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recursive

 Phenakistoscopes and flip books paved the way for animated GIFs.  While a flip book is an example of a linear animation that has a beginning and an end, a phenakistoscope creates the fluid illusion of never-ending motion, just as we see in a ———- GIF.

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  A party was happening on or around the time of the inciting event. 

 When crafting visual design ourselves, either physically or digitally, it's important to consider not just how the design looks, but what the narrative is telling your audience. Visuals created for designed experiences can tell as much of a story, if not more, than any dialogue or text.

Examine the image below from the video game, Bioshock. This image is telling us a story. Identify what wecan deduce from this image's visual narrative.

<p><span>&nbsp;When crafting visual design ourselves, either physically or digitally, it's important to consider not just how the design looks, but what the narrative is telling your audience. Visuals created for designed experiences can tell as much of a story, if not more, than any dialogue or text.</span></p><p><span>Examine the image below from the video game, </span><em><span>Bioshock</span></em><span>. This image is telling us a story. Identify what wecan deduce from this image's visual narrative.</span></p>
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sound and aesthetics

 Visuals,         [ Select ]      ["negatives", "silence", "softness", "sound"]  , space, and design coming together to create an emotional response is known as         [ Select ]      ["aesthetics", "collage", "iteration", "contrast"]  

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  Raster graphics 

5.Photoshop originally started as an image manipulation tool, but is also used by digital painters and design professionals. The resulting art/graphics are sometimes referred to as bitmaps, but are they most commonly known as:

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immerse

 Aesthetics provide users with an awareness of an experience, combining familiar technology with new technology that fully immerse the user into the designed experience.  No matter how realistic or fantastical this experience, with the right aesthetics the design feels real to us.

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empathy, ideation, prototype

Design thinking is a person-centered approach to designing outcomes and experiences to delight the user.

The first stage of the Design Thinking process,         [ Select ]      ["design", "empathy", "building", "testing"]  , exists to gain an understanding of the problem you are trying to solve by creating understanding about the user.

During the definition stage, the designer puts together the information gathered during user research. The designer analyzes the observations and synthesizes them in order to delineate the core problems the design team have identified up to this point.

During the third stage of the Design Thinking process,         [ Select ]      ["ideation", "contrasting", "brainstorming", "storyboarding"]  , designers start to generate ideas.

During the         [ Select ]      ["coloring", "building", "prototype", "processing"]  phase, the design team will produce a number of low-cost, low-fidelity designs based on ideas generated.

Testing is the final stage of the Design Thinking process. The testing stage is iterative:  the design team produces a product, tests it, redesigns it, and repeats this process to create the best version of the design possible.


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  It provides robust user feedback 

 Iterative design is a methodology that positions your work as a living project that you should regularly tweak and improve upon as you go, rather than building it in one fell swoop and being done for good. Think of it as a continuous cycle of creating (prototyping), testing, and making adjustments and refinements.

Which reason below is a benefit of prototyping?

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proto-persona 

When designing experiences, it is important to understand your users so you can determine their wants, needs, and how they can best interact with what you are designing. This can best be achieved through User Research. 

To best understand their users, designers use proto-persona , a profile created from guesstimates of what you think the user will like.

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Layers separate parts of an image to edit them without affecting other parts of the image.

 Layers are an important tool to harness when creating in graphic editors.  Not only will layers assist in your design development, they will often save you time.  Layers consist of individual slices of information that can be stacked or moved independently to create your image composition.

What is the best reason below to use layers in a graphic editor

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Interchange

Artist Kelton Sears' novel way of storytelling via the art of Vine-like loops has led to a long-form animated comic called Trash Mountain.

This type of file is a lossless format for image files that supports both animated and static images, better known as Graphic ———-Format, or GIF

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A graphic that needs to be resized without losing any image quality.

Raster graphics are images that exist on a two-dimensional rectangular network of pixels, the smallest accessible and controllable component of the raster image. 

