BTEC Sport Concepts

0.0(0)
studied byStudied by 0 people
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
Card Sorting

1/44

flashcard set

Earn XP

Description and Tags

A set of flashcards covering key concepts in BTEC Sport, including definitions and examples of fitness components, testing methods, training principles, and effects of exercise.

Study Analytics
Name
Mastery
Learn
Test
Matching
Spaced

No study sessions yet.

45 Terms

1
New cards

Cardiovascular Endurance

The ability of the heart and lungs to supply oxygen to working muscles.

2
New cards

Muscular Endurance

The ability of muscles to perform repeated contractions over time.

3
New cards

Speed

The rate at which someone can move or cover distance.

4
New cards

Strength

The amount of force a muscle can exert.

5
New cards

Power

Strength multiplied by speed.

6
New cards

Flexibility

The range of motion at a joint.

7
New cards

Agility

The ability to change direction quickly with control.

8
New cards

Balance

Maintaining centre of mass over the base of support.

9
New cards

Coordination

Using two or more body parts smoothly and efficiently.

10
New cards

Reaction Time

The time taken to respond to a stimulus.

11
New cards

Purposes of Fitness Testing

Identify strengths/weaknesses, monitor improvement, set goals, compare to norms.

12
New cards

Limitations of Fitness Testing

Not sport-specific, doesn't replicate competition, needs motivation, accuracy varies.

13
New cards

Multi-stage fitness test

A test for cardiovascular endurance also known as the bleep test.

14
New cards

1-minute sit-up test

A test for muscular endurance.

15
New cards

Handgrip dynamometer test

A test for strength.

16
New cards

30m sprint test

A test for speed.

17
New cards

Illinois agility test

A test for agility.

18
New cards

Vertical jump test

A test for power.

19
New cards

Sit and reach test

A test for flexibility.

20
New cards

Stork balance test

A test for balance.

21
New cards

Wall toss test

A test for coordination.

22
New cards

Ruler drop test

A test for reaction time.

23
New cards

SPORT Principle

Specificity, Progression, Overload, Reversibility, Tedium.

24
New cards

FITT Principle

Frequency, Intensity, Time, Type.

25
New cards

Circuit Training

A series of different exercises in a circuit format.

26
New cards

Continuous Training

Steady exercise for 20+ minutes with no rest.

27
New cards

Fartlek Training

'Speed play' with varied pace and terrain.

28
New cards

Interval Training

High-intensity work with rest periods.

29
New cards

Plyometric Training

Explosive jump-based exercises.

30
New cards

Weight Training

Using resistance to build strength, endurance, or power.

31
New cards

Effects of Exercise on Muscular System

Muscle hypertrophy, increased strength, better endurance.

32
New cards

Effects of Exercise on Skeletal System

Increased bone density, stronger ligaments/tendons, reduced injury risk.

33
New cards

Effects of Exercise on Cardiovascular System

Stronger heart, lower resting heart rate, more red blood cells.

34
New cards

Effects of Exercise on Respiratory System

Increased lung capacity, stronger respiratory muscles, better oxygen delivery.

35
New cards

Health

State of complete physical, mental, and social well-being.

36
New cards

Fitness

Ability to meet the demands of the environment.

37
New cards

Fit but not Healthy

You can be fit (e.g. strong) but not healthy (e.g. injured or unwell).

38
New cards

4 Stages of a Warm-Up

Pulse raiser, mobility, dynamic stretches, skill rehearsal.

39
New cards

Benefits of Warm-Up

Increased temperature, better flexibility, mental focus, reduced injury risk.

40
New cards

2 Stages of a Cool-Down

Low-intensity exercise and static stretching.

41
New cards

Benefits of Cool-Down

Removes lactic acid, reduces stiffness, speeds up recovery.

42
New cards

Injury Prevention

Use correct technique, wear protective gear, follow rules, check area is safe.

43
New cards

Quantitative Data

Measurable data like times, distances, test results.

44
New cards

Qualitative Data

Descriptive data like opinions and feedback.

45
New cards

Why Collect Data in Sport?

To track progress, set goals, improve performance, and motivate athletes.