CS4 (4 Goal Target Scores)

0.0(0)
studied byStudied by 0 people
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
Card Sorting

1/4

encourage image

There's no tags or description

Looks like no tags are added yet.

Study Analytics
Name
Mastery
Learn
Test
Matching
Spaced

No study sessions yet.

5 Terms

1
New cards

๐Ÿ“Œ Concept:

  • CS4 targets matches likely to end with exactly four goals.

  • The target scores are 3-1, 2-2, and 1-3.

  • The strategy relies on both teams scoringโ€”once the match reaches 1-1, any two additional goals will hit a target score.

2
New cards

๐Ÿ”Ž Trade Selection:

  • The Team Stats Matrix provides a shortlist of potential trades under the 'Correct Score' tab.

  • Switch the shortlist from CS3 to CS4 before researching matches.

  • Ideal CS4 trade:

    • BTTS (Both Teams to Score) and Over 2.5 Goals trends are strong.

    • Teams have consistent scoring patterns against similar opponents.

3
New cards

๐Ÿ“ˆ Staking & Entry Timing:

  • Stake 0.5 points totalโ€”split between the first half and late-game adjustments.

  • After 15-20 minutes, check the Live Stats Module (LSM) to confirm attacking play.

  • If stats look promising, Dutch the target scores (3-1, 2-2, 1-3) for 0.25 points.

  • At the same time, lay 'Under 0.5 Goals' in the First Half Goals 0.5 market for another 0.25 points.

4
New cards

โšก Trading Decisions:

  • If a goal is scored before halftime, the trade is already scratch, creating a 'free bet' on the target scores.

  • If 0-0 at halftime, liability remains, but it's best to do nothing until later in the match.

  • If the score is more than one goal away from a target score late in the game, lay the current score once the price drops below 2.0.

  • If no late goal is scored, lose up to 1 pointโ€”but hitting a target score ensures profit.

5
New cards

๐Ÿ“Š Example Trade: 1โƒฃ Rotherham vs. Burton (English Championship)

  • Pre-match research:

    • Rotherham had scored in 9/11 home matches.

    • Burton had conceded in 11/12 away matches.

    • Both teams had strong BTTS trends.

  • Entry:

    • After 20 minutes, LSM showed 6 shots and 4 cornersโ€”indicating attacking play.

    • Dutch target scores for ยฃ10 total stake.

    • After 30 minutes, lay Under 0.5 Goals for ยฃ10.20 stake.

  • Outcome:

    • Burton scored at 36 minutes, covering liability.

    • The match ended 1-2, securing ยฃ20 profit from ยฃ14.59 liability.