Vector graphics use polygons, and the mathematical representation of the points of the polygons on an x/y axis to determine the image. Vector information may also include mathematical information describing curve, color and more. 

Below are examples of different types of graphics. Which image would be best suited as a vector graphic?

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Zoo

Natural experiences simply occur without the involvement of direction or thought.  They are connections we make without someone consciously structuring how we would go about engaging.

Designed experiences are developed by a designer who has to consider, research, test, and deduce how the user will interact and connect with content, and how that will result in an experience.

Examine the images below, then identify which of the experiences is specifically a designed experience.

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term image

 There are three different ways designers communicate narrative to their intended audience: Projected, Implied, and Direct Narrative

A projected narrative is one that the audience creates themselves when going through the experience. Designers can use projected narrative to give their audience the tools to create their own story through the experience, making it a more unique and personal experience for every individual user.

Designers take the concept of projected narrative even further though implied narrative. While never directly telling the audience the narrative, the designer creates encounters and components that suggest a narrative, giving the audience pieces of the narrative that they must work out the meaning of for themselves.

Direct narrative is when the designer isn't leaving the narrative conclusions up to the player, but directly communicating it to them.

Which of the images below is an example of implied narrative?

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Storyboards

Storyboards consist of a series of drawings that embody what a sequence would look like. It takes into consideration the angle of the shot, movement, actions, performances, and narrative progression. It's basically the film, animation, or game sequence on paper.

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.From a technical sense a GIF is used to compress either a single image or multiple images, and it has become a popular format for online animation and storytelling. GIFs are typically recursive animations, and are most effective when designed for a seamless loop.

Exmine the following GIFs. Identify the GIF that is an example of recursive animation.

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unique

 Non-fungible tokens (NFTs) are cryptographic assets on a blockchain with ——- identification codes and metadata that distinguish them from each other. An example of an NFT can be a one-of-a-kind trading card, or a profile picture image or GIF that you own.

PFP NFTs are a collection of avatars, usually about 10,000, where each avatar has a combination of attributes that are randomly generated and combined. PFP stands for Profile Pics as these NFTs are often used as profile pictures on social media sites such as Twitter.

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artist statement and why

A(n) —— ——— is a written description of your work that gives your audience deeper insight into it. It may include your personal history, the symbolism you give your materials, or the issues you address; it should include whatever is most important to you and your work.

There are three elements to consider: the “how,” the “what,” and the “———.” There should be enough information in it that someone can begin to imagine the product that you created without having it in front of them. Your aim should be to present the basis for the work.

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reflect

An integral part of design thinking is to ——- upon your process.  Without doing this, the experience can quickly be forgotten, or it's learning potential lost. Insights from your project work are written into your Design Document to give a personal view about the work you did and what new learning you gained from going through the design process and creating your project.

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Never

Critiques can consist of both positive and negative feedback of your work. When is it okay to ignore feedback you receive from a critique?

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  CGI Artist

What type of artist creates 2D and 3D digital assets used in developing video games and digitally animated films?

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obstacle

 In a video game, the player has to complete a puzzle that unlocks a secret treasure chest that contains the exit key to the level, is an example of a(n) sprite

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Fear

Based on the game trailer below, what theme would be accurate to describe this game?

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Dynamics

Core ————- are the singular experience that a game designer is intending to create; the how of winning the game. The how might be collecting resources, exploring, building, racing against others, acquiring territory, aligning items, or just making your friends laugh the most.

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  Boxes with Question marks [?] contain rewards 

No one reads manuals anymore, so when designing a game, it is important for the design to be as intuitive as possible. In a way, game designers are teachers, we introduce new concepts to the players, then put them into situations where they need to use those new skills until they've mastered them. Numerous examples of this can be found in the first level of Super Mario Bros.

This first level introduces the player to many of the basic concepts through gameplay. In the example below, what is the level teaching the player about the game?

