique or movement pattern.

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### Flashcard 10

Q: What is Knowledge of Results (KR)?

A: Feedback about the outcome of the movement.

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### Flashcard 11

Q: What is the sandwich approach to feedback?

A: Praise → correction → encouragement.

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### Flashcard 12

Q: What is feedforward?

A: Future-oriented guidance that expands possibilities and prompts improvement.

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### Flashcard 13

Q: What is the Constrained Action Hypothesis?

A: Conscious control disrupts automatic motor processes → choking.

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### Flashcard 14

Q: What is the Explicit Processing Hypothesis?

A: Skilled athletes choke when they revert to step-by-step conscious control.

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### Flashcard 15

Q: What is the Central Governor Model?

A: The brain regulates performance to protect the body from harm.

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### Flashcard 16

Q: What is the Psychobiological Model?

A: Endurance performance is limited by perception of effort, not physiology.

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### Flashcard 17

Q: What is deliberate practice (Ericsson)?

A: Effortful, feedback-rich, goal-directed practice designed to improve performance.

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### Flashcard 18

Q: What is the 10-year rule?

A: It takes ~10 years or 10,000 hours of deliberate practice to reach expertise.

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### Flashcard 19

Q: What are open vs. closed skills?

A:

- Open: unpredictable environment (soccer dribbling)

- Closed: stable environment (free throw)

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### Flashcard 20

Q: What are discrete, serial, and continuous skills?

A:

- Discrete: clear start/end (pitch)

- Serial: sequence of discrete skills (triple jump)

- Continuous: no clear start/end (cycling)

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# SECTION 2 — Behaviorism & Coaching

### Flashcard 21

Q: What is the Law of Effect (Thorndike)?

A: Behaviors followed by satisfying consequences are strengthened.

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### Flashcard 22

Q: What is positive reinforcement?

A: Adding a reward to increase behavior.

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### Flashcard 23

Q: What is negative reinforcement?

A: Removing an aversive stimulus to increase behavior.

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### Flashcard 24

Q: What is punishment?

A: Adding an aversive stimulus to decrease behavior.

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### Flashcard 25

Q: What is response cost?

A: Removing a positive stimulus to decrease behavior.

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### Flashcard 26

Q: What are side effects of punishment?

A: Fear, anxiety, resentment, avoidance, aggression modeling.

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### Flashcard 27

Q: What is the Ulysses Contract?

A: A pre-commitment strategy to prevent future self-sabotage.

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# SECTION 3 — Motivation & Goal Setting

### Flashcard 28

Q: What are the three types of goals?

A: Outcome, performance, process.

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### Flashcard 29

Q: What is the SMARTS framework?

A: Specific, Measurable, Action-oriented, Realistic, Timely, Self-determined.

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### Flashcard 30

Q: What is the paradox of goal setting?

A: Goals improve performance but can increase anxiety, rigidity, and cheating.

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### Flashcard 31

Q: What is Self-Efficacy Theory (Bandura)?

A: Confidence in one’s ability to perform a specific task.

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### Flashcard 32

Q: What are the sources of self-efficacy?

A: Performance accomplishments, vicarious experiences, verbal persuasion, physiological/emotional states.

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### Flashcard 33

Q: What is Self-Determination Theory (Deci & Ryan)?

A: Motivation depends on autonomy, competence, and relatedness.

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### Flashcard 34

Q: What is harmonious vs. obsessive passion (Vallerand)?

A:

- Harmonious: flexible, healthy

- Obsessive: rigid, guilt-driven, burnout risk

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### Flashcard 35

Q: What is the Thanotic Drive?

A: Freud’s concept of a death instinct driving risky or self-destructive behavior.

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### Flashcard 36

Q: What is a growth mindset (Dweck)?

A: Belief that ability is malleable and can improve with effort.

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### Flashcard 37

Q: What is a fixed mindset?

A: Belief that ability is innate and unchangeable.

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### Flashcard 38

Q: What is Achievement Goal Theory (Nicholls)?

A: Task vs. ego orientation determines how athletes define success.

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### Flashcard 39

Q: What is a mastery climate?

A: Emphasizes effort, learning, improvement.

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### Flashcard 40

Q: What is an ego climate?

A: Emphasizes comparison, winning, outperforming others.

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# SECTION 4 — Social Psychology & Group Dynamics

### Flashcard 41

Q: What is cohesion?

A: A group’s tendency to stick together for task or social reasons.

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### Flashcard 42

Q: What are the two types of cohesion?

A: Task cohesion and social cohesion.

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### Flashcard 43

Q: What is the Ringelmann Effect?

A: Individual effort decreases as group size increases.

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### Flashcard 44

Q: What is social loafing?

A: Reduced effort when working in groups vs. alone.

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### Flashcard 45

Q: What are roles and norms?

A:

- Roles: expected behaviors

- Norms: shared standards for behavior

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### Flashcard 46

Q: What are Tuckman’s stages of group development?

A: Forming, storming, norming, performing, adjourning.

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### Flashcard 47

Q: What is the RAE (Relative Age Effect)?

A: Older athletes in an age cohort are overrepresented due to maturity advantages.

