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๐ Concept:
CS4 targets matches likely to end with exactly four goals.
The target scores are 3-1, 2-2, and 1-3.
The strategy relies on both teams scoringโonce the match reaches 1-1, any two additional goals will hit a target score.
๐ Trade Selection:
The Team Stats Matrix provides a shortlist of potential trades under the 'Correct Score' tab.
Switch the shortlist from CS3 to CS4 before researching matches.
Ideal CS4 trade:
BTTS (Both Teams to Score) and Over 2.5 Goals trends are strong.
Teams have consistent scoring patterns against similar opponents.
๐ Staking & Entry Timing:
Stake 0.5 points totalโsplit between the first half and late-game adjustments.
After 15-20 minutes, check the Live Stats Module (LSM) to confirm attacking play.
If stats look promising, Dutch the target scores (3-1, 2-2, 1-3) for 0.25 points.
At the same time, lay 'Under 0.5 Goals' in the First Half Goals 0.5 market for another 0.25 points.
โก Trading Decisions:
If a goal is scored before halftime, the trade is already scratch, creating a 'free bet' on the target scores.
If 0-0 at halftime, liability remains, but it's best to do nothing until later in the match.
If the score is more than one goal away from a target score late in the game, lay the current score once the price drops below 2.0.
If no late goal is scored, lose up to 1 pointโbut hitting a target score ensures profit.
๐ Example Trade: 1โฃ Rotherham vs. Burton (English Championship)
Pre-match research:
Rotherham had scored in 9/11 home matches.
Burton had conceded in 11/12 away matches.
Both teams had strong BTTS trends.
Entry:
After 20 minutes, LSM showed 6 shots and 4 cornersโindicating attacking play.
Dutch target scores for ยฃ10 total stake.
After 30 minutes, lay Under 0.5 Goals for ยฃ10.20 stake.
Outcome:
Burton scored at 36 minutes, covering liability.
The match ended 1-2, securing ยฃ20 profit from ยฃ14.59 liability.