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  Movement of the character in the sequence 

A storyboard is a series of drawings meant for pre-visualizing the shots of your project. The sketches are arranged to help filmmakers, animators, and video game developers determine a scene in their project. They are created by storyboard artists who craft storyboards based on direction provided by the director. In some cases storyboard artists will be given the freedom to work out the sequences themselves, which then is reviewed and adjusted by the filmmakers, animators, or game developers.

In this Unit we reviewed examples of professional storyboards and how they are used. We then created our own storyboards to help plan out our video game narratives.

The following is a storyboard sequence from Jurassic Park. Review this sequence and identify how this storyboard is helping the designer.

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Microtransactions

The games Mortal Kombat, Night Trap, and Doom triggered the 1992/1993 video game panic, leading Congress Members Herb Kohl and Joe Lieberman to hold hearings, threatening to put video games under government regulation unless the industry developed a proper self-policing system

What content did these members of Congress not find to be objectionable?

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  Bonus side-quests 

n this Unit we discussed the controversial topic of Microtransactions in video games. According to our readings, "Microtransactions Are Killing The Gaming Industry" and "The Pros and Cons of Microtransactions," we examined how microtransactions have become a significant profit makers in the video game industry, opening up the free-to-play market, supporting independent developers, and creating new revenue streams for continued development. 

We also debated issues on ways microtransactions can create pain points for players, sometimes significantly impacting the gameplay experience through play to win, shortcuts, and putting core gameplay behind a paywall.

Below is a trailer for an expansion to the popular free-to-play MMO RPG EverQuest 2. When EverQuest 2 originally launched it started as a subscription based game, then became completely free-to-play, relying on microtransactions for revenue. 

Review this trailer and identify what type of microtransaction would not have a negative impact the basic core free-to-play gameplay. 

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shuffling and changing graphics 

Mobile Games are a dominating force in the video game industry. As explained in the unit reading, Mobile Gaming Leads Over Console and PC Titles in 2020, mobile game spending is set to extend its lead to more than 2.8 times over PC gaming and 3.1 times more than home game consoles."

The success of mobile games is in part due to how accessible they are. Playing a mobile game doesn't require an expensive console system, but instead a device that nearly everyone already has, a smartphone. Mobile games are also easier to access, and in many cases are free-to-play, or available at a lower cost than popular games for consoles and PCs.

But mobile games also use a technique to keep their audiences playing and spending money. They include addictive qualities that get players hooked, and drive them to keep coming back again and again.

In Why Mobile Games are so Addicting we examined what elements that games such as Candy Crush Saga use to get their players addicted.

Below is a video of Candy Crush Saga's gameplay. An addictive element of the game would be shuffling and changing graphics .

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  Video Gaming does not have a physical component 

Games aren't just popular to play, but thanks to eSports they've become major spectator events. As eSports have grown in popularity, professionals gamers, organizations, and enthusiasts alike have campaigned for eSports to be acknowledged as a form of aesthetics, a professional sport, and even an Olympic event. 

However this has not sat well with traditional athletics organizations, especially the Olympic committee. 

From the list below, identify an argument that an organization such as the Olympic Committee has used against identifying eSports as a professional sport and form of athletics.

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chooses the type of game she will play based on how much time she has to play. 

In Unit 2, we created Player Personas, which are similar to a user persona, but it also examines some gamification-specific elements which would not otherwise exist in a standard user persona. 

As a game developer, examining a Player Persona can help guide you in decision making, to create the best experience for your end users, who are your players.

Review this example of a Player Persona for Samantha and identify what we can learn about her preferences and habits.

From the Player Persona below, we can identify that Samantha chooses the type of game she will play based on how much time she has to play.

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  the Great Video Game Crash 

In 1983, the video game market became oversaturated, with lots of companies trying to get in on the action creating poor, knock off versions of major releases. People started to lose interest due to the lack of quality control which saw the sales of video games decline heavily.  This is referred to as the [answer].

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Bits

The parts and pieces that form the movable and interact-able portion of a game's design are referred to as —————.  This includes game boards, tiles, tokens, cards, etc., and are directly influenced by the game's core dynamic and mechanics.