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### Flashcard 48

Q: What is the DMSP (Côté)?

A: Sampling → specializing → investment years.

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# SECTION 5 — Flow, Peak Performance, Positive Psychology

### Flashcard 49

Q: What is flow (Csikszentmihalyi)?

A: A state of complete absorption where action and awareness merge.

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### Flashcard 50

Q: What conditions create flow?

A: Clear goals, immediate feedback, challenge-skill balance.

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### Flashcard 51

Q: What is the paradox of control?

A: Athletes feel in control despite not consciously controlling actions.

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### Flashcard 52

Q: What is the orthogonal model of flow?

A: Flow depends on both challenge and skill, independently.

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### Flashcard 53

Q: What is PERMA (Seligman)?

A: Positive emotion, Engagement, Relationships, Meaning, Accomplishment.

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### Flashcard 54

Q: What is psychological safety?

A: Feeling safe to take risks without fear of embarrassment.

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### Flashcard 55

Q: What is self-actualization (Maslow)?

A: Realizing one’s full potential.

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# SECTION 6 — Stress, Anxiety, Arousal

### Flashcard 56

Q: What is Selye’s GAS?

A: Alarm → resistance → exhaustion.

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### Flashcard 57

Q: What are the types of anxiety?

A: State, trait, cognitive, somatic.

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### Flashcard 58

Q: What is Drive Theory?

A: Arousal increases dominant response strength.

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### Flashcard 59

Q: What is the Inverted-U Hypothesis?

A: Moderate arousal → best performance.

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### Flashcard 60

Q: What is IZOF (Hanin)?

A: Each athlete has a unique optimal anxiety zone.

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### Flashcard 61

Q: What is Catastrophe Theory?

A: High cognitive anxiety + high arousal → sudden performance collapse.

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### Flashcard 62

Q: What is Cue Utilization Theory (Easterbrook)?

A: High arousal → attentional narrowing.

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### Flashcard 63

Q: What is the matching hypothesis?

A: Match anxiety type to relaxation strategy.

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### Flashcard 64

Q: What are somatic vs. cognitive relaxation methods?

A:

- Somatic: breathing, PMR

- Cognitive: meditation, autogenic training

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# SECTION 7 — Imagery, Self-Talk, Attention

### Flashcard 65

Q: What is imagery?

A: Using all senses to create or recreate experiences in the mind.

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### Flashcard 66

Q: What are imagery perspectives?

A: Internal (first-person) and external (third-person).

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### Flashcard 67

Q: What is ironic effects phenomenon?

A: Trying not to think about something makes it more likely to occur.

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### Flashcard 68

Q: What is associative vs. dissociative attention?

A:

- Associative: monitoring bodily sensations

- Dissociative: distraction from bodily sensations

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### Flashcard 69

Q: What is inattentional blindness?

A: Missing obvious cues due to focused attention elsewhere.

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### Flashcard 70

Q: What is the cocktail party phenomenon?

A: Ability to detect personally relevant stimuli in noisy environments.

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### Flashcard 71

Q: What is self-talk?

A: Internal dialogue that influences thoughts, emotions, and performance.

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### Flashcard 72

Q: What are types of self-talk?

A: Motivational, instructional, positive, negative.

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# SECTION 8 — Injury, Pain, Rehabilitation

### Flashcard 73

Q: What is the Stress-Injury Model (Andersen & Williams)?

A: Stress → attentional disruption + muscle tension → increased injury risk.

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### Flashcard 74

Q: What are the types of pain?

A: Acute, chronic, benign, harmful, performance, injury.

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### Flashcard 75

Q: What is athletic identity?

A: Degree to which an athlete identifies with the athlete role.

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### Flashcard 76

Q: What is the Cognitive Appraisal Model?

A: Injury response depends on how the athlete interprets the injury.

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### Flashcard 77

Q: What are the phases of rehabilitation?

A:

1. Injury/illness

2. Rehabilitation & recovery

3. Return to sport

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### Flashcard 78

Q: What is secondary gain?

A: Unconscious prolonging of injury due to benefits (attention, reduced pressure).

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### Flashcard 79

Q: What is malingering?

A: Conscious exaggeration of injury for external gain.

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### Flashcard 80

Q: What are dissociation vs. association pain strategies?

A:

- Dissociation: distraction

- Association: focusing on sensations, acceptance

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# SECTION 9 — Self-Fulfilling Prophecy & Expectation Effects

### Flashcard 81

Q: What is the Pygmalion Effect?

A: Others’ high expectations → improved performance.

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### Flashcard 82

Q: What is the Galatea Effect?

A: Self-expectations → improved performance.

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### Flashcard 83

Q: What is the Golem Effect?

A: Low expectations → poor performance.

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### Flashcard 84

Q: What is the Expectation-Performance Process?

A: Coach expectations → coach behavior → athlete behavior → performance.

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# SECTION 10 — Miscellaneous

### Flashcard 85

Q: What is nature vs. nurture?

A: Debate over genetic vs. environmental influences on behavior.

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### Flashcard 86

Q: What is Rickrolling?

A: A humorous internet bait-and-switch using Rick Astley’s “Never Gonna Give You Up.”

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