Set #12 - AP Human Geography

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28 Terms

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Break-of-bulk points

Locations where transfer is possible from one mode of transportation to another.

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Bulk-gaining industry

An industry in which the final product weighs more or comprises a greater volume than the inputs.

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Bulk-reducing industry

An industry in which the final product weighs less or comprises a lower volume than the inputs.

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Cottage industry

Manufacturing based in homes rather than in a factory, commonly found before the Industrial Revolution.

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Fordist production

Form of mass production in which each worker is assigned one specific task to perform repeatedly.

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Labor-intensive industry

An industry for which labor costs make up a high percentage of total expenses.

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Post-Fordist production

Adoption by companies of flexible work rules, such as the allocation of workers to teams that perform a variety of tasks.

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Site factors

Location factors related to the costs of factors of production inside the plant, such as land, labor, and capital.

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Situation factors

Location factors related to the transportation of materials into and from a factory.

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Right-to-work laws

A U.S. state that has passed a law preventing a union and company from negotiating a contract that requires workers to join a union as a condition of employment.

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Central Place Theory

A theory that explains the distribution of services, based on the fact that settlements serve as centers of market areas for services; larger settlements are fewer and farther apart than smaller settlements and provide services for a larger number of people who are willing to travel farther.

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Central Business District (CBD)

The area of a city where retail and office activities are clustered.

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Primate City

The largest settlement in a country, if it has more than twice as many people as the second-ranking settlement.

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Primate City Rule

A pattern of settlements in a country, such that the largest settlement has more than twice as many people as the second-ranking settlement.

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Rank Size Rule

A pattern of settlements in a country, such that the nth largest settlement is 1/n the population of the largest settlement.

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Settlement

A permanent collection of buildings and inhabitants.

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Basic industries

Industries that sell their products or services primarily to consumers outside the settlement.

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Gravity Model

A model that holds that the potential use of a service at a particular location is directly related to the number of people in a location and inversely related to the distance people must travel to reach the service.

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Edge City

A large node of office and retail activities on the edge of an urban area.

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Gentrification

A process of converting an urban neighborhood from a predominantly low-income renter-occupied area to a predominantly middle-class owner-occupied area.

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Greenbelt

A ring of land maintained as parks, agriculture, or other types of open space to limit the sprawl of an urban area.

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Peripheral model

A model of North American urban areas consisting of an inner city surrounded by large suburban residential and business areas tied together by a beltway or ring road.

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Redlining

A process by which banks draw lines on a map and refuse to lend money to purchase or improve property within the boundaries.

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Sector model

A model of the internal structure of cities in which social groups are arranged around a series of sectors, or wedges, radiating out from the central business district (CBD).

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Urbanization

An increase in the percentage and in the number of people living in urban settlements.

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Urban renewal

Program in which cities identify blighted inner-city neighborhoods, acquire the properties from private owners, relocate the residents and businesses, clear the site, build new roads and utilities, and turn the land over to private developers.

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Concentric zone model

A model of the internal structure of cities in which social groups are spatially arranged in a series of rings.

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Multiple nuclei model

A model of the internal structure of cities in which social groups are arranged around a collection of nodes of activities.