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Set pieces 

Throughout a video game, there are a number of in-game occurrences which serve to heighten emotion, to drive narrative, and/or show the consequences of player choice.  Often, these occur when a player-character reaches a certain location on the map, reaches the end of some internal timer, or interacts with some item/character in the game world.  ————— can also be known as events.

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Fear

Game aesthetics is an expression of the game and refers to the sensory phenomena the player encounters in the game.  This is usually the initial experience that the player encounters when they first play a game.  

Core gaming aesthetics include all of the following except

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Emotion

The Feelings Wheel below was developed by Dr. Gloria Willcox and was created to help designers identify the main ————- you are experiencing within a design, how it connects it with other linked groups of feelings, and how these feelings branch off from the central circle. The wheel is used as a tool to help with analyzing the mechanics, dynamics and aesthetics of a video game, and the response that the game elicits from the user as a result.

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Shading, Dithering

Examine the pixel art below.  The pixel artist employed both ————- and ————— techniques in its creation.

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Anti-alias and Outlining

Examine the pixel art below.  The pixel artist employed both —————- and ————- techniques in its creation.

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Using virtual reality to experience what it is like to be in the body of another person

Chris Milk uses virtual reality (VR) to produce astonishing films that delight and enchant. But for Milk, the human story is the driving force behind everything he does. In his TED talk about VR and empathy, Milk says, "[Virtual reality] is a machine. But through this machine, we become more compassionate, we become more empathetic, we become more connected, and ultimately, more human."

Which of the statements below is an example of how VR can foster empathy?

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  The Mentor 

Review the character sheet below.  Identify what Character Archetype best fits this character.

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Helps to understand how the character fits into the game and world.

In what way does character development enhance the video game experience?

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The Hero's Journey can be found in a wide range of media and forms

The Hero's Journey is a common story structure that takes place in three stages. First, the hero’s ordinary life is disrupted by a call for adventure. Second, the hero has to overcome ordeals and defeat enemies during their quest. Finally, they return home transformed.

Which of the following statements about the Hero's Journey is true?

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Procedural Generation 

The process of generating random environments in real time used by games like Beneath Apple Manor, Rogue, River Raid and Elite: Dangerous is known as —————- —————- .

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Using as many colors as possible ties the entire game together cohesively.

Color is one of the most powerful tools you have when you're designing a video game. Analyze the list below and identify which way color should not be used to enhance a video game design.

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sprite, objects

 A(n) ———— is a two-dimensional bitmap object that functions independently and is rendered separately from the rest of a scene within a video game.  They are commonly used for characters and ———- with which the player may need to interact

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  One out of three users have a typo when composing a message in the app 

When creating an app, software tool, or interactive experience, it's always important to be considering the user, and have the user's needs and habits guide that design. The best way to identify the elements that will work best for the user is through User Research. 

In this unit we identified two different types of User Research - Qualitative and Quantitative.

Below you will find information about Users. Identify which of the following would be defined as Quantitative user research.

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Wireframes

 The user persona below is for an influencer concerned with being the first to find and share events. From this we can derive a lot about this user that will help determine their needs. 

However the persona is just one step in the process. What is another step in the creation process needed to determine the best content, features, and user experience to make a successful app for this persona?

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 GPS or Map

Design Thinking is a person centered approach to designing outcomes and experiences that will satisfy the customer. 

The first stage of Design Thinking is to Empathize. Putting yourself in the shoes of the user to gain a better understanding of the problem they need solved. It's solving these problems that helps guide the designer in the content and features for the product. 

View the video below and put yourself into the shoes of the user. Based on this experience, identify what this user needs. (Video)

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  Fail early without wasting a lot of time and money 

Below is an image of a hand sketched prototype for a mobile app. We've explored how creating simple and fast prototypes that mock up the app can greatly benefit the design, planning, and creation of high quality interactive digital products.

Based on what we've learned, identify the benefit in making a mock-up prototype such as this.

