Chapter 3: Quadratics

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Core and Extension, some sketching as well.

9th

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18 Terms

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Distributive Laws

a(b±c) = ab±ac

(a+b)(c+d) = ac+ad+bc+bd

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Perfect Squares

(a+b)² = a²+2ab+b²

(a-b)² = a²-2ab+b²

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Difference of Perfect Squares (DOPS)

(a+b)(a-b) = a²-b²

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Factorisation

  1. Taking out the common factors

  2. Grouping terms (X = ac, + = b)

    e.g. x²+3x-10 → 5*-2 = -10 = ac, 5+(-2) = c = b

    = x²+5x-2x-10

    = x(x+5)-2(x+5)

    = (x-2)(x+5)

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Monic Quadratics

x²+(m+n)x+mn = (x+m)(x+n)

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Non - Monic Quadratic Trinomials

  1. Two numbers to give a*c and b when a+c;

  2. Split bx, then factorise by grouping.

e.g. 6x²+19x+60

15×4 = 60

∴ 6x²+4x+15x+60

=3x(2x+5) + 2(2x+5)

= (3x+2)(2x+5)

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Tip: How to find perfect squares (completely optional ;)

  1. Check if a/c are square numbers

  2. check if a*c/2 = b

  3. If all are satisfied, then it is a perfect square (depending on the positivity of bx; if positive, the square is positive, or vice versa).

e.g. 16x²-40x+25

16x² = (4x)²

25 = (5)²

16×5/2 = 40 (ignore pos/neg here)

∴(4x-5)².

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Completing the Square

BHS Rule: add and substract (b/2)² - factorise by DOPS (surd allowed).

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Quadratics Formula and the Discriminant

Quadratics Formula: (-b±√(b²-4ac))/(2a).

Discriminant (denoted by the greek letter delta ‘Δ’): b²-4ac

When Δ < 0, no real solutions (as √Δ = √-num, undefined)

When Δ = 0, real solution (x = -b/2a)

When Δ > 0, 2 real solutions (x = quadratics formula)

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Turning Point

Formula: a(x±h)²+k=0, (±h, k) as turning point.

Second Formula: h = -b/2a, k = c-b²/4a (or sub x value to original equation)

Axis of symmetry: x = h/-h

Tip: y-int = c

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Sketching by completing the square

To sketch a quadratic in y=a(x-h)²+k (from ax²+bx+c):

Determine the tp (h,k): if a is positive, tp is min; if a is negative, tp is max.

Determine y-int by x=0; (if any) determine x-int by y=0, DOPS.

Tip: to solve x²=a, a>0, take √a for roots.

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Sketching using Quadratic Formula

For y=ax²+bx+c:

y-int at y=c (x=0); x-int at y=0;

Use quadratic formula for x-int:

Discriminant (Δ): b²-4ac.

If Δ < 0, no real solutions (√-num =?)

If Δ = 0, one real solution (x=-b/2a, the only x intercept is the tp)

If Δ > 0, two real solutions (quadratic formula)

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Sketching using Factorisation

To sketch a graph of a monic equation y=x²+bx+c:

Find y-int by sub x=0; find x-int by sub y=0 and factorise using the Null Factor Law.

Note: Null Factor Law: if a*b=0 then a=0/b=0

The tp is the axis of symmetry; use two x-values/int, sum, and divide by two.

Sub this x-value to find y coordinate of tp.

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Sketching using Transformations

y=a(x-h)²+k

tp = (h,k), axis of symmetry at x = h

If a>0, the parabola is upright; a<0, inverted.

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Solving Quadratic Inequalities

Inequality Symbols

  • "<" or ">": Use an opened circle + arrow indicating directions when graphing / Shading.
    Example: x² - 4 > 0 → dashed curve at x = -2 and x = 2, shading outside.

  • "≤" or "≥": Use a closed circle + arrow indicating directions when graphing / Shading.
    Example: x² - 4 ≤ 0 → solid curve at x = -2 and x = 2, shading between the roots.


Shading Direction

  • "<" or "≤": Solution is inside the curve.
    Answer: value < x < value.
    Example: x² - 4 ≤ 0 → answer: -2 ≤ x ≤ 2 (shade between the roots).

  • ">" or "≥": Solution is outside the curve.
    Answer: x < value or x > value.
    Example: x² - 4 > 0 → answer: x < -2 or x > 2 (shade outside the roots).

  • NOTE: WHEN NEGATIVE, REVERSE EVERYTHING.

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Discriminant: Advanced

  • If Δ = b²-4ac is a perfect square i.e., 1,4,9, etc. and Δ≠0, two rational solutions.

  • If Δ = b²-4ac = 0, one rational solution

  • If Δ = b²-4ac is NOT a perfect square and Δ>0, two irrational solutions.

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Solving Simultaneous Linear and Quadratic Equations

  1. Form the quadratic equation.

  • ax² + bx + c1 = mx + c2

  1. Rearrange the equation so that the right-hand side is zero:

  • ax² + (b − m)x + (c1 − c2) = 0

  1. Solve equation for x and substitute x-values into LINEAR EQUATION to find the y-values.

  • If ∆ > 0, two intersection points.

  • If ∆ = 0, one intersection point.

  • If ∆ < 0, no intersection points.

<ol><li><p>Form the quadratic equation.</p></li></ol><ul><li><p>ax² + bx + c1 = mx + c2</p></li></ul><ol start="2"><li><p>Rearrange the equation so that the right-hand side is zero:</p></li></ol><ul><li><p>ax² + (b − m)x + (c1 − c2) = 0</p></li></ul><ol start="3"><li><p>Solve equation for x and substitute x-values into LINEAR EQUATION to find the y-values.</p></li></ol><ul><li><p><strong>If ∆ &gt; 0, two intersection points.</strong></p></li><li><p><strong>If ∆ = 0, one intersection point.</strong></p></li><li><p><strong>If ∆ &lt; 0, no intersection points.</strong></p></li></ul><p></p>
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Families of Quadratic Equations

  1. y = a(x − e)(x − f) - This can be used if two x-axis intercepts and the coordinates of one other point are known.

  2. y = a(x − h)² + k - This can be used if the coordinates of the turning point and one other point are known.

  3. y = ax² + bx + c - This can be used if the coordinates of three points on the parabola are known.