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  A vector logo can not be edited by others 

The app icon that accompanies your app design must follow the specifications of the platform / platforms where you will be posting the app for download.  Along with these specifications, app icons should be created as vector graphics.  Identify which of the following would not be a reason to create a vector app icon.

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  Create an account from the app 

We've explored the differences between User Interface (UI) and User Experience (UX), and how the two come together to create a helpful and satisfying app, software, or tool for the user. Below is a video demonstrating the social media app, BuddyBoss.

Review the video and identify an element that focuses on User Experience (UX) design.

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“Tell me about the last time you found yourself trying to find the time to complete an assignment.”

We've worked with, reviewed, and created User Personas throughout this Unit. A quality user persona involves researching and building an understanding of the user. Part of this process is conducting interviews with individuals that fit the target audience your product is being built towards. The answers to the interview questions can help designers empathize with the user and understand their needs.

However, for this to be successful, it's important to ask the right interview questions in order to get the answers that you need to build your persona.

Below is an introduction video that a student made for one of her classes. Review the video and determine which type of interview question would best help to build a time management tool.

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  Buying virtual economy to spend on in-game items 

.If you regularly play App games, you're no stranger to Microtransactions. In this Unit we reviewed how game developers can manipulate the users to spend more on microtransactions than intended.

This screenshot is of the in-app store for the popular game Candy Crush Saga. Based on what we see here, what is one way the developers are getting the audience to spend more than they may have realized.

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The menu icons at the top of the screen 

The apps we use everyday utilize key triggers that form habits with their users. These habits tend to be unconscious drivers that compel us to go back to the app repeatedly. There are two categories of triggers, External Triggers and Internal Triggers. 


Below is an image of Facebook's mobile homepage. Examine the layout, content, and UI of this app and identify which element is an
External Trigger.

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does something better 

We all can think of apps that hold a permanent spot in our canon and others that we deleted after a day’s worth of use. We all have an intuitive sense for when a mobile app is good or bad, essential or forgettable. 

When creating a successful app, it is important to design an app that creates something new, ———— ———— ———— , or makes a task easier.

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EMpathy

User research is an important aspect of user-centric design and helps create ideations for who we are creating for. Entire design teams are dedicated this step of design thinking.  Designers utilize user research in order to help design useful products, whether it's a game, app, or software.

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This portion of the city has been abandoned for a long period of time.

When crafting visual design ourselves, either physically or digitally, it's important to consider not just how the design looks, but what the narrative is telling your audience. Visuals created for designed experiences can tell as much of a story, if not more, than any dialogue or text.

Examine the image below from the video game, The Last of Us. This image is telling us a story.  Identify what we can deduce from this image's visual narrative.

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Visuals, aesthetics

        [ Select ]      ["Visuals", "Slience", "Vibration", "Collage"]  , sound, space, and design coming together to create an emotional response is known as         [ Select ]      ["aesthetics", "lighting", "contrast", "iteration"]  .

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Vector graphic

You've used visualization software (such as Photoshop/Illustrator) to create a low detailed logo. The image is made up of anchor points defined by a mathematical formula which are then connected, rounded, and colored in.  When you increase the size of the logo, there is no loss in image quality or increase in file size. What type of graphic did you create?

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It takes more time in the long run

Iterative design is a methodology that positions your work as a living project that you should regularly tweak and improve upon as you go, rather than building it in one fell swoop and being done for good. Think of it as a continuous cycle of creating (prototyping), testing, and making adjustments and refinements.

What reason below is not a benefit of prototyping?

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Path

Natural experiences simply occur without the involvement of direction or thought.  They are connections we make without someone consciously structuring how we would go about engaging.

Designed experiences are developed by a designer who has to consider, research, test, and deduce how the user will interact and connect with content, and how that will result in an experience.

Examine the images below, then identify which of the experiences is not a designed experience.

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Outlinging

Examine the pixel art below.  Which pixel art technique was not employed in its creation?

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Your avatar wonders aloud whether he should jump down a particular pit or not

Which is an example of a game set piece?

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Once grown, Mario can break blocks

No one reads manuals anymore, so when designing a game, it is important for the design to be as intuitive as possible. In a way, game designers are teachers, we introduce new concepts to the players, then put them into situations where they need to use those new skills until they've mastered them. Numerous examples of this can be found in the first level of Super Mario Bros.

This first level introduces the player to many of the basic concepts through gameplay. In the example below, what is the level teaching the player about the game?

Super Mario Bros. gameplay

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Player Type

In Unit 2, we created Player Personas, which are similar to a user persona, but it also examines some gamification-specific elements which would not otherwise exist in a standard user persona. 

As a game developer, examining a Player Persona can help guide you in decision making, to create the best experience for your end users, who are your players. The Player Persona clarifies who is in your target audience by answering the following questions:

  • Who is my real audience?

  • What are the current behavior patterns of my players?

  • What are the needs and goals of my users?

  • What is the ———— ——— of my player? 

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Atari

The trend for gaming tournaments was kickstarted by ———- way back in 1980, with its Space Invaders Championship that had 10,000 participants.

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Level

Large video games are very often broken down into more discrete chunks.  In traditional design, levels offer enemies and challenges of increasing difficulty as the game progresses.  In order to progress through a game, the player-character must accomplish some objective(s) or complete some task(s).  This type of organization offers flow and structure to the video game world that is being created.  Practically speaking, they also serve the purpose of allowing only a portion of the video game to be loaded into the console or computer's memory at any given point, increasing performance and playability.

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A character sheet should include rendition of the character to be used as a visual.

A character sheet is a useful tool to help understand a character's attributes and what you need to know about a character beyond their background.  Which of the statement below is true?

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Call to Adventure

Along the Hero's Journey, the ——— —— ———— is an event or a character that presents the hero with a problem, challenge, or an adventure.

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At least 67% of users have an hour long commute to work

When creating an app, software tool, or interactive experience, it's always important to be considering the user, and have the user's needs and habits guide that design. The best way to identify the elements that will work best for the user is through User Research. 

In this unit we identified two different types of User Research - Qualitative and Quantitative.

Below you will find information about Users. Identify which of the following would not be defined as Qualitative user research.

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Scrolling content

We've explored the differences between User Interface (UI) and User Experience (UX), and how the two come together to create a helpful and satisfying app, software, or tool for the user. Below is a video demonstrating the social media app, BuddyBoss.

Review the video and identify an element that focuses on User Interface (UI) design.

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"How do you go about using online tools in your studies?"

We've worked with, reviewed, and created User Personas throughout this Unit. A quality user persona involves researching and building an understanding of the user. Part of this process is conducting interviews with individuals that fit the target audience your product is being built towards. The answers to the interview questions can help designers empathize with the user and understand their needs.

However, for this to be successful, it's important to ask the right interview questions in order to get the answers that you need to build your persona.

Below is an introduction video that a student made for one of her classes. Review the video and determine which type of interview question would best help to build an effective User Persona for an online research tool.

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Looking at all updates until the red dot with number indicator icon is gone.

The apps we use everyday utilize key triggers that form habits with their users. These habits tend to be unconscious drivers that compel us to go back to the app repeatedly. There are two categories of triggers, External Triggers and Internal Triggers. 


Below is an image of Facebook's mobile homepage. Examine the layout, content, and UI of this app and identify which element is an Internal Trigger.

 

FacebookMobileHomepage.png

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Anxious

"Traditional approaches to sound design often involved recording, manipulating and mixing various audio files to create new sounds that are meant to create a certain mood."

As we discussed, when Ben Burtt designed the sound for the lightsaber in Star Wars, he layered different sounds together to create the specific tone that was needed to make the lightsaber feel real and alive. This became the sound we associate with the lightsaber, and when in action, it evokes an emotional mood for the audience. 

Below is a video of the Light Saber in action. Listen to it once with the video, then a few times with your eyes closed. What emotion is Ben Burtt was trying to stir in the audience with these sounds? 

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Create a mix of different crashing noises for when the car smashes into different surfaces.

Below is a clip of a Video Game Sound Designer's demo reel. Watch this video and determine which part was created by the sound designer. 

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Chords

From the unit we explored Music Theory, a study that helps us to "understand the language of music", by establishing guidelines that help us "recognize different ways to express emotions with sound." It also "helps us interpret musical compositions, commune with other musicians, and become confident in creating or performing music."

 

Below is the viral video "The Wellerman (Sea Shanty) - From TikTok to Epic Remix". Let's analyze it using basic music theory.

At the beginning of the song it is just the voice of the singer (Nathan Evans) as he beats his fist creating a rhythmic thumping sound. Soon he is joined by more voices. They are singing the same song at the same time, but making different sounds.  What music theory term is a combination of two or more notes played at the same time?

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Adjusting audio levels for each individual sound

DAW stands for Digital Audio Workstation. This is the digital tool that musicians can use at every stage of the music creation. 

 

This video shows the Cockos Reaper 5 DAW in action. Listening to the music experience that has been created in this demo, explain what you would use a DAW for in the mixing phase.

 

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Mixing Console

What tool inside a DAW is used to combine different audio signals?

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Chord Track

Inside a DAW many musicians use a base for their music that includes a harmonic set of pitches consisting of multiple notes played simultaneously. What is this known as?

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The Jaws music

Sound is a storytelling tool, just like writing a screenplay, directing a play, or editing a film. One technique for storytelling is to use a leitmotif.

 

Below are two videos of shark attacks from the Jaws movies. In scene one, we see the shark, but in scene two we don't see the shark, yet we know it's there. That's because there is a leitmotif that lets the audience know when the shark is around, even when the characters don't.

Of the options below, which one best describes the leitmotif being used in both scenes that we associate with the shark in the Jaws films?

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80

 

Psychological: Effects your emotional state.

As we examined there are four specific ways sound affects us. These are how we relate and connect with sounds.

 

Below is a famous sequence from the classic horror movie The Cat People, directed by Val Lewton. This sequence is so famous that the audio technique used when the bus pulls up is known as the Lewton Bus. 

Based on what we've discussed in this unit, identify a way the sound in this scene is designed to affect the audience.

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81

 

Psychological: Effects your emotional state.

As we examined there are four specific ways sound affects us. These are how we relate and connect with sounds.

Below is a famous sequence from the classic movie The Goonies.  Based on what we've discussed in this unit, identify a way the sound in this scene is designed to affect the audience.

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82

 

A technology that creates a new market and disrupts the existing one.

Which of the following statements best describes disruptive technology?

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83

 

Sound quality

When creating a case study of podcasts, which of the following metrics would NOT be used to create an analysis?

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84

 

Large media stations have funded advertising campaigns on various social media platforms that are offensive to most people.

Which of the following is likely NOT a reason that podcasts have become increasingly popular?

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85

tools

A makerspace is a collaborative workspace where individuals can come together to create, invent, and learn. These spaces often provide access to a variety of ———- and materials, and encourage creativity, experimentation, and hands-on learning.

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86

 

A full suite of orchestral instruments

One can expect many creative tools to be available for use in makerspaces.  Which of the following would you NOT expect to find at The Foundry?

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87

 

Art intending to overthrow, destroy, or undermine an existing system.

Subversive art could best be defined in what manner?

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88

 

A graffiti mural that criticizes police brutality.

Which of the following works could be considered an example of subversive art?

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89

disruptive technology

Arduino is a —————- —————- in the electrical engineering and software development markets. Arduino manufactures the most inexpensive and easy-to-use microcomputing boards as well as kits for Do-It-Yourself (DIY) electrical engineering and robotics. The company’s motto perfectly illustrates this premise: “Buy. Learn. Share.”

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90

 

Adobe Photoshop

Which of the following is NOT an example of open-source software or hardware?

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91

 

It is a centralized web platform that is controlled by a single entity.

Which of the following statements is NOT true about Web3?

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